The Riftbreaker

The Riftbreaker

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This is a suggestion about a new control system.
I put this new control system as a suggestion in discord also. Can you add my control system as a second way to control our character? Instead of only using absolute reference (the screen), you should add relative reference (the character). The character goes directly where your mouse is when you press W, when you press S is going backward, when you press A is strafed to his left and pressing D is strafed to his right.
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1-15 van 24 reacties weergegeven
voidreaver  [ontwikkelaar] 6 apr 2021 om 2:20 
Hey, we are pretty happy in regards of our control scheme, as it works well on both keyboard + mouse combo and gamepads. We need to take both these input methods into account since The Riftbreaker will be available both on PCs and consoles.

I'm afraid we won't change the control scheme (or add any alternative methods before launch) since it's a very time-consuming process. We need to focus on the other areas of the game right now.
Thank you for the reply, I hope that you will be able to add this alternative method after launch because it will improve the game and make it accessible to a wider audience.
Sure, having to rotate before you can move in a direction, or adding leeway because you rotate while moving, is going to make the game "better" and "more accessible". Sheesh.

As an alternate control scheme, why notn but really, I don't see many people using that, so it's more work for the devs for very little reason.

But really, OP, did you need to make YET another thread on that matter ?
The control is not the best one to play on a PC, to control the character you have to do extra work instead of being natural. A lot of games use that control for their PC game and what happens is they usually sell a lot fewer copies for example ''10 miles to safety''.
Origineel geplaatst door Daniel:
The control is not the best one to play on a PC, to control the character you have to do extra work instead of being natural. A lot of games use that control for their PC game and what happens is they usually sell a lot fewer copies for example ''10 miles to safety''.

fewer copy than what ? their counterpart they releasesd in another universe with said control
to test that theory ? no reason to think copy sold have more to do with the control of the game than the music or the color pattern on the character pants.
and why did you make another post instead ? from your first post you seem to be the only one asking for that.
Laatst bewerkt door Galroche; 10 apr 2021 om 17:16
Fewer copy than other games of the same genre as They Are Billions which sold more than a million copies, for example.
Dude, you created YET another thread, for the same false problem, with the same "arguments". So I'm gonna give you yet the same reply : what YOU think good for YOU isn't universal. There is a reason a vast majority of people like the current control system, and it's because it's simple, accurate, and reactive.

Basially, you're confusing your own shortcomings with a game design flaw.

But hey, at least this once you're suggesting an alternate option, not a replacement.

Now tell me, does "they are billions" have that oh-so-precious control scheme of yours ? As an alternate, or as the only control scheme ? because it's been on my wishlist for a bit, and if it has the control system you're suggesting, and that only, I'm remving it from the wishlist in a heartbeat. Games like that require reactive, fast control systems, not silly "turn on the spot THEN move in the direction you want to go".
Origineel geplaatst door Daniel:
Fewer copy than other games of the same genre as They Are Billions which sold more than a million copies, for example.

which don't show anything as both game are different ... even more in this day and age where the best way to have a succesfull game is streamer overhype more than any feature. and where do you even see your boring tank control in They are billion XD it's a RTS. your example is irrelevant, i wonder if you are doing it on purpose to troll or if you are really that clueless about both games ...
You won't win here, the controls are not good for a PC game. The game is playable but you cannot enjoy it because the controls are awkward.
Origineel geplaatst door Daniel:
You won't win here, the controls are not good for a PC game. The game is playable but you cannot enjoy it because the controls are awkward.

the fact that you think anything in this thread is related to winning or losing talk a lot about what you are going for ...
anyway, as stated, you are the only one claiming that, meaning this is meaningless, deal with it.
Origineel geplaatst door Daniel:
You won't win here, the controls are not good for a PC game. The game is playable but you cannot enjoy it because the controls are awkward.

YOU cannot enjoy it. Pretty much everyone else enjoys it. There is a reason why this control set is very common in most top-down games : it's simple, everyone gets it in hand in a matter of seconds, and it does the job.

Funny thing about this is, on another forum for another game I play (namely, Delta V - rings of Saturn), some guy was asking for exactly the opposite : having "direct input", where pushing up would get the ship to go up, and so on. Basically, the controls you loath so much. That wouldn't be good in a spaceship simulation game, where you want autopilot to do that, but want fine manual input. But basically, even in games where the system we have here wouldn't be that great, there are people asking for its implementation.

I'm fairly sure they'd sell even more copies if said system was in game. So worry not, the current system is mighty fine !
Laatst bewerkt door Uriel; 12 apr 2021 om 13:59
Make it compatible with my steel battalion controller while you're at it :steamfacepalm:
Daniel your most played game is Pantropy which was abandoned by the devs and horrible all around.. I'm not sure you are the pro gamer to be demanding these ground breaking control schemes, no offense.. maybe a little since you're making multiple threads.
Laatst bewerkt door Idlemind; 12 apr 2021 om 8:36
Origineel geplaatst door Daniel:
You won't win here, the controls are not good for a PC game. The game is playable but you cannot enjoy it because the controls are awkward.

How many threads will it take before you abandon your 'hill to die on' attitude when it comes to the controls? People understand that you might prefer an alternative, but no one has agreed on your opinion that the game would be better with tank-like controls.
You've played a wooping 20 min of the demo, I highly suggest that you try play it more and get a better feeling for the current controls, especially as you're the extreme minority of the opinion that they're bad.
Laatst bewerkt door MrPeters; 14 apr 2021 om 8:01
I post that in another thread that I'm going to delete but I want to keep that post:

It is very hard to get use to the present control of the game, I always press the wrong key and moving in one direction and aiming in another direction doesn't feel natural, you always forget to aim in the right direction when moving, also it is sometimes hard to move between obstacles. The game shouldn't be being good with the keyboard, I don't want to play the keyboard but the game.

The replies for this post were saying that it will get better with practice.
I think it was actually a very good suggestion... I started to play the game, and tbh right away my gut instinct was to leave a negative review, because the control is totally bizarre I think.
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