安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Also, yeah, having to play with just two guys to start REALLY throws off the balance. We always played with 4 people in our group, and, while you get some more monsters, the extra two classes gives you a lot more synergy and options.
Also: With only two characters synergy is much more important and if you pick characters that don't complement each other well can easily cause the game to become much more difficult. (For example: Combining the Scoundrel with a Mindthief or Spellweaver makes the game more difficult since none of the characters can safely absorb any amount of damage worth mentioning and the Scoundrel can't really fully utilize her abilities since the other character isn't designed to park next to a living enemy. Also: You need to kill stuff to be efficient. A Brute is an excellent character for a 2-character party with just about every partner possible, but if you only take defensive cards with every levelup, thinking you're building an excellent tank, you'll run into problems, because dedicated tanking isn't really a thing in Gloomhaven ... since every scenario is a race against the timer of your shrinking decks.)
the game was initially designed to make you feeel that each encounter as to be thought very carefully as charging all in is never the best way forward.
The learning curve is steep I grant you that, but way faster to achieve compared to 1.5 - 3hr quest timer on the board. BTW Insane Difficulty is pretty much like the real deal except it feels slighty easier as the PC offers faster spot check of environment and path connection...
BTW the simple fact that gold is shared and item are tradable makes the pc versions a walk in the park!
i can tell you, its not about the actual difficulty (i feel like i could play on "very hard" and still complete most dungeons on 1st try, since i can freely play burn cards on the end of every dungeon at the moment for XP and Loot) then its about "understanding and reading the game".
we started the boardgame as a group of 4, 2 of us beeing quite geeky on boardgames and RPGs in general. we all had quite a tough time for the first couple of sessions - exhausting, burning cards to quickly and such.
you have to realise that the game is rather a "puzzle" kind of game then a usual RPG where you can just jump in, play whatever cards you like, and still succeed in the end.
once you realized that, the 2nd and probably one of the most important aspects of the game is the value "initiative".
once you get used to using initiative correctly and in a smart manner, you should have a lot more fun and success. and when you learn to read the monsters and remember their skillsets and initiatives, its becoming rather easy and predictable to be honest.
what i wanted to point out : the game is not easy, especially compared to other games in that genre. but in my opinion its difficulty is "just right" where it should be. its learning curve is rather steep, but if youre willing to be persistent enough, its incredibly rewarding and fun in the end.
As Casimudo shared, the game is very hard initially. But once you start to get a grip on it, it becomes really fun.
If you cannot come-up with good strategy how to use your classes, in the web it's full with guides for every Gloomhaven class.
For complete newbies I can recommend class-combo like Brute / Spellweaver or Cragheart / Spellweaver. These combos give you some tankiness, stamina and power (the Spellweaver really rocks!).
do you read yourself?
If anything, hard mode should be even harder.
If I have to go online to figure out how to get past the tutorial, it's a failure.