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翻訳の問題を報告
The original PS2 version ran at 60fps.
For most games, this was pragmatically the best choice. Only games that absolutely needed smooth video (e.g. racing games) would go to the necessary lengths (which could be considerable) to get themselves running at 60fps.
Fields vs. frames and interlace vs. progressive are kind of moot points. If you wanted to run 60, you rendered the entire frame 60 times a second, period, even if you were only sending every other scanline to an interlaced display, because if you didn't render every scanline, the hardware flicker-fixer that toned down the interlace artifacts couldn't do its job.
Fun fact: The PS2 was technically capable of 720p and 1080i over a component connection, but there wasn't enough VRAM to make proper use of either, so the settings to enable those modes were never documented. I found them with some trial-and-error, though. :)
I'm sure i've seen videos that have shown Gran Turismo 4 running at 1080i on a PS2 as one of the options.
This is so wrong I don't even know where to start. The PS2 absolutely had 60fps games. CRT TVs had refresh rates of 60hz. A vast majority of PS2 games ran at 60fps - the native refresh rate of basically all CRT TVs at the time. Some games did not run at 60fps, like Shadow of the Colossus and you could definitely tell. Analog signals can absolutely output at 60hz/60fps.