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No.
Just no.
Emulation doesn't work that way. Please understand this once and for all. The fact that you can run Persona 5 and get great performance on RPCS3 does not mean you'll get the same results with a Dreamcast game. Different documentations, coding, even general interest for the platform are some of the most crucial factors that should be taken into account.
Even 100% cycle-accuracy for SNES games is hard to achieve with most emulators.
Bump.
We have to do our best o moderate our own boards. It’s the wild west in here.
What are you even talking about? The source code would be in a high level language like C or C++. You wouldn't "port" it to an assembly language, that's the compiler's job.
I personally don't care since this isn't a first-erson shooter or something else where high framerate is necessary, but the posters saying it couldn't be done seem absolutely clueless.
Preface/caveat: I'm not a coder or software engineer. I'm just passing on the information that has been around for ages. The game was, to my knowledge, coded in C or C++. The language isn't the issue. And I would never say it "couldn't be done." That's not the problem. Anything is possible, as you know, given enough time, talent, and budget, all things being equal.
The game's engine and scripting have built in expectations of a 30Hz update in order to function properly. Many attempts have been made (granted, by modders and other less competent people than the team presumably porting the game) to circumvent this, and it always leads to unintended behavior like sped up walk animations, freezing, scripts not revolving properly, etc. You could interpolate, but you can't just blanket interpolate everything on screen (e.g. certain camera movements vs others, texture uv and vertex coordinates used to achieve certain visual effects back then look horrible when interpolated, etc. were the examples offered.) So you'd have to modify or replace the renderer such that it knows what to interpolate and what not to, as it was not designed to take that into account. The devs themselves have stated that these are the reasons for the issue.
It can definitely be done, that's not the issue. The question is, in a game where virtually nothing else is being changed (some basic quality of life additions notwithstanding,) is it prohibitively costly or time consuming to do, and worth doing? Is 60 fps really worth that committment of time for a game that doesn't otherwise change much other than some new lightweight post processing effects? And would the game release before Shenmue 3 if they did? They actually did a fan poll at one point, and the overwhelming result was that fans preferred prioritizing getting the game out before Shenmue 3 over things like securing brand licenses or 60 fps.
There are alway going to be at least two camps on this issue. 1) The camp that says no expense should be spared, and whatever time necessary to give us a 60 fps port of the game should have been made available. 2) The camp (which I'm in) that acknowledges the desire to get this out well before Shenmue 3, and more pertinently and consequently to this discussion, Sega's reticence to support a larger budget for this release. Despite a vocal niche and cult classic status, that alone doesn't guarantee sufficient sales to justify beyond a certain budget. In a perfect world, they would spend any sum for any length of time to see this pull out all the stops, but we live in reality.
If you're in camp #1, we can respectfully agree to disagree. My hope is that these sell well enough and receive decent enough critical acclaim despite their age, that Sega will see the games as lucrative enough to justify a more fully featured remaster in the future.
They do reuse parts of the old game engine what makes it more complicated to make it run over the desired framerate.
I hope the textures are at least replacable with Special K
It's like the warm light effect. You see a warm light and feel warmer. You are told a game runs at 60 and you are happy (even though it runs at 30) and you didn't notice any negative impact.
The fact is, not every game need to run at 60. Some run just fine at 30. Especially when they are 18 years old and running in 4K resolutions.