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Some genes are not expressed (limb genes won't be expressed if the limb isn't, etc), but otherwise the genomes have a very high signal to noise ratio in comparison to real life DNA. This is primarily to make gene comparisons easier on the CPU.
So that's the bad news. The good news is, this is absolutely *not* a game of directed evolution.
The player has no means by which to trigger specific mutations: they need to happen randomly before they can be influenced by selection pressures. I do not code those selection pressures, either: I code a world in which creatures struggle to survive and reproduce. The actual forces that drive evolution, such as natural selection, are completely emergent.
That could be great to view, especially on a long-term game....but I higly guess that the radial creatures could be way more complex to code. But, still, it was Quasar who made the choices (so far, so good) , so who know.
I've also been wanting to make other upgrades to the body structure, and radial body plans would be a neat addition to that feature. Plus, I can see a feasible way it could be implemented. So let's say it's a far more tentative "no" than it's been before, possibly even a "maybe".
A "maybe" (even as it still an maybe) is already way more enthusiastic to hear, than an absolute no. The Ediacaran was an very interesting period of Earth, and having the chance to view such an world evolving could be really something.
I don't know if you have already read them, but, here, three recent papers on the Ediacaran fauna, for you (and, for others fans who could be interested, and read this thread):
https://onlinelibrary.wiley.com/doi/pdf/10.1111/brv.12379
https://www.tandfonline.com/doi/abs/10.1080/08120099.2018.1472666?journalCode=taje20
https://evolutionnews.org/2018/09/why-dickinsonia-was-most-probably-not-an-ediacaran-animal/