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I don't think there is any major difference.
As for why - well, it's fun, it's thematic, and they are often worth a lot in trade. You can easily grind away at that 50,000+ gold end goal simply by pumping out more weapons, and variety is the spice of life...
I'm confused though, I'm still very early game and my copper needs to be mined and then it's gone. Is there some way to get infinite ore like you do with stone?
You can sometimes dig up ore when excavating depending on the biome, but this isn't as reliable as actually finding a seam of ore. I believe copper can be found in the Dawnlit Caverns dirt and rock, for example.
If you have no ore, you can buy copper, iron, and silver ingots from the overworld, and use them to create the weapons and tools you need. You can even forge iron/silver weapons from iron/silver ingots before getting the techs that lets you smelt those ores yourself.
As for the weapon heads, they vary in difficulty to craft, and change the properties of the weapon slightly. Thus, part of the game for optimising is crafting various combinations of handles/hilts and heads/blades of appropriate materials to get the most out of them. People have made spreadsheets and everything about this!
Thanks!
For instance, spears do mostly piercing damage, which is affected by hardness, which means you just want the hardest metal you have to make one. The two types of swords mix piercing and slashing damage 70/30 or 30/70, which means one sword type benefits most from hard metals, while the other one favors resilient metals (and parts).
If you start selling weapons to support an overworld faction, knowing how to match weapon type with the metals you don't use anymore will let you build up the faction strength more quickly (which is based on the weapon's damage, rather than the sale price)