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So what you're saying is there is only one intended gameplay path?
Its more cost efficient to just run pipes, instead of building an independent power network.
Not at all. You can play however you want. If you do not want to defend lengths of pipes and wires with walls/turrets and repair towers, then I gave an example of a different way of doing so. You can even do this in a different zone that you do not need to defend and just generate the biomass that way. You can also build a huge array of wind and solar units at your base to avoid this issue. I said the idea was to not run them across your map, I didn't say the only solution was my example.
You dont have to defend the pipes. You can cheese the AI and spawns. They spawn in select locations and if you are far enough from the end maps you can easily funnel them into defensive positions cheesing the AI. Weather is really the only issue.
"The intended energy path is this, if you don't do it you'll have to go out of your way to tediously perform chores not intended in normal gameplay." You can phrase it anyway you like that's what you're saying.
I wouldn't say so. You still need to build the pumps, filters, storage, converters, etc either way. All you are doing is building some walls around it and putting up some defenses.
I have no issues defending anything, what I stated is hailstorms are more infuriating than attacking AI and other weather effects because they don't target a specific area instead choosing to degrade everything on the map.
Yes so if there isn't a specifically intended path then there should be tools to support both gameplay styles.
Yes, but I still dont need an independent power structure. It will always be more cost efficient to run pipes. Pipes are free, powering it independently isn't. Extending the grid to that location is free too. I dont need an independent grid to power a new outpost and you dont need to build one for every section. If you go far enough past your resources and set up a single outpost you can funnel the enemy to that location by cheesing the AI and drastically reducing the number of outposts you need.
This was your original quote.
"The idea is to not run pipes or energy lines across the map."
Yes the way I choose to play a game is smooth brained. I'm glad I don't have to respond to you anymore. Attacking my intelligence is just pathetic and proves that you were here to be disingenuous to start with.
This is an issue with hailstorms and one that I haven't just solely pointed out others have also taken issue with it and I hope a developer takes a second to look at this.