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Blue Zones: Don't do solo dungeons in blue zones, theres no point in your character's development where a blue zone dungeon is worth your time.
Yellow Zones: Don't do solo dungeons in yellow zones, but if youre a newer player and need a safe way to learn what youre doing, you can pvp flag and take the fight. winner basically gets to clear the dungeon- in many cases the diver will just flee.
Red Zones: Same as yellow, but you're gambling your set. If you can't afford to potentially throw away your set, consider camping the entrance to the dungeon for 90 seconds and leaving if someone tries to follow you into it.
Black Zones: Kill the diver or flee.
All of that being said, Solo dungeons are generally not a good exchange of time to silver / fame / might past the early game.
If you're trying to solo fame farm, open world mobs in tier 6+ zones are the way to go. if you're less confident, killing red zone mobs in cheap sets is a good way to get a feel for surviving in PvP zones and the fame honestly isn't that bad. If you're more experienced, t7-t8 black zones that are 4+ zones from realm gates, rest sites, heavily trafficked transport routes are usually pretty devoid of players and full of enchanted / ring / star mobs which give excellent fame outputs- just be sure that you arent there during prime time and you keep an eye out for who is ganking in the area.
If you're after silver, consider working on some kind of crafting profession- solo dungeons arent very good for making money in general outside of a brand new character getting their first few sets of 4.1 / 5.1
Jesus these PVE players are such crybabies
You're one of those people who get professionally outraged on twitter aren't you? I'm not crying at all, I'm asking. There's a difference and if you can't tell what the difference is then you need to keep your thoughts to yourself before your stupidity infects other people.
I'll reiterate the question so maybe you can understand it better: Why are "SOLO DUNGEONS" capable of having more than one person in them? Doesn't that defeat the whole purpose of a SOLO dungeon? That's what I'm asking.
Because Solo dungeons are not intended to be a solo experience. Solo refers to the type of PVE content (ie. this content is designed to be cleared by a single player, you dont need a group to kill the mobs), it is not a commentary on the amount of players that can be in a zone. They're made to be low risk PVE scenarios, but notably not zero-risk. Players have the option of diving other player's solo content and generally the winner of the fight "wins" the right to clear the dungeon.
Basically its lower risk lower reward PVE content. if you want totally, truly, completely solo content, you can do expeditions, but those have some of the worst rewards in the game. Its a very intended mechanic for the amount you risk in doing your content to correlate to the degree of reward you stand to gain.
Next time is you ask a question try asking it without showing your despise of the rare occassion some1 comes in and challenge u for the dungeon. Then you would probably get a better answer.
if you go into a red zone or black zone their is only a very small window of time someone can actually enter behind you (1min 30seconds) once people found out about this people would chill at the entrance for that duration leading to the entrance despawning and making solo 100% safe. As a result, the loot pools for these dungeons was nerf due to no threat existing and making it basically a free loot with 0 risk adventure.
This all lead to solo dungeons being less enjoyable and mostly not worth doing and it also killed the solo dungeon pvp to only happening to noobs who do not know about the 1min timer and yellow zones which are also super nerf and hardly worth time pass just practicing
Well I just think it should be rebranded as something else instead of a "solo" dungeon. Like if they called them "Challenge Dungeons" or something then I don't think I would of ever made the post. I mean since it's not really a "solo" dungeon if you can go into it then have a group of 5 others follow you in attempting to gank you. I've been doing a lot of black zone solo dungeons lately as I bought 50 t7 map scrolls in the hopes they'd be worth it(spoiler warning they kind of aren't) and one thing I noticed is if I don't "cook" the dungeon as I call it, i.e. waiting the 90 seconds for the entrance to close then a lot of the times I'll see someone dive the dungeon I'm in, and when I start fighting him/her 4 or more people from their guild will come zoning in and kill me. So to me, "Solo" is the absolute wrong moniker to use for what the dungeon is.
again, solo refers to the groupsize required to clear the dungeon. it makes no promises with regards to your safety while clearing it. calling it a challenge dungeon is not a suitable replacement, because the key differentiation between a solo, group, and large group dungeon is the number of players needed for a clear (ignoring the fact that you can solo group dungeons, but thats a different issue for a different thread).
The name accurately describes what its intended to describe, the disconnect comes from those interpretting those names. perhaps terms like "lesser", "medium", "greater" could fit as well to avoid this sort of issue, but the existing term isnt lying to you- the mobs are designed for solo clearing and thats all the "solo" in "solo dungeon" is really meant to describe.
As for how worth it these dungeons are- they really arent. even if you arent waiting out that timer and youre speed-clearing these dungeons in a dedicated clearing set, youd be better off doing almost any other kind of content. in my opinion solo dungeons are good for getting newer players started and theyre good if youre trying to like... watch a movie or something and want to be somewhat productive in albion but dont want to commit to trying to do something like corrupteds- sure. but as a primary form of content for making silver / fame / might, its probably more productive to just dive other people doing solo dungeons rather than clearing them yourself. hence why you run into people diving your solo dungeons from time to time.
Try going out into the middle of nowhere in the black zone in like 4.2 / 5.1 / 6.0 gear and farm open world mobs while trying to nab some small chests that pop up. when you get good at staying alive doing this, you'll likely find that your fame and silver per hour are drastically better. theres a learning curve to it, but it'll be worth it. its even better if you bring a friend