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Other than that mostly just the new beam skulls got hit hard by one of their moves that has like homing spheres and wrecked by the lasers when he shoot like 6 of them all at once.
3: Not sure which mods specifically you're talking about I mean I do miss being able to get ring of wisdom almost 100% of the time first crit chest I open but it's fine being buffed/ turned epic. Also feel like on average I've been getting more epics in regular chests.
4: Personally feel like build diversity is up but only due to enhancements. Had a fun run where 95% of my damage was just from thorn shot that I kept enhancing at anvils. Also RNG always decided what you got so nothing changed there.
These are true before the update, esp. in True Nightmare loops. I cancel runs or scum the key totem to justify risking time. The mandatory elites added to the difficulty totem at least give me a way to measure my performance before the first post-shop elite, but that means more time pulling the Skinner box lever. Is skill alone is enough to reliably win True Nightmare? If skill alone cannot compensate for a poor build, then the game is not balanced.
My only gripe with the enemies in this update is in making them larger in already tight maps. You must keep moving, and to do that, you need room. I want bad movements to be my fault. Falling off a cliff or into lava is my fault. Getting jumped by Snorlax-sized shotgun crabs that spawned into my narrow escape route? If that's my fault, then what's my play? 180 into the nonsense I was in the middle of dodging?
My last ~40min solo TN sniper run ended in a loss. 3x king skulls in one of those cramped circular maps. Same problem: suffer bullet hell and creature hell problems, where RNG says whether your map gives you room to dodge.
I'd say most problems with the game can be solved by making the small maps larger. Let me move. Let me dodge. Let all of my failures be my fault.
True Nightmare became a gambling simulator. Pray to RNG for stupid build
I do not think steam or anything else is a better discussion platform, but because Crab Champions is being on sale under steam platform, it is somewhat "default" to bring people over here in steam forums and start some discussion.
I think it has always been like dancing on waves... in future, something new is created which takes a popular route and we discuss things like this on there, but steam forum always stays on. ( as long as it exists, that is. )
I used to try out-hping enemies, but I've found it helps tons to go all in on hard target. It seems to scale nicely. There's an epic ring that gives 40% reduction, always go for it.
I'm a sucker for personal space, but if it's later in a run I skip it in favor of mangos. I like personal space and then going for hordes so that I can stack up hp, but only after I hard target any time I can see it.
also how about extra chests or totems that can only be unlocked with x amount of keys. like 100 keys for some legendary or something. also items that give chance to drop armor would be cool. maybe even have armor as separate thing like green health crystals instead of items?
The game is perfectly fine as it is
so getting dozens of keys per run after you unlocked everything you okay with them just being useless? except for spending 1 in the hub, you literally okay with that though :D? make them useful somehow, otherwise why do they even exist? 100 keys are quite the grind so why not?
also armor is super important and right now its pure rng if you can get any at all. there are whole runs that don`t give you any. and if you never get the armor ring and just buy one bronze armor that tanks a single hit by an elite instead of buying usefull skills/perks...how is that perfect?
1) You can re-roll the home totem by pressing ESC key and existing the lobby. That way you can re-do the home totem to get the stuff that you want. I do it all the time tbh because many epic drops are garbage
2) Home island Totem requires 2 keys, not 1. With enough re-rolls you will be spending all those keys you've acquired in your last run
3) Armor is not a necessity to win games. It's good when you have it, so you can focus on your combo and getting Damage/Crystal Combo, as well as getting +3 Combo (8x) Relic
4) the way you described armor is to provide items that have a chance to drop armor, to which i said "literally no" because it kinda makes no sense
What you are complaining about, though, is low spawn rate of armor which is true
Items dropping armor, I'm not sure what you even meant by that
Armor drop is an armor drop, that's it
5) I wouldn't advise to be stacking up armor if you don't have "Ring of Reinforcement". Armor is easy to lose. Basically focus on maxxing out your hp instead
The thing about keys is you use them at the home totem before you do harder tier runs and if you don't get something you want/useful you can reload the lobby and do it again until you get something tolerable. You use keys everytime you do this, which when tryng to get certain weapons to diamond you might reroll quite a few times, like more than 10 sometimes.
While armor is important its not the end all, just did a diamond run with no armor but I went the take less dmg route when combined with self heal no issues. Armor is rare for kind of a good reason, its pretty easy to coast if you get a lot of armor, great example is the legendary ring that gives armor every round, once you have that you pretty much coast.
Also, just FYI, this major is about maxHP and regeneration, with the latter being the top focus. Noisestorm (developer) focused on regeneration stuff extensively in beta branch
And since you can't really regenerate armor, HP is the focus
As for keys: if you are not a good player and not just playing with the loadout you are good with then just keeping your key-stock level is already hard enough.
Trying lightning and Bomb for the first time initially tanked my keys noticeably.
In order for "armor-points" system to work some nerfs to armor need to take place first. Maybe armor is gonna be the focus of the next major