Albion Online

Albion Online

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Is there a way to 100% avoid any and all PVP?
Question in title, like the idea of the game, but generally have the idea that all pvpers (at least that isn't optional, I have no problem with people who want it, ruining each others day, just have issue with pvpers annoying pvers) should burn in the fires of hell.
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Visualizzazione di 16-30 commenti su 38
Pvp is not required. You can simply be a farmer, crafter or gatherer. Just stick to the low level items. Everything higher tier and up requires all the lower gathered items. You will make money and then you can buy your own high level gear and never set foot in a PvP zone where you would lose it.

I did this all through the alphas.

I did try out the PvP areas and it is great fun to do it especially if you have a little extra money and just don’t worry about losing the gear. It’s never been that expensive to replace a full set of gear unless you have all tier 8 pieces.

Just don’t go out there with the highest level gear and only take what you can afford to lose and the PvP area is fine.

But do not believe these people when they say PvP is forced. It’s entirely avoidable and you do NOT have to pvp.

Granted you will always miss out on what I think is the most fun part of the game, but in no way do you HAVE to pvp. You can own a shop in town and craft till the cows come home and never set foot on a PvP zone.

Yellow zones are great “practice pvp” areas but it’s still optional. Both parties have to flag to fight and in yellow zones you just down yourself and as long as you don’t respawn, you retain everything. If you click “respawn” you however do lose everything if they collect it after you release. You have the chance (even in full pvp areas) that your friends can recover your gear from your body too. (What doesn’t break that is).

Either way pvp is not horrible and it’s not bad, and it’s also entirely optional based on what you do and where you go. Don’t want all that? Don’t go there.
I think I'm failing to understand the core concept....what is the point of PvPing if there's nothing rewarding at the end? From the research I've done, all the gear can be bought and/or crafted. There's only loss by doing PvP...there's no incentive not to die because it can be replaced and there's no incentive to kill because you can't gain anything unique from it. Am I missing something here??
Messaggio originale di Monkee:
I think I'm failing to understand the core concept....what is the point of PvPing if there's nothing rewarding at the end? From the research I've done, all the gear can be bought and/or crafted. There's only loss by doing PvP...there's no incentive not to die because it can be replaced and there's no incentive to kill because you can't gain anything unique from it. Am I missing something here??
It's full-loot PvP. Meaning, if you kill a player, you can take all the items they have with them. This might not mean much at lower tiers, but items become more and more valuable later in the game. If you're winning PvPs, you might not have to do anything else in the game and simply live off of that.

Probably the best demonstration of the core mechanic is this old video back from 2015: https://www.youtube.com/watch?v=wpDPw65HD_M
Messaggio originale di GokouZWAR:
Pvp is not required. You can simply be a farmer, crafter or gatherer. Just stick to the low level items. Everything higher tier and up requires all the lower gathered items. You will make money and then you can buy your own high level gear and never set foot in a PvP zone where you would lose it

I did this all through the alphas.

I did try out the PvP areas and it is great fun to do it especially if you have a little extra money and just don’t worry about losing the gear. It’s never been that expensive to replace a full set of gear unless you have all tier 8 pieces.

Just don’t go out there with the highest level gear and only take what you can afford to lose and the PvP area is fine.

But do not believe these people when they say PvP is forced. It’s entirely avoidable and you do NOT have to pvp.

This is definitely one way you can play the game. However, I'm not sure how appealing it will be to avid PvE fans for the following reasons:

1) You're essentially halting PvE progression and just working the marketboards at this point, all to buy better and better equipment. You're not actually out there earning that gear through progressively more interesting PvE, you're instead grinding the same old resources forever and earning funds to obtain advanced equipment/resources that are otherwise locked behind a PvP wall.

2) Doing the above requires grinding the same lower level tier zones over and over again, which makes an already grind-heavy game all the more daunting. Worse, those lower level materials, while essential for higher level crafting, do not sell as well in the towns surrounded by lower tier zones (because said towns are surrounded by those materials in travel-safe zones). To fetch a better price you have to move back and forth through PvP areas to reach the game's central city (which is surrounded by PvP zones).

3) In the end, what is the point of progressing to higher tier equipment if you don't intend to move into higher tier (PvP-enabled) zones? Power level soft-caps in lower tier zones make the effort in gearing up not really worth the investment. You'll just end up with a cooler looking but marginally more effective avatar farming the same old tier 1 - 4 resources over and over again.

4) This idea of always leaving your best gear behind when playing the latter majority of the game (PvP) can be really unappealing to players who love progression and/or crafting to be self sufficient. The whole idea of working your way towards better and better gear is so you can then use and benefit from that equipment. Placing it safely somewhere in a chest instead and donning your throw-away equipment (because you don't want to wear anything you can't afford to lose to someone else) is just not very exciting in terms of feeling that sense of progression.


Messaggio originale di GokouZWAR:
Granted you will always miss out on what I think is the most fun part of the game, but in no way do you HAVE to pvp. You can own a shop in town and craft till the cows come home and never set foot on a PvP zone.

I don't know how realistic that is when you're looking at an established player base that benefited from early gold pricing, and PvP players who can easily obtain large sums of wealth compared to someone who is limiting themselves to tier 1-4 zones. I would be surprised to see that sort of player outbidding the competition for that shop space.

And assuming you do.. congratulations, you own an automated shop. Now what? What are you going to ultimately do with the benefits assuming you're unwilling to step into the higher tier zones?


Messaggio originale di GokouZWAR:
Yellow zones are great “practice pvp” areas but it’s still optional. Both parties have to flag to fight and in yellow zones you just down yourself and as long as you don’t respawn, you retain everything. If you click “respawn” you however do lose everything if they collect it after you release. You have the chance (even in full pvp areas) that your friends can recover your gear from your body too. (What doesn’t break that is).

For the sake of accuracy, you can be attacked in yellow zones even if you're not flagged. You are entering the realm of forced-PvP once you leave the blue (tier 1-4) zones.

In yellow (tier 5) zones, you also lose 30% of the resources you're currently carrying if a player bests you in combat. And, let's face it, for a PvE player trying to avoid PvP - the main reason they're in that tier 5 zone to begin with is for those very resources they're losing. Losing them to another player is a big hit to the time they've invested in obtaining them, and the very thing that drives PvE fans to dislike forced PvP even more.
Ultima modifica da Gyson; 16 mag 2018, ore 12:34
I'll wait aswell. Wouldn't be shocking to see the game go to full free to play in some time.
I'm PvP adverse. I take it too personally. I think I could endure the PvP content if it weren't so malicious and costly. I ventured into a VI red zone to farm granite. I intentionally emptied my inventory and used T4 gathering gear. I made the mistake of carrying my master greataxe for defense. The gathering was very slow since I was competing with others. After an hour, I headed out of the zone and into a team of players that one-shot me and left me completely naked --- even my ox, and of course, my great axe. I'd find it marginally acceptable if gankers could take everything except the gear you're wearing.
if you are PVE player avoid this game. Trust me. You have 3 options if you decide to play with only PVE content.

1. play the same handful of really low tier safe maps the entire time, which are contested by MANY people (and bots). You'll rarely get any resources from gathering nodes because they are depleted with static spawn locations and will not be able to 'regrow' before someone has emptied it again. There are even end-game level gatherers doing rotations on these newbie maps because they gather low tier stuff super fast so f*** everyone else of course--the true spirit of Albion shines in these players. In these zones you can run dungeons! Wow. But guess what? for 3 mins anyone else can waltz in there and grief you. Yellow zones people can knock you down with the penalty of durability loss. Repair is not cheap by any means for even 5% of gear damage and this price only hikes up the higher tier your gear gets. 5% repair cost for me right now is a quarter million silver. Also the loot from these dungeons is truly pitiful because PVE is a crime in Albion. We're talking less than 1,000 silver of items in a rare chest kind of rewards here. The rng is absolutely brutal.

2. Buy 30 days premium to get an island for yourself where you can farm stuff once per day. Bonus points if you have 20 premium alts with their own islands and premium focus to water fields! It's asinine but lots of serious players actually do this and make serious in-game money. I would rather clean a gas station bathroom than play a farmville MMO across 20 accounts every single day but hey, to each their own. BUT HEY AT LEAST IT'S NOT PVE /s

3. Start in Caerleon but never leave town. Take cheap stuff from the player market and then sell it on the Black Market in Caerleon for higher. Use a couple runes to enchant the item to increase the profit margin when you've got enough funds to do so. Snowball from there. Annnnnd then you're stuck with that because everything else is forced PVP. The town is entirely surrounded by red zones where you die 'for reals' and lose everything on you except silver/gold when you die. Even your mount. but still at least not PVE. anything but that.

The entire game is one server. You can imagine the overpopulation with that in mind. No map is tucked away or secluded thanks to hideouts and the odds of you being chased or killed by 6+ gankers is higher than most people want to admit (for some reason). Not everyone plays fair either (3rd party radar, hacks, RMT, market bots, scout bots that check your gear and ping a discord what you have, etc).
Go play New World and MUCH MUCH MUCH better PVE game with only pvp if YOU want it in any zone even high tier ones,
I really appreciate all the information in this thread. Was looking into Albion to see if this was an MMO I could play (since I really love the look of it) but I hate being forced into PvP so thanks for all the warnings. Hopefully one day there will be PvE only servers or a way to play this game 100% without risk of getting ganked. Anyway, cheers.
This is a necro
i love necros



Messaggio originale di brassring39:
Go play New World and MUCH MUCH MUCH better PVE game with only pvp if YOU want it in any zone even high tier ones,

shouldnt you be shilling for amazon in the new world forums ?

you might get fired for slacking on the job
Messaggio originale di Gyson:
4) This idea of always leaving your best gear behind when playing the latter majority of the game (PvP) can be really unappealing to players who love progression and/or crafting to be self sufficient. The whole idea of working your way towards better and better gear is so you can then use and benefit from that equipment. Placing it safely somewhere in a chest instead and donning your throw-away equipment (because you don't want to wear anything you can't afford to lose to someone else) is just not very exciting in terms of feeling that sense of progression.

This is the exact reason why I dislike PvP in any game. "Only take what you can afford to lose" means that you are worthless at PvP, and the whole thing becomes pointless. Sure, I would like to try PvP, but how far will I get wearing my underpants and wielding a rusty dagger? The only place I would ever wear my best gear is in PvE, but what is the point of getting it in the first place, when there are no high level PvE places in the game? If I stay in blue areas, I only ever need T4 or T5 gear, so why even play the game beyond that? There is nothing more to aim for, because either I don't need it or I don't want to risk it.
Its an amazing concept! We need more mmos like this and not more pve carebear games - PLENTY of em, so go play them.
If you join a guild, u CAN be a crafter or gather or farmer and never pvp. They can supply u the mats or u can do market flipping - plenty of ways to "just" pve - but its a pvp centric game and that should NEVER change. Many carebear gamehopping locusts have destroyed soooo many games by crying about pvp...
I love Albion and PvP is the best part about it. :)
Messaggio originale di Alexandra Moldovia:
thanks for the answers, I'll consider the game.

Few years down the line alot has changed. Players that dont like full loot pvp or even pvp at all can progress, enjoy and thrive in Albion in their own way.

Hoping you see this as I'd gladly show you around and take you through some stuff so you can find your place in this sandbox.
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Data di pubblicazione: 16 mag 2018, ore 6:56
Messaggi: 38