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If all you're doing is building double thickness walls in a box and distributing defenses evenly across them, you'll have a bad time, but if you add strong points outside of that and/or on corners you can almost create your own chokepoints.
By comparison to TAB, your turret defenses are waaaaay better/stronger. They have larger range, bigger splash, more varied effects and your walls are more durable. If they gave us easy choke point setups like They are Billions I think it would be way too easy. As it stands, late game tech is grossly overpowered compared to enemies and by the time you have access to Fusion power you can make even the largest most sprawling bases melt the final attacks before they even bust the first layer of your wall.
Maps vary greatly, but maybe they can provide custom option on map gen to tweak how open/closed the map is. That would really only affect custom survival though.
There are billions use random maps or each one hand crafted?
Personally I found TAB way harder (campaign and survival) with a much steeper learning curve. Some of the late-game tech in Riftbreaker seems to be very poorly balanced and grossly overpowered, particularly Fusion power.
random
yeah, by the lategame it becomes way to trivial. As I said, I fend off all the later waves by my own basically (well, heavy artillery did shoot and I had 4 of them with no planing just pluck it in there, they cost nothing at that point with 2 fusion reactors). I would like to have players impact on a fight diminish by the lategame.
At the start you should be fighting the hordes, by the end you should be in no way able to stop hordes by yourself without heavy tower setup. It is not like that right now.
But they attack the first thing closest to them, you can't "funnel" them anywhere. The most optimal thing(if we exclude killing the hordes by hand) is building an "island of towers" before the main walls so they attract all the attention.
By the way, I found that building supply depos along the border is much more efficient than walls. They have more health, monsters don't go through them until they destroy everything so they work like walls, and also give storage capacity. All around just better than walls lol.
yeah, I can just teleport anywhere where the horde comes and kill it with my unit also, but that's boring. Exploiting the natural structure of the map is more fun than this. Game is piss poor easy as it is, making chokes must have would make gameplay more fun and defending against a difficult horde an actual achievement and not just spam grenades while holding both mouse buttons until everything is dead without any need for weapon swap at all. Minigun+plasmagun + grenades/mines can kill everything even the last wave without any towers.