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Een vertaalprobleem melden
I'm afraid we won't change the control scheme (or add any alternative methods before launch) since it's a very time-consuming process. We need to focus on the other areas of the game right now.
As an alternate control scheme, why notn but really, I don't see many people using that, so it's more work for the devs for very little reason.
But really, OP, did you need to make YET another thread on that matter ?
fewer copy than what ? their counterpart they releasesd in another universe with said control
to test that theory ? no reason to think copy sold have more to do with the control of the game than the music or the color pattern on the character pants.
and why did you make another post instead ? from your first post you seem to be the only one asking for that.
Basially, you're confusing your own shortcomings with a game design flaw.
But hey, at least this once you're suggesting an alternate option, not a replacement.
Now tell me, does "they are billions" have that oh-so-precious control scheme of yours ? As an alternate, or as the only control scheme ? because it's been on my wishlist for a bit, and if it has the control system you're suggesting, and that only, I'm remving it from the wishlist in a heartbeat. Games like that require reactive, fast control systems, not silly "turn on the spot THEN move in the direction you want to go".
which don't show anything as both game are different ... even more in this day and age where the best way to have a succesfull game is streamer overhype more than any feature. and where do you even see your boring tank control in They are billion XD it's a RTS. your example is irrelevant, i wonder if you are doing it on purpose to troll or if you are really that clueless about both games ...
the fact that you think anything in this thread is related to winning or losing talk a lot about what you are going for ...
anyway, as stated, you are the only one claiming that, meaning this is meaningless, deal with it.
YOU cannot enjoy it. Pretty much everyone else enjoys it. There is a reason why this control set is very common in most top-down games : it's simple, everyone gets it in hand in a matter of seconds, and it does the job.
Funny thing about this is, on another forum for another game I play (namely, Delta V - rings of Saturn), some guy was asking for exactly the opposite : having "direct input", where pushing up would get the ship to go up, and so on. Basically, the controls you loath so much. That wouldn't be good in a spaceship simulation game, where you want autopilot to do that, but want fine manual input. But basically, even in games where the system we have here wouldn't be that great, there are people asking for its implementation.
I'm fairly sure they'd sell even more copies if said system was in game. So worry not, the current system is mighty fine !
Daniel your most played game is Pantropy which was abandoned by the devs and horrible all around.. I'm not sure you are the pro gamer to be demanding these ground breaking control schemes, no offense.. maybe a little since you're making multiple threads.
How many threads will it take before you abandon your 'hill to die on' attitude when it comes to the controls? People understand that you might prefer an alternative, but no one has agreed on your opinion that the game would be better with tank-like controls.
You've played a wooping 20 min of the demo, I highly suggest that you try play it more and get a better feeling for the current controls, especially as you're the extreme minority of the opinion that they're bad.
It is very hard to get use to the present control of the game, I always press the wrong key and moving in one direction and aiming in another direction doesn't feel natural, you always forget to aim in the right direction when moving, also it is sometimes hard to move between obstacles. The game shouldn't be being good with the keyboard, I don't want to play the keyboard but the game.
The replies for this post were saying that it will get better with practice.