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And also who already purchased have the right to play the game with that song (license expires only for newer copies).
The music is part of the game. So the license grant the rights to use all part of the license product. Video, text and music. Once the license expired for the publisher they can't use them anymore in their product, but copies already producted aren't affected.
one orignal, one without various soundtracks
think they recently had to remove some of the soundtracks from the one that came before the most recent one too x.x
they made there money and little reason to pay for soundtrack rights if the games are past there major selling point
Other developers simply delist the game (because they don't want to sold an inverior version) and other make two different build, one for older users and one for newer.
No. It's all about the musicians/artists licensing and legal rights 99% of the time. It has nothing to do with developer's "screwing users" or any such nonsense.
Game makers usually enter deals to use copyrighted music for specific periods of time and it costs money to renew--if the musicians even agree to let that happen. This is what happened with GTA. Some of the artists wanted too much money for renewal, and some may have outright refused.
Good news!
When a license between the artist and a producer expires, the pruducer can't use the artist work anymore. BUT all products sold with the bound of that license will continue to exists and can be used.
Yes. If you never uninstalled the game or have the original files on a disc. They can't take it away from you, that consumer. They certainly can take them out of newer versions. Digital rights is a new and messy area for me, so I don't know exactly how that worked in this situation. Anyway, I apologize for using broad terms.
You may be referring to things like films, which gain rights in perpetuity by paying very large sums of money.
Famous novelist like Rowlings or Stephen King don't print the book themself. They have publishers who hold a contract to print the book. The contract may vary, usually small artists give all the rights, but famous and powerful one give only a license to print the book.
Now, if the contract between the novelist and the publisher is resolved the publisher can't print any more book. But any remains still in possession of the publisher and any copy in the stores are still sellable. The agreement between the publisher and the artist is void, but the produced and distributed copies are still legit, because were produced with the previous agreement when it was valid.
Digital copies aren't produced so it's a bit different, but works in the same way. When the agreement is valid, publishers can instantly "produce" a digital copy and sell it to the public or retailers. When the contract is resolved, the publisher can't produce any more digital copies. But the copies sold to retailers (usually codes) are still valid and can be sold, because they were produced in the previous agreement.
Music inside a game work in the same way. Removing them from a product is not only unecessary but against the the law (removed content). At least in europe, i don't know if in the US is different but i think it's not.
This is why many developers choose to made two builds of the games with expired licenses or delist them. They don't want to take the risk of a class action or a goverment fine.
Big developers can take the risk, knowing that is difficult to single people to sue them so easily.