The Riftbreaker

The Riftbreaker

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songbird Oct 22, 2021 @ 2:14pm
Repair towers required on every hex? Why?
Is it really necessary to cover every inch of my pipe and energy lines with repair towers? I'm honestly not even afraid of raids anymore I'm just dreading every weather warning hoping it's not a hailstorm. I'd rather tornadoes get progressively stronger because at least they attack a targeted area. My entire base being taken down to 50% every half an hour or so it's by far the most frustrating thing in this game. For my largest bases I feel like I need three of me after every hailstorm.

If you are going to attack my entire base at once at least give me a way to repair more efficiently like a orbital view or repair all pipes or nodes connected to the highlighted one. It's not even difficult or interesting just tedious and annoying.
https://steamuserimages-a.akamaihd.net/ugc/1758085713404610591/ADF240BC77760E26F5031724C9247DEFE6323311/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
Last edited by songbird; Oct 22, 2021 @ 2:19pm
Originally posted by ImHelping:
Originally posted by Pimpin Pippin:
buildings should slowly regenerate health when out of combat, especially pipes and electric connectors.
Connectors are also a really artificial pain in the ass for local power too.

The narrative of 'casual problems' likes to try and act like it is only a long distance across the map "risk vs reward it would be OP if-" scenario.

But you need to spam out fragile power nodes even in visual range of your power sources. Because basically nothing has a connection range beyond 'literally touching'.

So even a new building literally ONE tile away from power usually needs you to ♥♥♥♥ out a fragile power node. repeat over and over. Even the most secure doom fortress is full of "power cord sold Separately" spam to actually plug things in.

So "LOL just build local!" won't make hailstorms much less annoying for power nodes, but it will make you a lot more aware how it is very much a "Roll your eyes at the implementation, or brag you love slamming your hand in a desk drawer" style situation.

"Hail? Well these power creation/storage objects within visual range of anything they power have hundreds of hitpoints so-... oh, right. The mandatory rat nest of five foot extension cords."

...Oh my god, wait. Doesn't this also mean every fragile power node needed to plug something in robo arms reach is also artificially slowing down repair rates even if you do spam repair towers? Yeesh.
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Showing 1-15 of 26 comments
BigDrock Oct 22, 2021 @ 2:20pm 
The idea is to not run pipes or energy lines across the map. Example would be to build gas power to run cultivators and harvesters at your sludge pool that creates biomass which is a global resource. Then run biomass converters at your main base. Use geothermal or wind/solar power to run mining outposts. Ideally not mining on your main base zone is what you want to work towards and source out the mining to other zones that are safe from attack while not there. Once enough power is achieved, you can create the base resources from that.
Last edited by BigDrock; Oct 22, 2021 @ 2:25pm
3Ddeath Oct 22, 2021 @ 2:20pm 
I gave up on repair, I just let things fall apart and put in new pipes / connectors later, nothing else will really break.
Panterich Oct 22, 2021 @ 2:21pm 
Your main mission doesn`t require you to build huge base. It also doesn`t require you to build long pipes. Rift portal can be built near water source. Everything else is your own "side missions".
3Ddeath Oct 22, 2021 @ 2:25pm 
How do you get a million power stored without a big base though? and then you need the cultivated resources for the items that will save butt late game.
songbird Oct 22, 2021 @ 2:28pm 
Originally posted by BigDrock:
The idea is to not run pipes or energy lines across the map. Example would be to build gas power to run cultivators and harvesters at your sludge pool that creates biomass which is a global resource. Then run biomass converters at your main base. Use geothermal or wind/solar power to run mining outposts. Ideally not mining on your main base zone is what you want to work towards and source out the mining to other zones that are safe from attack while not there. Once enough power is achieved, you can create the base resources from that.

So what you're saying is there is only one intended gameplay path?
thecrownprince002 Oct 22, 2021 @ 2:33pm 
I think an equip able "drone" that repairs as you walk by structures would be cool.
Donttouchmyhohos Oct 22, 2021 @ 2:34pm 
Originally posted by BigDrock:
The idea is to not run pipes or energy lines across the map. Example would be to build gas power to run cultivators and harvesters at your sludge pool that creates biomass which is a global resource. Then run biomass converters at your main base. Use geothermal or wind/solar power to run mining outposts. Ideally not mining on your main base zone is what you want to work towards and source out the mining to other zones that are safe from attack while not there. Once enough power is achieved, you can create the base resources from that.

Its more cost efficient to just run pipes, instead of building an independent power network.
Last edited by Donttouchmyhohos; Oct 22, 2021 @ 2:35pm
BigDrock Oct 22, 2021 @ 2:35pm 
Originally posted by Spoopybirb:
Originally posted by BigDrock:
The idea is to not run pipes or energy lines across the map. Example would be to build gas power to run cultivators and harvesters at your sludge pool that creates biomass which is a global resource. Then run biomass converters at your main base. Use geothermal or wind/solar power to run mining outposts. Ideally not mining on your main base zone is what you want to work towards and source out the mining to other zones that are safe from attack while not there. Once enough power is achieved, you can create the base resources from that.

So what you're saying is there is only one intended gameplay path?

Not at all. You can play however you want. If you do not want to defend lengths of pipes and wires with walls/turrets and repair towers, then I gave an example of a different way of doing so. You can even do this in a different zone that you do not need to defend and just generate the biomass that way. You can also build a huge array of wind and solar units at your base to avoid this issue. I said the idea was to not run them across your map, I didn't say the only solution was my example.
Last edited by BigDrock; Oct 22, 2021 @ 2:36pm
Donttouchmyhohos Oct 22, 2021 @ 2:36pm 
Originally posted by Spoopybirb:
Is it really necessary to cover every inch of my pipe and energy lines with repair towers? I'm honestly not even afraid of raids anymore I'm just dreading every weather warning hoping it's not a hailstorm. I'd rather tornadoes get progressively stronger because at least they attack a targeted area. My entire base being taken down to 50% every half an hour or so it's by far the most frustrating thing in this game. For my largest bases I feel like I need three of me after every hailstorm.

If you are going to attack my entire base at once at least give me a way to repair more efficiently like a orbital view or repair all pipes or nodes connected to the highlighted one. It's not even difficult or interesting just tedious and annoying.
https://steamuserimages-a.akamaihd.net/ugc/1758085713404610591/ADF240BC77760E26F5031724C9247DEFE6323311/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

You dont have to defend the pipes. You can cheese the AI and spawns. They spawn in select locations and if you are far enough from the end maps you can easily funnel them into defensive positions cheesing the AI. Weather is really the only issue.
songbird Oct 22, 2021 @ 2:37pm 
Originally posted by BigDrock:
Originally posted by Spoopybirb:

So what you're saying is there is only one intended gameplay path?

Not at all. You can play however you want. If you do not want to defend lengths of pipes and wires with walls/turrets and repair towers, then I gave an example of a different way of doing so. You can also build a huge array of wind and solar units at your base to avoid this issue. I said the idea was to not run them across your map, I didn't say the only solution was my example.

"The intended energy path is this, if you don't do it you'll have to go out of your way to tediously perform chores not intended in normal gameplay." You can phrase it anyway you like that's what you're saying.
BigDrock Oct 22, 2021 @ 2:38pm 
Originally posted by donttouchmyhohos:
Originally posted by BigDrock:
The idea is to not run pipes or energy lines across the map. Example would be to build gas power to run cultivators and harvesters at your sludge pool that creates biomass which is a global resource. Then run biomass converters at your main base. Use geothermal or wind/solar power to run mining outposts. Ideally not mining on your main base zone is what you want to work towards and source out the mining to other zones that are safe from attack while not there. Once enough power is achieved, you can create the base resources from that.

Its more cost efficient to just run pipes, instead of building an independent power network.

I wouldn't say so. You still need to build the pumps, filters, storage, converters, etc either way. All you are doing is building some walls around it and putting up some defenses.
songbird Oct 22, 2021 @ 2:39pm 
Originally posted by donttouchmyhohos:
Originally posted by Spoopybirb:
Is it really necessary to cover every inch of my pipe and energy lines with repair towers? I'm honestly not even afraid of raids anymore I'm just dreading every weather warning hoping it's not a hailstorm. I'd rather tornadoes get progressively stronger because at least they attack a targeted area. My entire base being taken down to 50% every half an hour or so it's by far the most frustrating thing in this game. For my largest bases I feel like I need three of me after every hailstorm.

If you are going to attack my entire base at once at least give me a way to repair more efficiently like a orbital view or repair all pipes or nodes connected to the highlighted one. It's not even difficult or interesting just tedious and annoying.
https://steamuserimages-a.akamaihd.net/ugc/1758085713404610591/ADF240BC77760E26F5031724C9247DEFE6323311/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

You dont have to defend the pipes. You can cheese the AI and spawns. They spawn in select locations and if you are far enough from the end maps you can easily funnel them into defensive positions cheesing the AI. Weather is really the only issue.

I have no issues defending anything, what I stated is hailstorms are more infuriating than attacking AI and other weather effects because they don't target a specific area instead choosing to degrade everything on the map.

Originally posted by BigDrock:
Originally posted by donttouchmyhohos:

Its more cost efficient to just run pipes, instead of building an independent power network.

I wouldn't say so. You still need to build the pumps, filters, storage, converters, etc either way. All you are doing is building some walls around it and putting up some defenses.

Yes so if there isn't a specifically intended path then there should be tools to support both gameplay styles.
Last edited by songbird; Oct 22, 2021 @ 2:41pm
Donttouchmyhohos Oct 22, 2021 @ 2:48pm 
Originally posted by BigDrock:
Originally posted by donttouchmyhohos:

Its more cost efficient to just run pipes, instead of building an independent power network.

I wouldn't say so. You still need to build the pumps, filters, storage, converters, etc either way. All you are doing is building some walls around it and putting up some defenses.

Yes, but I still dont need an independent power structure. It will always be more cost efficient to run pipes. Pipes are free, powering it independently isn't. Extending the grid to that location is free too. I dont need an independent grid to power a new outpost and you dont need to build one for every section. If you go far enough past your resources and set up a single outpost you can funnel the enemy to that location by cheesing the AI and drastically reducing the number of outposts you need.
songbird Oct 22, 2021 @ 2:49pm 
Originally posted by BigDrock:
Originally posted by Spoopybirb:

"The intended energy path is this, if you don't do it you'll have to go out of your way to tediously perform chores not intended in normal gameplay." You can phrase it anyway you like that's what you're saying.

You are right, that is what I said. You argument was that I said it was the only one intended gameplay path, which I didn't say at all. I was giving examples of ways around repairing so you didn't have to perform tedious chores on pipelines. Running pipes and wires all over the map is kinda smooth-brained anyways when there are alternative options in the game design itself, meaning intended by developers.

This was your original quote.
"The idea is to not run pipes or energy lines across the map."

Yes the way I choose to play a game is smooth brained. I'm glad I don't have to respond to you anymore. Attacking my intelligence is just pathetic and proves that you were here to be disingenuous to start with.

This is an issue with hailstorms and one that I haven't just solely pointed out others have also taken issue with it and I hope a developer takes a second to look at this.
ImHelping Oct 22, 2021 @ 2:49pm 
"Oh so you don't like shards of glass in your drinking water? Well you are an idiot for not using your OPTIONS... What, you don't like drinking raw sewage with glass in it? Well that's clearly your fault for being a caaaaaaaaaaaaaasual."
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Date Posted: Oct 22, 2021 @ 2:14pm
Posts: 26