Shenmue I & II

Shenmue I & II

View Stats:
Dova Aug 17, 2018 @ 1:02am
is it like Yakuza?
ye
< >
Showing 1-15 of 17 comments
Kakhi Aug 17, 2018 @ 1:10am 
Kinda like the main Yakuza's forerunner, if you want. :engineercat:
indask8 Aug 17, 2018 @ 1:23am 
If you are expecting lots of fights you are going to be disapointed, this game is closer to point and click games or L.A Noire to some aspects

There are some fight in the game (more in Shenmue II than 1), but you'll spend 90% of the time being a sleuth, asking people around you questions to progress, you can also do a lot of random stuffs not related to the main quest (collecting toys, playing arcade games, making money) so this game is also similar to other "life simulators" like animal crossing in some aspects.
-__- Aug 17, 2018 @ 1:28am 
Not really, if you dig beneath the surface.

Yakuza took a lot of inspiration from Shenmue and cribs on a lot of its "party tricks", but there's a vast amount of Shenmue it hasn't even attempted to replicate or advance on, like the life-sim elements.

I played Yakuza 0 very recently (nearly 100 hours at that), and despite Yakuza having the benefit of 10+ games (including spin offs) to refine itself and obviously the technological leap forward, a lot of the time I found myself missing Shenmue and occasionally wishing I was playing that instead of Yakuza.

Both series are favourites of mine, but they're a lot more distinct than people really understand.
-__- Aug 17, 2018 @ 1:33am 
Actually on the subject of fights, I honestly prefer the Shenmue approach of them mainly being tied to story events/optional side-content/street fighting for money in Shenmue 2.

Random battles on the street in Yakuza took away the "specialness" of the combat and eventually became annoying when you had to divert your route or throw cash to avoid enemies, not to mention it felt like "here we go again..." once story event fights began.
KenW77 Aug 17, 2018 @ 3:29am 
Originally posted by indask8:
If you are expecting lots of fights you are going to be disapointed, this game is closer to point and click games or L.A Noire to some aspects

There are some fight in the game (more in Shenmue II than 1), but you'll spend 90% of the time being a sleuth, asking people around you questions to progress, you can also do a lot of random stuffs not related to the main quest (collecting toys, playing arcade games, making money) so this game is also similar to other "life simulators" like animal crossing in some aspects.

This.

The similarities with Yakuza are that it is set in Japan, has an open world, martial arts and lots of mini games. But they are not that similar really. I agree that Shenmue is more like LA Noire than Yakuza. It is mostly an open world detective/investigation game with a lot of talking to people and exploring the world. It does have fighting too, but a lot less than Yakuza.

And yes, some aspects are like a life simulation game. When I played Stardew Valley it actually reminded me of Shenmue believe it or not with its changing weather, day/night cycles, living town where NPCs have schedules.

Also the story is completely different from Yakuza.



Last edited by KenW77; Aug 17, 2018 @ 3:34am
MegaManEXE Aug 17, 2018 @ 4:53am 
everone relax n just love sega
Better
JefferyNothing Aug 17, 2018 @ 12:15pm 
Originally posted by Dragnacity:
ye

Ne.
Foulcher Aug 18, 2018 @ 2:20am 
As it was already said, the safer way to see Shenmue is as a member of the Point and Click successors family (Dreamfall, Sherlock Holmes). However, you can see it as the « best » of them factually : bigger setting, refined engine, great fights, ... while the games of this style are generally good story-wise but with a very simplistic gameplay.
Yakuza is more action-paced with a lighter atmosphere (even on the original games). Fights are worse in Yakuza but it is far more relaxing.

Just watch a trailer and you will see. Both are great in my opinion but different.
-__- Aug 18, 2018 @ 3:09am 
Shenmue doesn't trend THAT far towards the adventure game genre. It's structured a lot more like an RPG, as it was originally intended to as VirtuaFighterRPG. In fact Yu Suzuki still talks about Shenmue's design in RPG terms; "towns", "bosses", "dungeons", etc.

But it does defy a lot of the RPG genre's trends (as of 1999 anyway), though I guess that was kind of the point. Even today it's not easily explained because it doesn't neatly fit in a genre definition.

KenW77 Aug 18, 2018 @ 10:52am 
Here is an interesting video. Can't say that I agree with everything but still his analysis is interesting.

https://www.youtube.com/watch?v=ykg5mUOt0l0
Not really. Shenmue is a much more slow paced, even sedate, experience. I don't fully agree with the point and click comparisons, but I do agree with what I think is trying to be conveyed, which is that it has a bit of that slow paced puzzle solving, exploration, and interactivity spirit that point and clicks do. In the past, I've called it a life sim meets RPG meets Virtua Fighter, but then people take issue with that because they don't feel it falls plainly enough into the RPG genre lol. It's a difficult game to define (as it was when it released, hence the name F.R.E.E. they came up with for it.)

Check out this thread if you're unfamiliar with the game: https://steamcommunity.com/app/758330/discussions/0/3288067088112056658/
KenW77 Aug 18, 2018 @ 1:13pm 
Originally posted by Vamphaery:
Not really. Shenmue is a much more slow paced, even sedate, experience. I don't fully agree with the point and click comparisons, but I do agree with what I think is trying to be conveyed, which is that it has a bit of that slow paced puzzle solving, exploration, and interactivity spirit that point and clicks do.

I think what is most similar between Shenmue and point and click games is that they are often about investigating a mystery/murder (examples are Gabriel Knight, Broken Sword, etc.) and involve a lot of talking with people and gathering clues. Shenmue does have a lot less puzzle solving than those games (but it has some).

Jean Aug 18, 2018 @ 1:55pm 
The combat system is pretty much the same, Shenmue is basically a Yakuza with bigger focus on RPG and plot elements.
Last edited by Jean; Aug 18, 2018 @ 1:55pm
-__- Aug 18, 2018 @ 2:01pm 
Noooooo, the combat system is actually very different. Shenmue's combat is a simplified Virtua Fighter model right down to fighting game inputs. Yakuza's combat is based on another arcade game called SpikeOut.

I prefer Shenmue's approach. I loaded up the Eileen fight in Shenmue 2 earlier today for fun, and I found the dodge/counter commands way more responsive than in Yakuza. Plus, you don't have to mash A to get Ryo to stand up if he's knocked down...
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Aug 17, 2018 @ 1:02am
Posts: 17