Stygian: Reign of the Old Ones

Stygian: Reign of the Old Ones

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TheGunWizard Sep 28, 2019 @ 9:15am
Cant open sealed crates
I have melee 1 and a crowbar, but when trying to open sealed crates it says that I need a crowbar??? I have one hello?
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Showing 1-15 of 20 comments
dq_177 Sep 28, 2019 @ 9:19am 
Do you need to 'use' the crowbar on the crate? Its been awhile since I played the demo.
TheGunWizard Sep 28, 2019 @ 10:31am 
Originally posted by dq_177:
Do you need to 'use' the crowbar on the crate? Its been awhile since I played the demo.
Thats what I am trying to do, its greyed out and says that I need a crowbar...
Lyric Sep 28, 2019 @ 12:07pm 
equip your crowbar. click right on the crate and select melee.
TheGunWizard Sep 28, 2019 @ 4:33pm 
Originally posted by Nene:
equip your crowbar. click right on the crate and select melee.
That is exactly what im trying to do. It says that I dont have a crowbar even though I do.
Chapel Sep 28, 2019 @ 4:50pm 
Having the same issue
Sneakenheimer Sep 29, 2019 @ 5:06am 
Same here! Check out this thread:
https://steamcommunity.com/app/779290/discussions/0/1629664606990232972/
Dev says its a Strength + Melee skillcheck with crowbar ... not so sure what that means exactly but i guess some of my skills aren't high enough to pry the crate open ... :steammocking:
A GOOD GUY Sep 29, 2019 @ 7:28am 
so in this game your character needs to be utter god medic, science guy, psychologist, occulstist, survivalist,thief and god knows what. and your dumb companions can onyl research more stuff .. great mechanic devs.. clap it up
Floid Sep 29, 2019 @ 8:22am 
Originally posted by biggs:
so in this game your character needs to be utter god medic, science guy, psychologist, occulstist, survivalist,thief and god knows what. and your dumb companions can onyl research more stuff .. great mechanic devs.. clap it up

lol "utter god", dunno why but this made me chuckle :D
I mean you're not wrong, defo seems like the PC has to be a jack of all trades, but at the same time if you try and do that, the game will reck you for it.

And all the while your companions just sit buy the camp fire playing the banjo and reading books for research, with a vacant expression on their face...
Zuul Sep 29, 2019 @ 9:38am 
Really, you just have to accept you can’t have everything. All the checks seem to be an attribute + a skill.

So if you built an occultist for example, with terrible physical strength....there is no point to ever putting anything into melee. What might take a strong character 1 point in melee to crack open might take a weakling 3, 4, or even 5 points. Similarly if you are a strong character with weak will there is no point to ever taking occult....those occult tests in the world are not straight occult, they’re will + occult.

The game could and should do a much better job telling players the under the hood mechanics. It’s super easy to build a useless gimp character, especially with only 2 skill points per level. Splash anything around into “secondary” skills where the linked attribute is low and those points are completely wasted. It’s not like D&D where you roll a die and add your bonus to it, meaning no point is wasted (few % more to chance of success), it’s just a total waste if you can’t reach the magic number (which you never can with a low attribute).

It’s further hampered by not being shown what the required skill check is, or even if there IS one. The only way to know why you can’t open a sealed container is if you read a dev response telling you why, because the game has ♥♥♥♥ all feedback.

Mystery in the story is great, mystery in the mechanics is just plain terrible.
Last edited by Zuul; Sep 29, 2019 @ 9:44am
The Rabid Otter Sep 29, 2019 @ 10:48am 
Well, ♥♥♥♥. So my occultist just spent 107 cigs on a crowbar she and her comrades can never use?

Seems like there should be an option for PCs to earn three skill points per level, or maybe improve their stats every few levels (like Fallout, ahem) to deal with this problem.
Floid Sep 29, 2019 @ 11:06am 
Originally posted by The Rabid Otter:
Well, ♥♥♥♥. So my occultist just spent 107 cigs on a crowbar she and her comrades can never use?

Seems like there should be an option for PCs to earn three skill points per level, or maybe improve their stats every few levels (like Fallout, ahem) to deal with this problem.

Can we not just increase stats when we level up ?
The Rabid Otter Sep 29, 2019 @ 11:09am 
Not to my knowledge. Unless I'm doing it wrong?
Floid Sep 29, 2019 @ 11:36am 
Originally posted by The Rabid Otter:
Not to my knowledge. Unless I'm doing it wrong?

Oh I assumed that you would get points to spend on attributes and skills as you level up.
I dunno, I haven't leveled yet, most of the game for me so far has just been dialog lol, haven't even seen combat yet lol. But then again i've only had a couple of hours or so to play over they past few days.
Last edited by Floid; Sep 29, 2019 @ 11:37am
The Rabid Otter Sep 29, 2019 @ 1:59pm 
I'm fourth level now, and the only thing I've levelled up are skills and perks.
Sneakenheimer Sep 29, 2019 @ 4:08pm 
spent level up points on melee ... equipped crowbar ... showed crate whos boss! :Burn:
that one wont be making any more trouble! :steal:
same with lockpicking or crafting ... you need to spend level up points on certain skills to be able to do stuff!
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