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Also enemies take falling damage if knocked off high ledges.
Any other application is detrimental.
The only good use for knockback is to keep medbots from healing. That is if you left them alive to heal anything. I usually kill them first with the circuit breaker ability and silent weapons
Then I think you've missed some crucial strategy. I send Bormin into the front line. He uses a gun with a knockback against an enemy in cover to knock him out of cover. My longer-range guys now have a 100% chance to hit instead of the lower % chance they had because of the cover.
Knockback is used to reduce the number of active enemies on grid temporarily. So say you're mid way through a fight all your characters are at 50% hp and one of them is very close to dead, what I sometimes do is use knock back to eliminate the closest enemy near my nearly dying character for 2 turns. That way I can concentrate on the other enemies which are further away or use it as a way to safely move my low hp character into better cover.
"in my experience enemies don't fall. They just lie prone in the air 1 tile from an upper surface." - there is an achievement to kill enemy with fall damage, no clue where to do it
oh right! My bad.
I agree that it's application for medbots is kinda pointless once you have some kind of disable in mid-game or later, but I'm tempted to keep it now just to test the fall damage/cover apect of knockback.
Anyway, the only way I know is to use explosive grenade inside a building on 2nd floor (1st floor for you British)... the whole floor will collapse and take everyone along with it.
But there are plenty of places where ghouls can get knocked off from ledges. It's just that one starts the fight with that, not finishes with that. A bigger challenge seems to be the Butterfingers achievement. Maybe do that in normal mode? Since it requires an almost dead pyro next to another ghoul (or such) with 1 HP. Which seems like it would take quite some maneouvering, while they're attacking.