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- You probably shouldn't be able to recover their clothes.
- If they are killed by grenade, should all gear be unusable?
- If they are shot in the head should their helmet be ruined?
What I'd like to see though are better manufacturing building, so you can produce more than just some basic rifles and SMGs. Sure, complicated stuff like the M16 should still be only purchaseable, but assault rifles like AKM are easy to produce even with conventional means. It would also be great if manufacturing was less about raw numbers, but more about raw materials, meaning that instead of getting a set number of weapons/day you should be able to produce a lot more, but be forced to provide the raw materials needed for them. It would generally be nice if there was some kind of crafting in the game with a corresponding manufacturing skillset, which increases the output/reduces raw materials needed/increase the chance of a successfull construction of more complicated weaponry. This could give the game a completely different layer of gameplay.