The Riftbreaker

The Riftbreaker

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Racheloblade Apr 22, 2022 @ 11:11pm
RNG fail?
More often then not when I craft weapons and mods they come out with lower stats then advertised. This bugs the ♥♥♥♥ out of me cause its like rolling the d20 and having it explode. Critical Failure!

So I am wondering if a kind soul out there would make a mod that godrolls everything that's crafted, cause ♥♥♥♥ this ♥♥♥♥♥♥♥♥. Even Las Vegas gives you a win once in a while..
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Showing 1-10 of 10 comments
ExoneratedPhoenix Apr 23, 2022 @ 5:24am 
Yeah, I wondered why this was the case. I've crafted a LOT of weapons, and they're only ever 60-70% of claimed.

Worse still the maths the game displays is janky. It claims a particular DPS, but then looking at max fire rate and max damage, multiplying those out gives, yep, 60-70% of the claimed DPS.

All a bit strange, the DPS is pulling the number from somewhere in the code, likely older code, or there's just a slight error somewhere giving a heightened figure, and the game still uses the base damage figure.
Sedo_Aga_TR Dec 17, 2022 @ 12:37pm 
is this issue fixed?
Fat_Toad Dec 17, 2022 @ 8:24pm 
no its not. i just had 2 weapons that had conflicting DPS where the lower stat one. lower rate of fire, lower damage per shot had a higher dps.
RockDemon Dec 18, 2022 @ 8:17pm 
The weapon also has two parameters - the number of bullets per shot and the number of shots per turn. In this way, DPS is calculated - damage per bullet * bullets per shot * shots per turn (not taken into account for automatic ones, but simply added to the previous indicator) * shots per minute = DPS. The DOT parameter is not taken into account in the DPS, so the flamethrower and cryo weapons have low DPS indicators, which in fact does not correspond to reality.
If the random mechanics annoy you, you can install this mod https://www.nexusmods.com/theriftbreaker/mods/198 (haven't seen it in the steam workshop yet)
Fanta Jan 4, 2023 @ 9:09am 
Those differences in stats are not relevant. By the time you have upgraded the weapons to the highest level, you are an unstoppable god. At the highest diff. setting, with a little thinking, you can hold back a stream of attacking enemies yourself, preventing them from getting to your base.
Stimpacker Jan 4, 2023 @ 7:32pm 
Responding to Fanta.
At Brutal difficulty, your mech alone cannot hold back a HQ attack wave today simply because of the Nov patch that reduced ammo drastically. Also even with Extreme quality weapons, try popping a RED bioanomaly alone and see what happens. Of course, this is relative to the game as-is, without "cheating" mods.
Archerodees Jan 5, 2023 @ 5:54am 
Originally posted by Stimpacker:
Responding to Fanta.
At Brutal difficulty, your mech alone cannot hold back a HQ attack wave today simply because of the Nov patch that reduced ammo drastically. Also even with Extreme quality weapons, try popping a RED bioanomaly alone and see what happens. Of course, this is relative to the game as-is, without "cheating" mods.

I can only imagine. I tried it on hard and popped a red anomaly. Let's just say the fight used practically every inch of the map, which not to mention means running into enemies that had nothing to do with the anomaly. Brutal? Nah, I don't think so, hard pass.
Fanta Jan 5, 2023 @ 12:10pm 
Originally posted by Stimpacker:
Responding to Fanta.
At Brutal difficulty, your mech alone cannot hold back a HQ attack wave

I don't think you can do that either. I could hold back one stream of the attack, not the whole attack. Investigating a red anomaly did turn out quite a surprise, though; I hadn't been playing the game since August.
Fanta Jan 5, 2023 @ 12:19pm 
Originally posted by Archerodees:
I can only imagine. I tried it on hard and popped a red anomaly. Let's just say the fight used practically every inch of the map, which not to mention means running into enemies that had nothing to do with the anomaly. Brutal? Nah, I don't think so, hard pass.

Try this. Drop one sentry gun and one lightning sentry, one or two mines, and build the smallest rectangle around them with walls; then repeat. You can also place a couple additional pieces of wall nearby. Enemies tend to attack the closest walls, meanwhile the sentries do damage, and you can flank the enemies. I dont' recommend standing between the enemies and the walls. In any case, the base should be ready should the enemies make it there.
Archerodees Jan 6, 2023 @ 8:42am 
Originally posted by Fanta:
Originally posted by Archerodees:
I can only imagine. I tried it on hard and popped a red anomaly. Let's just say the fight used practically every inch of the map, which not to mention means running into enemies that had nothing to do with the anomaly. Brutal? Nah, I don't think so, hard pass.

Try this. Drop one sentry gun and one lightning sentry, one or two mines, and build the smallest rectangle around them with walls; then repeat. You can also place a couple additional pieces of wall nearby. Enemies tend to attack the closest walls, meanwhile the sentries do damage, and you can flank the enemies. I dont' recommend standing between the enemies and the walls. In any case, the base should be ready should the enemies make it there.

Thanks, yeah just tried it. You know I never even bothered using sentries, content just to use mines and grenades. But those lightning sentries are really good at frying the little ankle biters, and the walls help them last a bit longer and takes the attention off you. Cheers.
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Date Posted: Apr 22, 2022 @ 11:11pm
Posts: 10