Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare

Groups cant follow me?
I just entered my first battle, and deployed my units. for some reason, i cant tell them to follow me. i see the option, but its darkened as if i dont have the option, and if i walk far away they just stay in the deployment zone. am i missing something?
< >
1630/32 megjegyzés mutatása
It would be as simple as not allowing vehicles to follow you I would imagine. It’s pretty silly a basic follow command won’t work.
The original slothy bastard eredeti hozzászólása:
It would be as simple as not allowing vehicles to follow you I would imagine. It’s pretty silly a basic follow command won’t work.

yup, this is really really realllllllly stupid problem to just "cancel." It was such a simple thing that really improved gameplay. I always have one squad as my "personal guards" and I set them to follow me. I really hope the devs realize this and just code into the game that vehicles cant follow player. ITS A SIMPLE FIX and this is an amazing game that just lost a seriously simple point of immersion.
Not sure why vehicles would cause problems anyway. I assume they would just follow you too, matching your speed (or if its really slow like a tank, just follows slower) not seeing the big issue here.
Tina  [Fejlesztő] 2018. okt. 30., 19:05 
guys, if it's that simple we wouldn't cancel it
it was creating a lot of bugs which you may not notice but it influence the entire game
We're all devs here obviously with a least one game fully released so if we say it's a simple fix it must be so right ? :steamfacepalm:
Well I don't know anyone who is gonna play a Mount & Blade type game where your soldiers have no autonomy. Might as well make it a bird's eye view RTS at this point.

Also you can tell vehicles where to go, right? So why does having them follow the player break the game? Aren't they technically just following you and you're a constantly refreshing waypoint?
Legutóbb szerkesztette: Reb Militia; 2018. okt. 31., 16:35
that's a damn shame, this was the best feature to me, it was epic to just put my soldiers to follow me and lead them into battle.

Was really hoping for the vehicles update, dreaming of having a squad following each tank while they slowly advance and gun down the enemy.

please devs, if you can don't just cancel this feature, just rework and fix it overtime, it's essential for this kind of game.
Legutóbb szerkesztette: Vonbalt; 2018. okt. 31., 18:32
I really liked this feature, it enabled you to do some complex maneuvers without having to lay it all out every 5 seconds on the map. Tactical options are rather limited without it.
linuxjediz eredeti hozzászólása:
I really liked this feature, it enabled you to do some complex maneuvers without having to lay it all out every 5 seconds on the map. Tactical options are rather limited without it.
not to mention there's a minimum distance to input move orders on the map. If vehicles are the source of the problem with the follow command then logic would dictate that you simply remove all connection with that feature to them. I've done some coding for a few mods, I genuinely fail to see how this could be such a game breaking conflict. And the solution was an experience ruining mistake.
The original slothy bastard eredeti hozzászólása:
linuxjediz eredeti hozzászólása:
I really liked this feature, it enabled you to do some complex maneuvers without having to lay it all out every 5 seconds on the map. Tactical options are rather limited without it.
not to mention there's a minimum distance to input move orders on the map. If vehicles are the source of the problem with the follow command then logic would dictate that you simply remove all connection with that feature to them. I've done some coding for a few mods, I genuinely fail to see how this could be such a game breaking conflict. And the solution was an experience ruining mistake.

+1 nothing is truly a game breaking conflict because you can work around it. Developers have been doing so since programming was invented.

The feature worked fine before the vehicle update, and this is still an early access game. If vehicles broke this feature, they should be removed until a solution is found. Or just not allow vehicles to follow the player.
Tina eredeti hozzászólása:
We have cancelled it because with vehicles it starts to create many big problems

Then fix it. No one wants to open the map ever time they want to move there squads. Well, I'm glad I held off on buying this game. Because if you're going to remove features because you can't fix the problem, then not only are you a bad dev team, but you don't deserve my money. You guys didn't even think of the ramifications of this, because if you did, you wouldn't have removed it. Lucky for you I already did

Now you have 3 real options when it comes to strategy.

1. Move your squad deep into enemy spawns, which results in more people dying, meaning you now need to spend 2x or 3x the money to manage squads

2. Since you can no longer slowly move your way into the map with squads following you. You have to move small increments and open the map up every 10 seconds or so to order the troops to follow you. Which increases battle time, in a bad way.

3. Leave your squad, take out as many enemies solo as possible, and hope that after you die your squad can handle it themselves.

There are probably one or two more ways you can fight, but the 3 listed are really the primary ways

Without the "follow me" feature, people will die more. Which in turn they will give you bad reviews. Sayings things like, "Devs removed the only feature that made this game playable" or "After the latest update, expect to solo everything, from enemies ranging from 10 to almost 100". The sudden increase in negative reviews will turn away most potential buyers, then your game will become dead.
^ Harsh, but I gotta say his 3 strats are surprisingly accurate for someone who hasnt played the game.

Also, there is a workaround for this but it's kind of complicated. You can order your troops around a lot from the start, and follow them instead of them following you. It makes it hard to improvise, but it's something.
ZetaCrit eredeti hozzászólása:
^ Harsh, but I gotta say his 3 strats are surprisingly accurate for someone who hasnt played the game.

Also, there is a workaround for this but it's kind of complicated. You can order your troops around a lot from the start, and follow them instead of them following you. It makes it hard to improvise, but it's something.

Well, I don't know about other people, but it was kinda a no-brainer for me to come up with those strategies after finding out the follow command was removed. You just gotta think about what made the follow command useful.

Which wasn't hard. Then you figure out how removing it can adversely affect things. Most people like games easy and challenging. Which is hard to do. You have to make the game easy enough for people to enjoy it while making it so they don't get bored of it.

For a game like Freeman, the follow command was essential for making the game function properly and it's what originally made people fall in love with it. When you remove something people love, they dislike it instead.

As for your workaround, yea, that would be a decent one, but I feel like it can fall under strat 2.

Granted, when I made the comment above you, I was in a bit of a pissy mood, and even though I did as much as I could to curb my revolt while creating, a little bit of it still slipped through. So I'd like to apologize to

Tina eredeti hozzászólása:
Guys, if it's that simple we wouldn't cancel it
it was creating a lot of bugs which you may not notice but it influence the entire game

For my brashness, but it doesn't make me any less right. Your reviews will start to turn sour and fewer people will start playing the game. Hopefully, you can rectify this situation and solve this problem

I think

Reb Militia eredeti hozzászólása:
+1 nothing is truly a game-breaking conflict because you can work around it. Developers have been doing so since programming was invented.

The feature worked fine before the vehicle update, and this is still an early access game. If vehicles broke this feature, they should be removed until a solution is found. Or just not allow vehicles to follow the player.

Created the solution to your problem. I'm not sure what your dev team is like as a whole and the number of people you have. But according to a programmer who is helping with my own game that 6 others and I are working on. Your so-called problem isn't a hard one to fix. Now, this may sound a bit harsh, but either you're not telling us the whole story or you're too lazy to fix the problem

There were other things I wanted to say, but I'm watching a Twitch streamer and I forgot what I was going to say. So that's all for now, I'll create another comment if I remember what it was
The follow command was useful, but what would be even more useful is if units could follow each other-- that would make vehicles useable.
ZetaCrit eredeti hozzászólása:
The follow command was useful, but what would be even more useful is if units could follow each other-- that would make vehicles useable.
They just take a little... finesse right now. The most annoying thing is when they just start driving in a random direction without orders.
< >
1630/32 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2018. okt. 24., 15:04
Hozzászólások: 32