The Riftbreaker

The Riftbreaker

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Multiplayer/Co-op
Cheers
Originally posted by voidreaver:
Thanks to your comments we have decided that we are going to try to incorporate online co-op into The Riftbreaker. However, we are a small team and we need some priorities. The plan for now is:

a) finish single-player content
b) start work on co-op
c) release co-op as a free content update for everyone

How does that sound? ;)
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Showing 1-15 of 192 comments
Katana Puffin Dec 4, 2019 @ 10:28am 
+1
voidreaver  [developer] Dec 5, 2019 @ 12:49am 
2
will work on it after the release od single player campaign!
Katana Puffin Dec 5, 2019 @ 1:26am 
Originally posted by voidreaver:
will work on it after the release od single player campaign!

It will be a campaign coop like x-morph?
voidreaver  [developer] Dec 5, 2019 @ 1:27am 
We haven't decided yet. There will be a single-player campaign for sure, but we have no clear plan on the co-op component yet.
Katana Puffin Dec 5, 2019 @ 1:45am 
Please make It as x-morph. It was a wonderful experience
Katitoff Dec 6, 2019 @ 6:57am 
Originally posted by voidreaver:
We haven't decided yet. There will be a single-player campaign for sure, but we have no clear plan on the co-op component yet.
Plan for coop then.
Don't underestimate potential of that feature, I've personally got quite a few games for coop exclusively I would have never touched if they were SP only and there is a horde of people like me.
Wishlisted for now with expectation to see coop as for solo(and coop) I have Factorio already, but was looking for something more combat oriented.
Originally posted by Katitoff:
Originally posted by voidreaver:
We haven't decided yet. There will be a single-player campaign for sure, but we have no clear plan on the co-op component yet.
Plan for coop then.
Don't underestimate potential of that feature, I've personally got quite a few games for coop exclusively I would have never touched if they were SP only and there is a horde of people like me.
Wishlisted for now with expectation to see coop as for solo(and coop) I have Factorio already, but was looking for something more combat oriented.
Agreed, co op is $$$ and a win-win
MrPeters Jan 2, 2020 @ 4:27am 
Originally posted by BzXKatana Puffin:
Please make It as x-morph. It was a wonderful experience

I'd prefer if it was possible to play online coop. Having to play with a controller was a pain in the ass and deterred us entirely from the cooperative experience.
zeddy Jan 24, 2020 @ 1:09am 
Just wanted to throw in my support for co-op, as a huge fan of multiplayer games and this looks like it'd be great with it. Co-op campaign would be amazing.
ULTRA Feb 14, 2020 @ 1:25pm 
Co-op would be a good idea seeing as how the game is basically shaping up to be a more combat-oriented Factorio, a game which has co-op.
A developer of this app has indicated that this post answers the original topic.
voidreaver  [developer] Feb 20, 2020 @ 2:07am 
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Thanks to your comments we have decided that we are going to try to incorporate online co-op into The Riftbreaker. However, we are a small team and we need some priorities. The plan for now is:

a) finish single-player content
b) start work on co-op
c) release co-op as a free content update for everyone

How does that sound? ;)
Katana Puffin Feb 20, 2020 @ 2:58am 
Awesome news 🙏
Originally posted by voidreaver:
Thanks to your comments we have decided that we are going to try to incorporate online co-op into The Riftbreaker. However, we are a small team and we need some priorities. The plan for now is:

a) finish single-player content
b) start work on co-op
c) release co-op as a free content update for everyone

How does that sound? ;)
I hope you like money because you're gonna get a lot of it
This is really frusting

So many games scream COOP 2-4 players,
yet companies/devs/coders focus on sp only
This is another one


Wouldn't it be less coding time and effort to support multiple players from the start
avoiding re writing viables and code to support multiple players in the game tacted on later

Both Unity and Godot should support Split screen , LAN coop and Online coop
voidreaver  [developer] Feb 24, 2020 @ 8:59am 
Originally posted by Charliebrownau HIGH:
This is really frusting

So many games scream COOP 2-4 players,
yet companies/devs/coders focus on sp only
This is another one


Wouldn't it be less coding time and effort to support multiple players from the start
avoiding re writing viables and code to support multiple players in the game tacted on later

Both Unity and Godot should support Split screen , LAN coop and Online coop

SP and MP are two different beasts. We can't simultaneously develop both elements, since we don't have enough manpower to do so.

Also, we don't use any 3rd party engine. It's our own tech, and we need to write everything by ourselves, which takes time.

Patience, friend! :)
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