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I read one post where the guy was saying on some games while it's loading a stage it's drawing on more CPU power and taking available resources away from OBS, leaving it to run poorly. That would make sense from what I've seen of this game, where it's smooth one run, loads the stage again and FPS is off, then on the next load it's fine again. I'll keep trying this record method instead of using replay buffers because I don't play for long sessions so they both use almost the same GBs anyway. Thanks.