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I tested for Halo games, and when MS wanted to go back into their catalog to make Halo Anniversary, one of their goals was to remaster the game in 60fps. It wasn’t long before both dev and QA teams found out it created havoc with almost every aspect of the game: cutscenes got cut short and bugged out; enemy collision was broken with some weapons; environmental collision broke everywhere (fall out of world) because players came in too fast when touching the ground hit box now. Audio desynced entirely.
People don’t understand how much extra work it takes to change a game’s frame rate when that game was specifically designed around the internal timing of the former speed.
It’s similar to turning the frame limiter off on older titles; the emulated game is just not playable at those speeds because it never was intended to be.
At least on the brightside Shenmue 3 will be playable in 60 FPS.
The Dreamcast could do 60 FPS, and yes I do mean that rather than 60Hz.
It would probably have struggled to maintain it in Dobuita or the harbor though, so early on they probably chose 30 and stuck with it in a way that probably can't be universally remedied with one configuration tweak.
It's also why it will be quite literally impossible for a simple mod to fix it, as it's a fundamental issue with the core of the game. It would require access to the source code to even begin to rework the game in that manner.
Also if you look at the older titles from like Sierra for example alot of their titles were developed for the hardware that was current when the games were new and if you tried to run those games on modern hardware the core game play wouldn't function properly. Certain puzzles wouldn't work right such as the exercising part in Leisure Suit Larry 3. Or your character would die from a hazard very quickly before you have a chance to react.
Same scenario with Shenmue II, but more noticeable; some scenes don't just have dips at 20 FPS, they run at 20 FPS for a bit, and it also means that the game runs at 2/3 speed.
The game must have been designed with pop in mind due to original hardware restraints?
Can anyone explain the technicalities?
You want 60 fps? Then file a petition to Sega to allow some type of fanmade version of this game. I, off course with like-minded individuals around 35-40, should be able to redo whole game in unity or crytek (have experience with both of them). So, you fans get Sega to release its audio, graphical assets, which they are holding on for too long now, 5-7 years ( I do work besides this) you will have your actual shenmue remaster game.
But check out Special K mods. He is apparently doing 60 fps mod. If he succeeds then maybe I should quit modding. And start flipping burgers. Don't have an ego, but then what's a point of modding if I can't.
https://steamcommunity.com/app/758330/discussions/0/1735462352482702818/
30.0 FPS Framepacing Fix
Option to completely remove the limit (9/4/18)
Thanks for telling me friend.