Albion Online

Albion Online

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Redlocking Jun 3, 2023 @ 10:42am
The Mists
Can we get some balance in this mode? Why do players in T8 control the entire territory, this mode is for them so that they can now not only take out all the silver of the game through huge guilds, but now alone?

And the most interesting thing is that there is a clear twist on the part of the developers - if you were able to get good amounts of silver (for example, 1 million), you are immediately thrown into a zone full of players in T8.

And ordinary players, like me, give out only 2 million silver in 8 hours, because, in each chest - green, blue, epic and legendary small crumbs fall out, at the level of 50-100k silver.
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Showing 1-13 of 13 comments
It is balanced. What are you talking about? Sounds like you'd rather be doing Corrupted Dungeons instead.
Redlocking Jun 4, 2023 @ 3:46am 
Originally posted by WeaponsGradeHumanity:
It is balanced. What are you talking about? Sounds like you'd rather be doing Corrupted Dungeons instead.

Funny joke dude, either you do not fully understand the problems of this mode, or you are just one of the T8 gangers, then your opinion tends to 0.
Then perhaps you should explain the problem instead of crying about silver.
Redlocking Jun 5, 2023 @ 10:03am 
Originally posted by WeaponsGradeHumanity:
Then perhaps you should explain the problem instead of crying about silver.

Perhaps you have problems with the analysis of what you read? Let me explain again for you.
Problems:
1) Long farming, taking into account the concept of the mode and risk, does not guarantee you even a few chests of the minimum 200k-300k to buy equipment
2) If you get a large amount, for example, at least 1 million, you are immediately thrown to the location where the player runs in T8 with 1900 GS, so that he just takes your loot in 1 minute, regardless of your armor and transport, he will kill you in seconds
3) Not only do the rewards do not reflect the real concept of the mode, but this is also another mode for rich players, do we have the rich in need of silver? I think not, a beginner has nothing to do there, and a middle player gets into the situations described above.

If you only see the words about silver, you're in trouble my friend.
Stumpelwurz Jun 6, 2023 @ 2:06pm 
You´re right Redlocking.
Mists are even worse than Arena.

An IP-Cap is heavily needed or else only such 8.3 loosers are roaming the Mists in the future.
Last edited by Stumpelwurz; Jun 6, 2023 @ 2:32pm
You've essentially just repeated yourself instead of explaining anything.
Redlocking Jun 10, 2023 @ 11:35am 
Originally posted by WeaponsGradeHumanity:
You've essentially just repeated yourself instead of explaining anything.
And you again just blinded
Last edited by Redlocking; Jun 10, 2023 @ 11:35am
AO_SiriusLi Jun 12, 2023 @ 8:23am 
Hello,

Thank you for your feedback. The Mists are designed to provide a more open-world experience and therefore, they don't carry any restrictions. Similar to any other open-world zone, any player can enter the Mists regardless of their gear. It doesn't have a matchmaking system as it's not an instanced content like Corrupted Dungeons or Hellgates.

However, we are aware of the challenges players are facing in the Mists and we are currently discussing potential solutions.
Redlocking Jun 17, 2023 @ 5:54am 
Originally posted by AO_SiriusLi:
Hello,

Thank you for your feedback. The Mists are designed to provide a more open-world experience and therefore, they don't carry any restrictions. Similar to any other open-world zone, any player can enter the Mists regardless of their gear. It doesn't have a matchmaking system as it's not an instanced content like Corrupted Dungeons or Hellgates.

However, we are aware of the challenges players are facing in the Mists and we are currently discussing potential solutions.

By themselves, I like Mists, and after returning to the game I just run through them, but I would like the developers to heed my suggestion if they are really interested: because, during the game, the main problem was gangers having an IP level of things higher than most of the players on the map (and there are only 8 of them) and killing them, then let them light up such players on the map (top 2 in kills) so that they can be bypassed, and such gangers would have to choose targets more thoughtfully, and not farm all the players in the location.

This approach will increase the survivability of simpler players, and especially make the confrontation more correct bcs t8 gangers will want to kill each other for more profit than looking for players with IP 1200-1300 stuff.

The illumination of such players on the map can be tied to the level of items they are wearing, if the IP level is 200 higher than the average for the others players, then let's say 30 seconds, above 400 60 seconds, above 600 90 seconds. Cast after killing any player with gangers. Also, depending on the excess of the average level, 3 types of labels are needed. Well, only 2 (killers) out of 8 are highlighted with the highest item IP level.

But I know you will not do so because the game is primarily for gangers and large guilds, not simple solo players.
Aerond Jun 19, 2023 @ 11:25am 
Originally posted by WeaponsGradeHumanity:
It is balanced.
It is not, moron!
opihi Jun 19, 2023 @ 1:40pm 
This problem could be solved by a third type of mist/wisp. Currently the wisps lead to the mists, and greater wisps lead to duo mists. Many players, like Stumpelwurz above, are calling for an IP cap in the mists; so add lesser wisps, leading to mists with an IP cap.

These lesser mists should also have proportionately lower rewards : less silver and fame from mobs, less favor from mist objectives, less value in chests, lower-tier resources. Lesser wisps in yellow zones could go to T4 wisps, in lethal zones to T5, as opposed to the standard T5 in YZs and T6 lethal.

These lesser mists would become what I think mists were originally intended: a place for spontaneous 1v1 PvP for all players. Standard mists would still be for 8.3/4, plus players of lower tiers who want a challenge, plus gatherers seeking higher-tier resources. And, of course, the rats: Albion is supposed to be a game where greater risk gives greater reward, and for 8.3/4 players in the mists, the rats are part of the risk, often the only significant part.

I also like the idea of having the most dangerous players visible on the map, as suggested above by Redlocking. If a player is killed in an open-world zone or a Road, the skull and crossbones marks the spot. Mists would benefit from something similar, flagging either the players with the most kills, or those with the highest IP.
Redlocking Jun 20, 2023 @ 8:28am 
Originally posted by opihi:
Many players, like Stumpelwurz above, are calling for an IP cap in the mists; so add lesser wisps, leading to mists with an IP cap.

Here I slightly disagree, yes it is a very good idea and I like it, but there is a problem with it - we already have Corrupted Dungeons, where there is a limit on IP, and we have single dungeons, the problem is a very low amount of silver received, we have a premium account already cost 19 million, adding restrictions and reducing farming this will not solve the main problem, but will destroy the reason why people still go to Mist - which is increased awards.
opihi Jun 21, 2023 @ 8:07am 
Are rewards really the main reason why people go to the Mists though? Or why they were created in the first place? My impression was that they were created to make solo play viable, because the guilds’ gank squads and hideouts had given them a stranglehold in the Outlands and Roads and made it impossible for solo players to operate successfully in those zones.

I mostly try to avoid PvP, but in the Mists I often encounter players not just trying to gank me, but inviting or challenging me to 1v1. Sometimes I accept - something I never do in non-mist lethal zones - because I know that it’ll be 1v1. And contrary to popular claims, very few of these challengers are in 8.3/4 gear. I think that this was the #1 reason that they created the Mists, to encourage solo PvP.

I was on the verge of quitting Albion until the Mists opened, because of the Road/Outlands situation. I still work the Outlands for silver, fame, and fun, but go to the Mists to gather resources for refining and crafting. I mostly need T7-8 mists for this, so even in my proposed lesser-wisp system, I’d still be following regular wisps and not using the IP-capped mists.
Last edited by opihi; Jun 21, 2023 @ 8:09am
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Date Posted: Jun 3, 2023 @ 10:42am
Posts: 13