The Riftbreaker

The Riftbreaker

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lad588 Feb 17, 2022 @ 12:57am
OMG, farm nerf...
Another game that killed farms and that I will no longer play :(
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Showing 1-11 of 11 comments
aY227 Feb 17, 2022 @ 1:17am 
Finally they nerfed this stupidly OP crap.
goatfish Feb 17, 2022 @ 6:03am 
kthxbai
adder007usa Feb 18, 2022 @ 7:05am 
Yeah, this was needed. Farms were pretty much instant resources with zero risk once you're properly bunkered down. This is a game about base defense certainly, but there HAS to be some risk and reason to go exploring.
Last edited by adder007usa; Feb 18, 2022 @ 7:06am
MrMesmer Feb 19, 2022 @ 5:38am 
Yes, now you just have to build more harvesters and spend more time to get the resources, which impacts game performance. Truly makes sense...
Feebs Feb 19, 2022 @ 10:57am 
I need an explanation to what happened.
adder007usa Feb 19, 2022 @ 4:45pm 
They significantly reduced the output of farms and harvesters, and limited the plants you can grow to those native to the biome, because it was possible to get every single resource in the game from your home base without having to go to other biomes once you discovered said material. So for example:

Pre-nerf: Go to desert biome once, discover uranium and scan plants that can produce it. Go back home, set up harvesting stations and cultivators to grow uranium plants. Boom, you never have to go to the desert again for uranium, because not only are you growing it at home, but it produces more than a miner on a node.

Now: You can only grow uranium plants from cultivators set up in the desert biome, and you need significantly more of them to match the output of actually venturing out and setting up mining outposts.
Last edited by adder007usa; Feb 19, 2022 @ 4:49pm
Balalaika Feb 22, 2022 @ 7:29am 
Originally posted by aY227:
Finally they nerfed this stupidly OP crap.


Originally posted by goatfish:
kthxbai


Originally posted by adder007usa:
Yeah, this was needed. Farms were pretty much instant resources with zero risk once you're properly bunkered down. This is a game about base defense certainly, but there HAS to be some risk and reason to go exploring.

its a sp game, lay off soy juice.
mark2pen Feb 22, 2022 @ 6:22pm 
honestly i get the biome requirement changes but they nerfed it so hard why even bother keeping them in there
friday Feb 23, 2022 @ 9:49am 
Because your way of playing is THE way of playing. Let everyone enjoy the game, eh?
adder007usa Feb 23, 2022 @ 10:55am 
Even if it is a single player game, there's a certain level of difficulty that the game needs. The whole "oh just play the way you want" doesn't hold much water if you can beat it by playing tree farmer. For the game to expand (new biomes, longer campaign), they have to put some limits somewhere, and tune it in places where it's too much or not enough.

Devs recently indicated they wanted cultivators to be more end-game/supplemental resourcing rather than the main source. This change reflects that.
Gorem Feb 25, 2022 @ 8:05pm 
Farms were broken, needed one of each and you were set for that resource forever. They needed huge nerfs. I Could get all three special rare resources capped before even starting the first exploration. didn't even need to almost leave the starting base to finish the game.

Glad to see they were nerfed.
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Date Posted: Feb 17, 2022 @ 12:57am
Posts: 11