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100% is default resolution to you monitor
It seems like the 'window' size is set to the current screen resolution, but the game's internal render resolution (if the resolution scale is set to 100%) is a lower resolution that's being stretched to the 'window'size (as it's blurry and jaggy.) Using a higher scale setting increases the internal rendering resolution, but I have no idea what the actual resolutions being used are. I can set it to "400%", but that's 400% of... what? 1280x720? 1920x1080?
https://www.howto-connect.com/enable-high-dpi-support-application-windows-10/
Edit: Change it to "application".
75%-720p
100%-1080p
200%-2k
400%-4k
ultrawide not support
Correct. This list would be the resolutions the game sets without DPI scaling. Since the game's not 'high DPI' aware, it won't stop Windows from 'blowing up' the window to the DPI scale factor after the fact, so you need to disable DPI scaling on "StubbsTheZombieSub.exe" by selecting "override high dpi scaling behavior" and set it to "application".
Correction. Since the % is on each axis, 200% would actually be 200% (or 2x) the pixels on each axis, and thus would be 4k. (or 4x SSAA if you will)