Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare

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Verniks Aug 18, 2019 @ 10:24am
More dynamic combat and army formations
So, since the game is heavily combat oriented (I feel like I am doing battle after battle after battle to upgrade troops to capture cities and guard them afterwards) I would like to see some changes in the combat.

Now every battle is exactly the same. You send forward your troops, maybe flank with some squads, to find the enemy and kill them. Always the exact same thing. Even assaulting towns is largely the same. The enemy is amassed somewhere, you find them and kill them. Destroying camps also. Why do the defenders also spawn outside the camp? They should be inside, using the sandbags and towers to defend.

I would like to see the enemy be more tactical. They should also use specialised squads. A long range sniper squad covering an advancing shocktroopers squad, with lightly armored but fast smg troops who flank around etc. I want defending troops to actually dig in and defend and use cover.

I would also like to see more formations. I think the basic 'v' formation works really well. Troops are really good in getting into formation. Now on the squad level I don't perse feel we need more formations. Maybe a vertical and horizontal line formation perhaps but what I really want is army formations. So you can place certain squads in a line next to each other, behind them some sniper squads, or grenadier squads. And make it so you can save the formations so your guys are automatically placed like this when you start a battle and select this formation. Also being able to issue an order to the entire army formation would be nice. So they try to stay in that square or whatever and maybe klick and drag at destination to give them a direction to face to.

Another thing I really like to see are specialist roles. Like 1 medic per squad, 1 teamleader per squad, a machinegun squad where one guy has a machinegun, the others carry ammo and spot or something. This would give everything a more fluid and realistic feel. Also change the shooting distances for some weapon types. I feel snipers need to be way too close. Also it would be cool if you could set up a machinegun team to provide long range supressing cover fire.

When you are at it, why not add supression mechanics to the game? A squad getting shot at heavily should go face down in the dirt, not being able to shoot back properly. When too many of them die they should panic and run away as fast as they can without being able to fire back.


Anyways, I am dreaming, I can, can't I? :p Love the game so far but I feel I am nearing 'boredom' since every play through is exacly the same. I know its in early acces and I know I under estimate programming but I would really love to see the combat beafed up.

Greetings from a fan,

BTW: you guys are doing great, I love the support, communication with the gamers, frequent updates, keep em comming! Love you!
Originally posted by Tina:
Thank you for the suggestions. The AI is still work in progress, and we are going to improve it, but we will not be able to change it too much, as it is already too late to change fundamental systems.
Happy to hear that you love the game, thank you!💚
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Showing 1-6 of 6 comments
joamsons Aug 18, 2019 @ 10:48am 
Flanking is tactically important. Good positioning just below higher ground and tree line helps to surprise the enemy. Equipping units with armor and variety of weapon is a must. I use a scope rifle and a sub machine gun for close encounter. Patience about waiting for the enemy to make mistakes can win the day. Sometimes, when fighting has abated and the enemy is nowhere to be found, I wait for the map to be revealed. That's a BIG plus in my favor.
Verniks Aug 18, 2019 @ 2:07pm 
Well that's not nescecary at all. If you only buy the most expensive troops, give them 2 healthpacks and a grenadelauncher, equip them with the best armor and helmet and give them the akm74 wich drops by killing pirates and some other scum you create invincible units. I rush trough the enemies because they are too easy. The game is not balanced right now, if you attack the criminals with a few prisoners and sell them you make so much money. I never run out of money.
Twelvefield Aug 18, 2019 @ 6:31pm 
Originally posted by Verniks:
The game is not balanced right now, if you attack the criminals with a few prisoners and sell them you make so much money. I never run out of money.

I agree, but the devs are still working on adding features and killing bugs. I imagine they will balance things more later.
A developer of this app has indicated that this post answers the original topic.
Tina  [developer] Aug 19, 2019 @ 5:33am 
Thank you for the suggestions. The AI is still work in progress, and we are going to improve it, but we will not be able to change it too much, as it is already too late to change fundamental systems.
Happy to hear that you love the game, thank you!💚
Last edited by Tina; Aug 19, 2019 @ 5:35am
Verniks Aug 20, 2019 @ 12:11pm 
Originally posted by Tina:
Thank you for the suggestions. The AI is still work in progress, and we are going to improve it, but we will not be able to change it too much, as it is already too late to change fundamental systems.
Happy to hear that you love the game, thank you!💚

Thank you for your answer, you guys are doing awesome! I await every update with impatience :p
Tina  [developer] Aug 20, 2019 @ 10:47pm 
Originally posted by Verniks:
Originally posted by Tina:
Thank you for the suggestions. The AI is still work in progress, and we are going to improve it, but we will not be able to change it too much, as it is already too late to change fundamental systems.
Happy to hear that you love the game, thank you!💚

Thank you for your answer, you guys are doing awesome! I await every update with impatience :p
💚
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Showing 1-6 of 6 comments
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Date Posted: Aug 18, 2019 @ 10:24am
Posts: 6