Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Level up and spent points on the skill if you want to increase it.
I still don't totally understand how to level up. It seems I can only increase points in my skill by gaining experience through the dialogue options (i.e. using Speechcraft, Agility, etc.). But I can't seem to use skills that I didn't added points to when I created the character.
Thanks for the tip! I understood this more clearly when I got the chance to level up my character.
I have a question. The character "Outsider" has a PHY value of 4. He has the following active Skills: Medicine, Melee, Occult, and Stealth. Is it NOT advisable to increase his Melee skill even if he only has 4 PHY? I was hoping to improve his Melee hand-to-hand combat since I can't seem to equip him with any Melee weapons. Why enable adding points to Melee if he only has a PHY of 4?
Melee and ranged attack/defence work differently. You want to increase his melee, trust me.
That's one of the unpredictable things that reduces my fondness of the game. A player has to guess how things work... and that is fine if it is consistently designed per subject. That means if you understand how Skills work together with Attributes, it should be similar across the board so it will be intuitive. But it is not per your comment.