Mutant Year Zero: Road to Eden

Mutant Year Zero: Road to Eden

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FerbDahMan Dec 1, 2018 @ 5:14pm
Escaping combat
Is there a way to escape combat i ran away and have been hiding for like 10 turns and still stuck in combat is it a glitch or am i suppose to just kill the enemies that noticed me?
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Showing 1-11 of 11 comments
Markus Kruber Dec 1, 2018 @ 6:43pm 
no if you engage a combat encounter it ends when either you or the enmy die
Last edited by Markus Kruber; Dec 1, 2018 @ 6:43pm
FerbDahMan Dec 2, 2018 @ 4:45am 
Originally posted by Markus Kruber:
no if you engage a combat encounter it ends when either you or the enmy die
thats ♥♥♥♥♥♥♥ stupid
GeneralGonzo Dec 2, 2018 @ 11:47pm 
Originally posted by Catgirls are Life:
Originally posted by Markus Kruber:
no if you engage a combat encounter it ends when either you or the enmy die
thats ♥♥♥♥♥♥♥ stupid

Äh, no, that´s ♥♥♥♥♥♥♥ good to prevent exploiting and making the game just easy cake!
FerbDahMan Dec 3, 2018 @ 5:05pm 
Originally posted by GeneralGonzo:
Originally posted by Catgirls are Life:
thats ♥♥♥♥♥♥♥ stupid

Äh, no, that´s ♥♥♥♥♥♥♥ good to prevent exploiting and making the game just easy cake!
true actually since i made this i have completely understand the play style of the game so i aint even worried about it no more
antonkukoba Dec 2, 2019 @ 12:47pm 
Originally posted by GeneralGonzo:
Originally posted by Catgirls are Life:
thats ♥♥♥♥♥♥♥ stupid

Äh, no, that´s ♥♥♥♥♥♥♥ good to prevent exploiting and making the game just easy cake!
Yet it has no random on who will hit the target. It seems to define the order of the hits before the battle. No matter how many times you load or positions of the characters at the beginning of the ambush, you'll not be able to hit the enemy, for example by Bormin, even if he has 75% chance to hit it. But if you start shooting from Dux, he suddenly hits it with 100% chance. Don't like this game mechanics since X-Com.
you cant exit combat even when u havent been spotted????
Last edited by Bullet-Tooth Tony; Dec 2, 2019 @ 1:03pm
HouseOfTheRat Dec 3, 2019 @ 11:15am 
Originally posted by antonkukoba:
Yet it has no random on who will hit the target. It seems to define the order of the hits before the battle. No matter how many times you load or positions of the characters at the beginning of the ambush, you'll not be able to hit the enemy, for example by Bormin, even if he has 75% chance to hit it. But if you start shooting from Dux, he suddenly hits it with 100% chance. Don't like this game mechanics since X-Com.

That is correct. The result of every action you can take is predetermined at the start of the game. The hit probabilities it displays are entirely fake. Not even changing the order of your actions will change the outcome. It all looks normal until the first time you wipe and have to reload a game. The game is built that way to scam people out of their two hour refund window. By the time you realize that there is no actual gameplay, just a memorization game, it will probably be too late.

Anyone reading this please test it yourselves, see how this "game" really works and refund if you still can.
That is reason why games like this are supposed to be played in ironman mode.
GrandMajora Dec 4, 2019 @ 7:08am 
Originally posted by GeneralGonzo:
Originally posted by Catgirls are Life:
thats ♥♥♥♥♥♥♥ stupid

Äh, no, that´s ♥♥♥♥♥♥♥ good to prevent exploiting and making the game just easy cake!

The game is easy as cake, the moment you acquire 3 Silent Weapons, and get the Twitch Shot mutation on 2 party members. I barely ever used Farrow, Magnus, or Khan, because Bormin, Dux and Selma were able to handle pretty much every scenario!

Combine the silent weapons with stun lock abilities like Bormin's Hog Rush mutation, or an attachment which disables robots, and the enemy will almost never be able to fight back!
Last edited by GrandMajora; Dec 4, 2019 @ 7:10am
Deranged_Kitsune Dec 4, 2019 @ 8:19am 
Originally posted by Bullet-Tooth Tony:
you cant exit combat even when u havent been spotted????

That's the exception. Once an enemy has spotted you and engaged, you can't exit. If you're unspotted or kill them, you can, exit.
DaggettBeaver Dec 20, 2019 @ 2:50pm 
Originally posted by Happykill:
That is correct. The result of every action you can take is predetermined at the start of the game. The hit probabilities it displays are entirely fake. Not even changing the order of your actions will change the outcome.

It is true that most random seeds just have one string of randomized numbers to take the results from, so changing the order of actions will make it possible to change the outcome easily - if you notice that you have a streak of terrible low rolls you just take an easy fight where it doesn't matter and save the high-rolls for a harder fight. This game seems to operate otherwise, it seems to have a ton of random seeds for every character and probability, maybe even for every character and probability against any specific enemy.

This does not make the probabilities "fake", it just means that they work differently then we are used to it. Let me explain what i mean, as an example by a random seed of Dux attacking a Marauder with his Crossbow with 75% accuracy.

In that case the random seed might look like 86-31-56-84-54-15-97 and thus the first (86), the fourth (84) and the seventh (97) shot at a Marauder will always miss. Over the course of 100 shots at Marauders at 75% you will, in fact, have hit in about 75% of all cases, because you simply can't cheat around it.

No random seed at all means that - if you load and re-load often enough - you will hit 100% with your 75% chance, since you just reload every fourth attack on average.

A classical random seed means that you can "shuffle" your actions around in a way that you use your 86 for a 100% roll (succeeding this way) while using your below 75 rolls for your 75% rolls, resulting in a way above 75% hit ratio.

So i have to disagree - the probabilities are not "fake", they are just truly pre-determined in an a lot more complex way and thus, no matter how often you save and load or how often you shuffle actions around, they will always turn out the same unless you figure out exactly what the condition for the usage of a certain string of random generated seed you need to influence and do that. In the most extreme case, the game could even create a random seed for every single opponent and every single hit percentage for the first 3 actions against that opponent (it would only take 5 x 3 numbers to generate and save per enemy, which is an acceptable amount of data).

---> The numbers definitely aren't fake, they are quite the opposite. You just can't re-roll them, which might seem unfair, but in fact, it is the opposite. It is "fair" to the AI. If the AI needs fairness is obviously an entire different discussion ;-)

Obviously, you can like that mechanic or not - i fully understand that gamers in a single-player game should be allowed to play however they want and thus, for many the option to "save-scum" by re-rolling important rolls as long as it takes to succeed seems to be extremely natural. But the devs of this game decided against that - which i personally like, because the temptation to just re-load is to high otherwise. Ideally, the developers would add the grade of usage of random seeds as an additional difficulty option (like Ironman) to cater to all kinds of players, thus making it possible to play with no random seeds at all, a normal one-for-all random seed or an extreme-everything-is-predetermined random seed.
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Date Posted: Dec 1, 2018 @ 5:14pm
Posts: 11