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One was created on an ocean world that has just a tiny island surrounded by deep water, with the creatures being blank slates. These couldn't really reach deep sea food due to breathing concerns so they kept evolving onto the island until at some point they slowly migrated to the sea and started living and flourishing at the sea bottom (With none left on the island). Kind of fun to see about ~50 island creatures end up evolving into 800 sea creatures.
The other creature would be the longnecks (Using rovers isn't genetic manipulation right?). I set 10 rovers to feed creatures who had a neck, eventually settings them to feed creatures who has long necks while killing neckless creatures. End result? Creatures with massive necks, with some necks being longer than the trees on the island (With their other features being regular size). Experimental succes, evolutionary failure though as the most impressive specimens died off even with rover support (Only me hammering the feed button could keep them alive long enough to spawn more impressive longnecks).
I've never had carnivores evolve naturally before, even though I'm always trying to set it up. Usually omnivores that outcompete everything by grazing and scavenging.
Sometimes a bug where if the meat efficiency is set too high, they live for 1 second, eat carrion, and have a huge litter that they feed when they die. Leading to this perpetual meat explosion that hits the cap in a few seconds and grey-goos itself across the entire world.