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Timed difficulty raises for about 5 hours in campaign.
There is also survival mode (90 minutes long by default) that challenges you to spend more time. Edit: 4 quite different survivals are available.
Campaign throws progressive objectives at you right away. Rushing them makes the game challenging. But you are never forced to do that. Spending time on preparations make it as easy as you could imagine. So mastering campaign makes it easy, although you can always challenge yourself by spending less time on preparations.
There is no true "endless" mode in this game (yet). However, even if Devs won`t make it, i`m sure there will be such mods (still kind of hard to implement that right now).
You can try surviving the end wave in demo without geting your hands dirty, to understand the difference between mindless spam and mastering the layout.
As the game is never endless, spamming does work. But it is ugly and you are not forced to do that.
All in all, if you preffer to play the game once, play the demo and consider waiting for another ~year. There is still a lot to be fixed, and Devs currently plan to do just that afaik.
Tons of sliders for difficulty are available for survival mode.
There are loads of different turrets and weapons that excel at different enemies.
Once they release the next major patch I will play it again on a higher difficulty.
I can't answer about the difficulty, I played on easy. It was certainly easy :-P