Freeman: Guerrilla Warfare

Freeman: Guerrilla Warfare

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Jamei Jun 25, 2019 @ 7:51am
Equipment from Dying Soldiers
Can you please do something that you get the equipment from your falen Soldiers back it is way to expensive to buy everyting new for al of them everytime someone dies its more realistic anyways
Originally posted by Tina:
there is a chance that you can get it back in the loot, but probably we will make it more
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Showing 1-9 of 9 comments
LeNiebla Jun 25, 2019 @ 10:06am 
yes i was thinking this same issue.
Brougal Jun 25, 2019 @ 10:45am 
Yes, it would be nice if we at least had a chance of recovering the weapon.
Trig_the_Poor_Shot Jun 25, 2019 @ 12:12pm 
I agree. If you win the battle you should get to recover your fallen soldiers gear. But if you lose it, you don't.
Roger Mexico Jun 25, 2019 @ 2:55pm 
Some gear you should be able to, and some should have a higher chance of recovery than others.

- You probably shouldn't be able to recover their clothes.
- If they are killed by grenade, should all gear be unusable?
- If they are shot in the head should their helmet be ruined?
A developer of this app has indicated that this post answers the original topic.
Tina  [developer] Jun 25, 2019 @ 10:20pm 
there is a chance that you can get it back in the loot, but probably we will make it more
Last edited by Tina; Jun 25, 2019 @ 10:20pm
koohkooh224 Jun 26, 2019 @ 7:15pm 
I LOVE IT MAKES ME WANT TO KEEP THEM ALIVE!
ChaosKhan Jun 27, 2019 @ 2:22am 
It's not that hard to actually make do with what you get from looted enemies anyway, but as things stand now, you normally want to recruit only soldiers with tons of health, so they don't die and therefore you don't lose expensive equipment in the process.

What I'd like to see though are better manufacturing building, so you can produce more than just some basic rifles and SMGs. Sure, complicated stuff like the M16 should still be only purchaseable, but assault rifles like AKM are easy to produce even with conventional means. It would also be great if manufacturing was less about raw numbers, but more about raw materials, meaning that instead of getting a set number of weapons/day you should be able to produce a lot more, but be forced to provide the raw materials needed for them. It would generally be nice if there was some kind of crafting in the game with a corresponding manufacturing skillset, which increases the output/reduces raw materials needed/increase the chance of a successfull construction of more complicated weaponry. This could give the game a completely different layer of gameplay.
Last edited by ChaosKhan; Jun 27, 2019 @ 2:27am
Thryson Jun 27, 2019 @ 12:18pm 
I had issues with this when I first started but the longer I played the more I realized it wasn't a problem, do a better job of picking your fights and postioning and you wont hardly lose anyone. I have not lost a single man in the last 8 hours of my game. The AI is not super at attacking so try to grab high ground with an open area then just pick off the units at range with a rifle and explosives.
Last edited by Thryson; Jun 27, 2019 @ 12:19pm
Jamei Jun 28, 2019 @ 7:53am 
yes best is realy if you win you can get it back if you loose you anyway get nothing
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Date Posted: Jun 25, 2019 @ 7:51am
Posts: 9