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Premium gives you some pretty nice bonuses, but in all they just cut down on time needed to get resources. All that in mind, you can buy premium with in game money, which is surprisingly easy to get.
A motivated player with a lot of time could get premium without spending a dime in a week or two. Its been proven to be possible within 3 days (though these are players that already know what they are doing just proving its possible).
EDIT - pay to win also isnt going to help you win against a player that actually knows how to fight even if you COULD pay to win.
1k usd down the toilet brah
I would even go so far to say that most games aren't P2W, but that people often get salty because they don't have disposable income to spend on a game and can only play as a free player. Then cue the whinging about it being P2W, when they aren't using the term correctly.
But so long as you have no dreams about being the top player (something that won't happen anyway, considering how long the game has been out), then who really cares? Just play, and enjoy yourself. Chances are, you won't even meet the top players anyway.
1 - buy Premium which gives boosts to gathering and crafting abilities and speeds up your skill gains by a small amount.
2 - buy currency, which is mostly useless. You can buy the best gear sure, but you can't buy the skill to use it and if you could you'd most likely lose it anyways to a group gank.
A more accurate moniker for this game would be Grind 2 Win, as that's all the ♥♥♥♥♥♥♥ game is.
Plus the premium itself gives you access to an island, which is one of the best ways to make money (especially when compared to standard content like dungeons and raids) and pretty damn close to a 2x boost to gathering, farming - and much higher for learning points and crafting focus.
Albion Online is definitely pay to win. For most players a subscription or buying gold is only a very considerable bonus to everything you do in the game, but for people who really want to go pay-to-win there is literally nothing you can't do by putting enough money into the game.
That being said, I think it's still a pretty good game despite its flawed monetization scheme.
This would be amazingly inefficient, and I would be surprised if any one legitimately does this.
At current silver rates, the $100 gold pack would come out to about 31 million silver. This would buy you around 900 tomes or 9 million combat experience at current going rates. In the grand scheme of things, I don't think that will get you very far, and also doesn't include gear. Each piece you buy would cut away from the experience. Additionally, AFAIK, tomes cant be used for gathering experience, so you couldnt buy your way in to all that.
TL;DR - I guess it is possible to be pay to win, but the amount of money you would have to throw at it is pretty intense, and still wont get you everything.
this game is extremly simular to EvE is almost every way including the P2W aspect. while it technicaly on paper is P2W. effectivly in reality it is not. games like theese doesen't work like normal mmos or simular. u dont have your one gear set that u slowly but surely improve through your various conquests. your gear is merely tools you deploy to achieve an objective. aswell as alot goes into both skillpoints(or fame as it's called in albion) and personal skill as a player. not to mention that the game is massivly dependant on teamplay in the truely important PvP scenarious. as long as gear is utilised effectivly it doesen't matter if someone went P2W over the top and blinged out.
When it comes to GvG Seasons & Territory Capture however there is the potential for P2W for those inclined & with the means. It really does not matter how expensive it may be for you, for someone with the will & means this is how they get their Strokes/Kicks.
Admittedly the long established guilds already boast of Billions in silver & Gold so hardly likely to find it necessary. But ego often outweighs any necessity.
For a game where the economy is just as important as ability in pvp, having the option to magic up some coin at will is not only an advantage but circumvents the game loop & ultimately undermines the integrity of these GvG Competitions.
It is possible i am missing something, Maybe there is some balancing mechanic or nuance i am unaware of if someone feels able enlighten me?
Also have never understood the argument around exp buffs being p2w. If the game is persistent & there is no set goal or time period which defines a "Winner" then you can not "win" by fast tracking exp. The game is not an arms race to a predefined deadline
(The exception being these GvGs).
Premium status makes you winged like fast eagles. But without premium is also ok.
For example, there is no "P2W" weapon. All weapons crafted by "players" and selling on market.
Market is driven by players. System only produces resources, so everyone can collect.
A lot of them are, but I think stuff like runes, relics, bags of silver, tomes of knowledge, etc are just spawned by the dungeon itself.
Feedback and suggestions for an better game are getting deleted at their forums.
Vip is per character and not per account.
quests are only at the beginning to bait/fool new players. Suggesting quality where no quality is at later.
The downloadable client for pc needs another account then steam and this is requiring a new vip.
Even if Steam and PC /App - accounts are the same at the end.
7/10 at the scam scala.
The realy strange thing is: they are accepting only ranting. There is not even an suggestions /feedback - forum - part at their official forums. And posts where you rant about this are not getting deleted.
Others are not allowing an rant forum.
From what I have researched, tukkek is correct. Items that 'cant' be made are generated by the game, but anything that can be crafted is player crafted and distributed by the black market. I find it to be a very interesting game mechanic, though I havent messed with the black market myself yet.
Things like runes, bags of silver, tomes (as stated above) are all game generated. Now I would assume any of these items could be sold to the black market and increase the loot pool chances, but thats getting off topic a bit in my opinion.
even if you make it to your best armor you can still die to someone wearing weaker gear do to how the game functions and so would lose your pricey gear
on the other spectrum you could buy gold to buy silver to buy mats to make items to sell items to get silver to sell silver to get gold to get premium...yeah