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Pre-nerf: Go to desert biome once, discover uranium and scan plants that can produce it. Go back home, set up harvesting stations and cultivators to grow uranium plants. Boom, you never have to go to the desert again for uranium, because not only are you growing it at home, but it produces more than a miner on a node.
Now: You can only grow uranium plants from cultivators set up in the desert biome, and you need significantly more of them to match the output of actually venturing out and setting up mining outposts.
its a sp game, lay off soy juice.
Devs recently indicated they wanted cultivators to be more end-game/supplemental resourcing rather than the main source. This change reflects that.
Glad to see they were nerfed.