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Sometimes some seemingly innocuous setting can mess with certain games, often related to things such as anti-aliasing and the like (but not limited to that obviously).
If it's running on an ancient HD that you haven't cleaned in a while then it could just be fragmented to hell on the drive... That's probably the least likely culprit but worth looking into if re(installing) latest drivers/settings doesn't do anything.
Well OP stated that his/her PC is new so severe fragmentation is not likely to be the case. I suspect that the game files have some error that basically clogs everything up and slows the game down. Most likely to happen when changing graphics around a lot because there is the possibility to actually go over the max value. Like 1 = Very low, 2 = low, 3 = medium, 4 = high, 5 = ultra, 6 = cinematic. Now when you mess around with the settings, you can sometimes get a decimal out of it when the game wants to determine what setting is matches it closely. I myself have had this issue on some of my own games/projects but it is an easy work around. What OP stated looks like one of those bugs. Since the number is over the max, it gets an error in the console, clogging up the console and banking the available RAM or simply messing up the processing priority if the game is coded with priority elements that are loaded/processed after each other and since graphics have a high priority, a bug there can slow the game down. It will all still load as the actions will time out but it will all be lagging.
Easy fix for the devs, if that is the case, is to change the priority system accordingly to the free processing power available and going with greater than and smaller than approximation. I haven't found a graphics config file in the game data so I am quite sure that the devs are using this method as it doesn't need the whole values stored in an extra file but it can be coded into the game with operators.