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As an academic who invested mostly in mental stats and noncombat skills, combat was the only option for me (i.e. I did not have the physique to win the drinking context and had zero skills in the occult). Fortunately, I got lucky. I had Eduardo, Nameless, and the Outsider, who carried the day. Because I crafted quite a lot of laudanum shots, I survived without casualties, although the outsider nearly died (the mob seems to target him preferentially).
It would have been nice if characters with weak physiques and no occult skills could have avoided combat. Some ideas for how other skills could have been used come to mind.
1) Science- option to create some sort of distraction, like identifying, triggering, or emulating a fire alarm in the building, getting Jack to leave his room; or creating some sort of bomb, either lethal or incapacitating, that could be employed in dialogue; or finding a way to pump incapacitating gas through the gap under his door (there should be crafting components that make this possible). Basically something that uses your intelligence/cunning/craftiness.
2) Medicine- poisoning/spiking the whiskey and sending it to his room under the guise of a gift from his employer.
3) Stealth/subterfuge- finding a way to spy on him and then sneak into his room when he is asleep/inebriated, which should happen soon given how much Copperhead he is consuming.
4) Psychology/speechcraft- find a way to deceive/win his trust/cause him to lower his guard.
5) Firearms- there is already a dialogue option where you can threaten him with a gun, which prompts him to pull out his own. A skill check (agility+firearms skills) could have been added where you could beat him to the draw and take him down before combat commences.
These are just examples- I'm not suggesting that they be literally implemented as described but having additional solutions would mean that academics or noncombatants with no occult skills would not have to resort to the very thing at which they are weak- combat. I get that the devs had a time crunch and limited resources but hopefully this quest can be reworked at some point.
Did Occult second time round.
I have tried, out of interest to do the combat route. Jack himself went down easily, giving me the ability to loot the room, but the reinforcements were a pain.
See a 4th option. Makes me wonder if there are more undiscovered ones...