Albion Online

Albion Online

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Scorcher24 May 11, 2019 @ 12:20am
How is it classless?
I mean, you are getting forced into one class either way, just that you can be all of them on the same character, just like FF14. But you can't mix and match. I can't be a sword weilding battle mage with spells. I have to use one class at a time. If you want a classless experience, then you need to have a good look at other games, that do this stuff a lot better.
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Showing 1-8 of 8 comments
Terrible Timing May 11, 2019 @ 1:06am 
Classless here implies that players can switch on the go and aren't tied to any specific playstyle. One second you can be a mace and shield tank, other moment you are a curse mage. Technically, you are switching classes, yes, but you have freedom in doing so.
Dr. Faustus May 11, 2019 @ 7:24am 
Don't rise to OP's obvious troll bs.
Scorcher24 May 11, 2019 @ 8:09am 
Yea right, because every critique is trolling...
tukkek May 11, 2019 @ 9:14am 
There is no concept of class, all abilities come form item. Not hard to understand.

If you want to say the current selection of items is limited and shoehorns you into certain playstyle, that is valid criticism, correct or not. Saying Albion Online is class-based isn't.
Scorcher24 May 11, 2019 @ 10:01am 
Not in the classical sense. My criticism stems from what I said in the first post. I can't be what I want. I have to be a class. Yes, it comes from the weapon and armor, but you are a class when you equip those. Just like in FF14. Or in Eve. The ship defines your role, you could also say class. Triage carriers are tanks, Battleships DD and so on. It is really classless when you can just pick skills and weapons however you like. Example: Morowind. Can even craft my own spells.
Last edited by Scorcher24; May 11, 2019 @ 10:04am
Sweets May 11, 2019 @ 11:04am 
I mean you can make a Archer mage hybrid pretty easy and use some basic magic defense like frost wall? I think it was called.
Gray1Ghost May 12, 2019 @ 11:49am 
Albion may not offer the freedom you are looking for. But offers the flexibility to alternate at will (more or less) instead of having to roll multiple characters to experience those other roles as the vast majority of other rpg/mmos lock you into.
Last edited by Gray1Ghost; May 12, 2019 @ 11:50am
tukkek May 12, 2019 @ 8:35pm 
Also it doesn't offer that freedom, right now. They can easily create new items that allow for a fighter who casts spells as well or a tank who is also a healer.

The system is truly classless, after all, it's just that the current items more or less resemble pre-defined MMORPG roles. I mean, they have to start somewhere, right?

Would be pretty cool at some point, for example, if you could trade any of an item's abilities with that of another item in the Imbuer (Artificer, or whatever that vendor's name). Why not?
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Date Posted: May 11, 2019 @ 12:20am
Posts: 8