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And yeah, the AI works in such a way that its enough to build 4 outposts close to edge of map to lure all attacks to them, ensuring whatever is in the center of the map does not get attacked (aside from annoying burrower event).
I think I will eventually start to do this, but need to get better at the game first. I don't think I'm fast enough yet.
Maybe starting out at a central location, then when I have the ability to, then go and set up 4 x defence outposts.
Do you know of any videos of people doing this strat? I learn best from seeing someone else do something, then copy it rather than via reading or whatever.
Would be great to know when they tend to do this, do they shoot straight for their outposts?
I also feel like I'm not good enough to defend the big upgrade wave with just mech and walls, as I'd run out of ammo really quickly. Do you build the little platforms and just melee over the fence or something?
I keep forgetting to make room for the steps TBH, but I don't think they're even needed with level one fences anyway.
An easy way to solo waves is to build Power Fists, for both arm slots as even if you cannot see them both working the DPS is there, and just melee-kite waves. Power Fists deal energy damage and give a minor HP steal making you basically a tank for the early waves.
When you get to the point where you don't want to deal with the waves yourself all you have to do is build small 'outposts' as waves will run towards the closest 'energy source' eg. whatever you have built that is closests to their path toward your HQ. You do not need many towers at these outposts, like 2 Flamers, 2 Artillery and 2 sentinel/minigun towers are enough for early waves (like up to HQ 4 or 5) and if you place a teleport pad at every outpost its super easy to just pop over and check everything is going as it should in a wave.
I would advise against establishing the proper outpost for the acid biome/palladium early on, as the snails have insane range and both the magma/titanium and desert/uranium are easier and give good resources for upgrades.
As the game goes on all you have to do is move and expand these small 'outposts' to draw attention of the waves and just add and upgrade the towers.
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⠀⠀⠰⡷⠀⠀⠀⣿⣿⣿⠀⠀⠀⠺⠗⠀
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Central area and 4 defensive outposts.
Thanks. I'll likely have to turn mining outposts (when I build them) into defence outposts also because they will draw attention if closer to a spawn site.
Leave them there until you've built past them.
Upgrade when you can hold em off easy
No, I did this as well.. Factorio made me pick up this habit. However, over time I kind of do a melding of outposts + expanding. I don't bother doing the "defense/corner outposts" strat because if you mess up and don't harden it enough the waves will blow through and now you have nothing to defend that side with.
Instead I just make minor defenses around my resource nodes, enough to hold off threats long enough for me to get there. Meanwhile my main/center base has majority of the defenses. This strat basically creates a situation where I can meet the waves, try to take out as much as I can(or high threats like snails/bombards) then fall back to main base.
If my resource nodes get destroyed, I can just rebuild them pretty easy/quickly so I don't really lose out on much. Though I do use shield towers if I can comfortably fit them in and supply them. Otherwise I opt for more artillery/damage towers since you don't need shields if you kill everything before it kills you.
That's pretty much what I do as well.