Gloomhaven

Gloomhaven

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tiamats4esgares 2019 年 11 月 27 日 上午 5:25
This game is WAY too hard.
Am I supposed to not be able to beat a single battle at the beginning? I have only 2 guys and have to beat like 11 with only 8 or 10 cards in my deck like....how? I've lost maybe 5 or 6 battles in a row. Slowly getting better gear and actually managed to get a level but...aren't I expected to win? Playing on "hard" because I don't like the idea of playing easy...
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正在显示第 1 - 15 条,共 15 条留言
Oman 2019 年 11 月 27 日 上午 6:13 
I would really recommend you start on the 'Normal' difficulty to get up to speed with the game. Some of the characters take some time to learn how to play well so I'd recommend something like Cragheart and Brute to get started. Once you've beaten the first boss on Normal, then you can actually start a new party with 3 character and move to Hard if you want more of a challenge.
Geotarrr 2019 年 11 月 27 日 上午 6:52 
This game's easiest mode is not Easy, but rather Normal. So really play it on Normal for at least the first parties before getting 4 members.
DarkOrk20 2019 年 11 月 27 日 上午 7:01 
I would also recommend that you try not to use your out cards too early. Once they're gone you don't them back until the next scenario. You will exhaust a little later rather than earlier.
Br Br Patapim 2019 年 11 月 27 日 下午 2:03 
Do not use the card actions that cause it burned in early unless it really worth (such as exchange 3 enemy using one burned card), remember you can always use the default action (2 moves or 2 attacks in most situation) or the action that caused no burned in order to get enemy die. (I am just at the medium difficulty enemies anyway), let them reduce your hp also better idea than let the card burned in most situation unless u really have no more heal in hand)
Inefficient Scavenger 2019 年 11 月 27 日 下午 6:52 
The scenarios are randomly generated right now and don't reflect the actual campaign, so they aren't really balanced for gradual progression. I never really had any trouble in the tabletop campaign with my gaming group, but I'm struggling with the game after grabbing it on sale. The game essentially drops you into scenarios more appropriate for midgame, but you're at level one and missing some important cards. I think you're just supposed to fail for a while and try to level up, get some new cards and some gear if you play on the hardest setting (which is just the normal rules). I imagine it will get much smoother once the campaign is implemented, but it's still fun to dink around right now doing random scenarios without 20 minute of setup.

Also, yeah, having to play with just two guys to start REALLY throws off the balance. We always played with 4 people in our group, and, while you get some more monsters, the extra two classes gives you a lot more synergy and options.
Xeth Nyrrow 2019 年 11 月 28 日 上午 9:15 
Best advice I have is to watch some videos of people playing the game, or even the board game. It'll help a lot to get a general strategy. As has been said by others here, you might be using your burn cards too quickly.
Shimaaji 2019 年 11 月 28 日 下午 2:03 
Gloomhaven as a board game is designed to be really tight. In the board game every single map is a difficult optimization puzzle to get the most out of your cards. On hard difficulty not being able to loot any coins (unless one accidentally drops on a field that you have to enter for the purpose of finishing the mission) and still finishing on your last cards isn't all that unusual. The timing of playing loss cards vs. normal discards is super important and, as others have said, until you get used to all that stuff and can properly evaluate how all of it works in relation to your overall progress in the mission based on your experience with all that's happening in the game: Don't expect to be able to beat it on hard.

Also: With only two characters synergy is much more important and if you pick characters that don't complement each other well can easily cause the game to become much more difficult. (For example: Combining the Scoundrel with a Mindthief or Spellweaver makes the game more difficult since none of the characters can safely absorb any amount of damage worth mentioning and the Scoundrel can't really fully utilize her abilities since the other character isn't designed to park next to a living enemy. Also: You need to kill stuff to be efficient. A Brute is an excellent character for a 2-character party with just about every partner possible, but if you only take defensive cards with every levelup, thinking you're building an excellent tank, you'll run into problems, because dedicated tanking isn't really a thing in Gloomhaven ... since every scenario is a race against the timer of your shrinking decks.)
最后由 Shimaaji 编辑于; 2019 年 11 月 28 日 下午 2:14
Sebas 2019 年 11 月 28 日 下午 11:59 
Cmon WWAAY easier than Dark Soul ahahha
the game was initially designed to make you feeel that each encounter as to be thought very carefully as charging all in is never the best way forward.
The learning curve is steep I grant you that, but way faster to achieve compared to 1.5 - 3hr quest timer on the board. BTW Insane Difficulty is pretty much like the real deal except it feels slighty easier as the PC offers faster spot check of environment and path connection...
BTW the simple fact that gold is shared and item are tradable makes the pc versions a walk in the park!
最后由 Sebas 编辑于; 2019 年 11 月 29 日 上午 12:01
casimudo 2019 年 11 月 29 日 上午 3:31 
been playing the bordgame first for like 1y. have around 10-15h in the difital version, only playing on hard.

i can tell you, its not about the actual difficulty (i feel like i could play on "very hard" and still complete most dungeons on 1st try, since i can freely play burn cards on the end of every dungeon at the moment for XP and Loot) then its about "understanding and reading the game".

we started the boardgame as a group of 4, 2 of us beeing quite geeky on boardgames and RPGs in general. we all had quite a tough time for the first couple of sessions - exhausting, burning cards to quickly and such.
you have to realise that the game is rather a "puzzle" kind of game then a usual RPG where you can just jump in, play whatever cards you like, and still succeed in the end.
once you realized that, the 2nd and probably one of the most important aspects of the game is the value "initiative".

once you get used to using initiative correctly and in a smart manner, you should have a lot more fun and success. and when you learn to read the monsters and remember their skillsets and initiatives, its becoming rather easy and predictable to be honest.

what i wanted to point out : the game is not easy, especially compared to other games in that genre. but in my opinion its difficulty is "just right" where it should be. its learning curve is rather steep, but if youre willing to be persistent enough, its incredibly rewarding and fun in the end.



Mocat 2019 年 11 月 29 日 上午 7:03 
I have to concur with op, I've tried several combinations for my 2 man party, why don't start the party with 3 chars instead of 2 or have an easy setting for brand new players? Would make the initial battles and 1st boss a bit easier. I have no problems with all dungeons except 1st boss fight with my 2 man party.
最后由 Mocat 编辑于; 2019 年 11 月 29 日 上午 7:28
Geotarrr 2019 年 11 月 29 日 下午 12:27 
引用自 Mocat
I have to concur with op, I've tried several combinations for my 2 man party, why don't start the party with 3 chars instead of 2 or have an easy setting for brand new players? Would make the initial battles and 1st boss a bit easier. I have no problems with all dungeons except 1st boss fight with my 2 man party.

As Casimudo shared, the game is very hard initially. But once you start to get a grip on it, it becomes really fun.

If you cannot come-up with good strategy how to use your classes, in the web it's full with guides for every Gloomhaven class.

For complete newbies I can recommend class-combo like Brute / Spellweaver or Cragheart / Spellweaver. These combos give you some tankiness, stamina and power (the Spellweaver really rocks!).
最后由 Geotarrr 编辑于; 2019 年 11 月 29 日 下午 12:27
Xeth Nyrrow 2019 年 11 月 29 日 下午 6:32 
Also the game gets harder with 3 mercs because the monsters increase in number and in strength (more elites) so that is not really helpful. On top of that, it's harder to coordinate more mercs simultaneously effectively as you have to keep track of more moving parts. Lastly with more enemies it often means more focused attacks on a specific merc making the chance of having to burn cards to stay alive even more likely.
Warlord 2019 年 11 月 29 日 下午 7:42 
Is this the new Mordheim?
★Kawasaky 2019 年 11 月 30 日 上午 12:46 
I play on hard and I lose, pls make hard easier, as I don't want to play on easy so my ego doesn't get hurt.

do you read yourself?

If anything, hard mode should be even harder.
最后由 ★Kawasaky 编辑于; 2019 年 11 月 30 日 上午 5:06
N.O.Mercy 2021 年 12 月 5 日 下午 4:48 
The tutorials are about useless. They tell you to "dont get hit" but dont suggest any combinations to do it. These guys need to learn what a tutorial is suppose to do because these are not it.
If I have to go online to figure out how to get past the tutorial, it's a failure.
最后由 N.O.Mercy 编辑于; 2021 年 12 月 5 日 下午 4:50
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发帖日期: 2019 年 11 月 27 日 上午 5:25
回复数: 15