Shenmue I & II

Shenmue I & II

View Stats:
60 fps mod
is there ever gona be a modder who patches the game to 60 fps? or is there already one?
< >
Showing 1-15 of 26 comments
antraxx_argadi Aug 31, 2018 @ 7:06pm 
From what I understand it is impossible without a lot of work undoing and remaking things; thus is because Shenmue gameplay is tied directly to the frame rate and so 30 is what it expects.

I tested for Halo games, and when MS wanted to go back into their catalog to make Halo Anniversary, one of their goals was to remaster the game in 60fps. It wasn’t long before both dev and QA teams found out it created havoc with almost every aspect of the game: cutscenes got cut short and bugged out; enemy collision was broken with some weapons; environmental collision broke everywhere (fall out of world) because players came in too fast when touching the ground hit box now. Audio desynced entirely.

People don’t understand how much extra work it takes to change a game’s frame rate when that game was specifically designed around the internal timing of the former speed.

It’s similar to turning the frame limiter off on older titles; the emulated game is just not playable at those speeds because it never was intended to be.
Last edited by antraxx_argadi; Aug 31, 2018 @ 7:09pm
Butz Aug 31, 2018 @ 7:34pm 
That reminds me of when I played Police Quest 3 back on my family's computer as a teenager and as soon as I got to the driving section I flew off the map and died in a few seconds because there was no frame limiter since they were just the original games on a collection CD.

At least on the brightside Shenmue 3 will be playable in 60 FPS.
Last edited by Butz; Aug 31, 2018 @ 7:35pm
Redblaze27 Aug 31, 2018 @ 7:35pm 
Game devs, especially console manufacturers, were not forward-thinking enough at the time to design the game to run at FPS not capable on the release hardware.
Miraglyth Aug 31, 2018 @ 8:02pm 
Originally posted by Redblaze27:
FPS not capable on the release hardware.

The Dreamcast could do 60 FPS, and yes I do mean that rather than 60Hz.

It would probably have struggled to maintain it in Dobuita or the harbor though, so early on they probably chose 30 and stuck with it in a way that probably can't be universally remedied with one configuration tweak.
LordAnorak Aug 31, 2018 @ 8:08pm 
Originally posted by Miraglyth:
Originally posted by Redblaze27:
FPS not capable on the release hardware.

The Dreamcast could do 60 FPS, and yes I do mean that rather than 60Hz.

It would probably have struggled to maintain it in Dobuita or the harbor though, so early on they probably chose 30 and stuck with it in a way that probably can't be universally remedied with one configuration tweak.
Unfortunately it can't be remedied that easily. It would require a complete rebuild of the games code. We're talking hundreds of thousands of dollars to make it work properly at 60fps. Financially it's just not worth it as the game plays well enough at its designed framerate.

It's also why it will be quite literally impossible for a simple mod to fix it, as it's a fundamental issue with the core of the game. It would require access to the source code to even begin to rework the game in that manner.
Last edited by LordAnorak; Aug 31, 2018 @ 8:10pm
In short, no. The Shenmue modding scene has long (for more than a decade) known and conceded that this is simply not possible. Emulators don't run it at true 60 fps, either. They're using frame duping. And you can't do that with the actual game, as the renderer was never designed to know what to interpolate and what not to, and you can't just blanket interpolate everything on screen in this game without unintended effects cropping up. The game's scripting, engine, renderer, everything, are hard coded with assumptions that require it to update at 30Hz and anything else effectively breaks the game.
Last edited by Defective Dopamine Pez Dispenser; Aug 31, 2018 @ 8:48pm
fender178 Aug 31, 2018 @ 9:37pm 
Yeah and if you were able to run the game @ 60HZ then the game would run twice as fast. Look at Xenoblade Chronicles on the Wii there are cheat codes to unlock 60fps but it breaks the core game play since the game was designed to run @30HZ/30 fps.

Also if you look at the older titles from like Sierra for example alot of their titles were developed for the hardware that was current when the games were new and if you tried to run those games on modern hardware the core game play wouldn't function properly. Certain puzzles wouldn't work right such as the exercising part in Leisure Suit Larry 3. Or your character would die from a hazard very quickly before you have a chance to react.
Redblaze27 Aug 31, 2018 @ 9:43pm 
Originally posted by Miraglyth:
Originally posted by Redblaze27:
FPS not capable on the release hardware.

The Dreamcast could do 60 FPS, and yes I do mean that rather than 60Hz.

It would probably have struggled to maintain it in Dobuita or the harbor though, so early on they probably chose 30 and stuck with it in a way that probably can't be universally remedied with one configuration tweak.
I am talking Shenmue running at 60fps on Dreamcast hardware, as this game was never was never made with being ported/rereleased in mind.
fender178 Sep 1, 2018 @ 10:12am 
Heres something else to think about if you take a look at the Original Xbox. There was an upgraded model used for as a Home media center it had a 1.4Ghz Intel CPU and 128mb of RAM and it had a switch for normal Operation which was 740mhz and the stock clock for the standard Original Xbox was 733mhz even though it was a difference of 7mhz. That difference caused alot of compatibility issues with some of the games. Like some of the games ran too fast because the games were made with the 733mhz clock speed in mind. Just like Shenmue 1 and 2 were made with 30Hz/30fps in mind. Here is a video of it. https://www.youtube.com/watch?v=RrONeFj0p3A
Vic Viper Sep 1, 2018 @ 10:30am 
Originally posted by Miraglyth:
Originally posted by Redblaze27:
FPS not capable on the release hardware.

The Dreamcast could do 60 FPS, and yes I do mean that rather than 60Hz.

It would probably have struggled to maintain it in Dobuita or the harbor though, so early on they probably chose 30 and stuck with it in a way that probably can't be universally remedied with one configuration tweak.
Dobuita, when it gets busy, has dips at 20 FPS in the original with slowdowns instead of being choppy (I can't even imagine the Harbour...), no way the game would've handled 60 FPS anywhere outside of small rooms on Dreamcast, unless they'd optimise the crap out of it (which they definitely couldn't do/afford to do). Maaaybe Yamanose & Hasuki Dojo if you wanna stretch it.

Same scenario with Shenmue II, but more noticeable; some scenes don't just have dips at 20 FPS, they run at 20 FPS for a bit, and it also means that the game runs at 2/3 speed.
Last edited by Vic Viper; Sep 1, 2018 @ 10:31am
Citizen Cook Sep 1, 2018 @ 11:54am 
Shenmue experiences pop in. It was far worse on Dreamcast.

The game must have been designed with pop in mind due to original hardware restraints?

Can anyone explain the technicalities?

Redblaze27 Sep 1, 2018 @ 11:20pm 
This is actually the definitive versions of either game thus far, but they arent perfect versions either
b9thirty99 Sep 9, 2018 @ 6:20pm 
Originally posted by شيطانDr. Mutterfickerشيط:
is there ever gona be a modder who patches the game to 60 fps? or is there already one?
Past few weeks I spent a lot of my time in this game. It is not possible to mod this game without changing several of its codebase. And I know how to mod old games, did modding at least 10 different games in my career.

You want 60 fps? Then file a petition to Sega to allow some type of fanmade version of this game. I, off course with like-minded individuals around 35-40, should be able to redo whole game in unity or crytek (have experience with both of them). So, you fans get Sega to release its audio, graphical assets, which they are holding on for too long now, 5-7 years ( I do work besides this) you will have your actual shenmue remaster game.

But check out Special K mods. He is apparently doing 60 fps mod. If he succeeds then maybe I should quit modding. And start flipping burgers. Don't have an ego, but then what's a point of modding if I can't.
Last edited by b9thirty99; Sep 9, 2018 @ 6:46pm
R3N Sep 9, 2018 @ 7:42pm 
Here you go
https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/
30.0 FPS Framepacing Fix
Option to completely remove the limit (9/4/18)
b9thirty99 Sep 9, 2018 @ 8:10pm 
Originally posted by kenxeus:
Here you go
https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/
30.0 FPS Framepacing Fix
Option to completely remove the limit (9/4/18)
I know this already. I am following that too. It is creating few problems since many game mechanic based on the fact that it is fixed at 30. I am playing the game already with the mod (no, I donot have it on steam for a reason, so please don't judge)
Thanks for telling me friend.
Last edited by b9thirty99; Sep 9, 2018 @ 8:10pm
< >
Showing 1-15 of 26 comments
Per page: 1530 50