Contraband Police

Contraband Police

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 Αυτό το θέμα έχει επισημανθεί, οπότε πιθανώς είναι σημαντικό
Matt  [δημιουργός] 19 Απρ 2023, 4:08
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Suggestions & Ideas for Contraband Police
Hey guys, we are very glad about the positive reception of the game so far and we are very thankful for all of your feedback collected throughout all those years.

For this reason we are creating this thread where you can submit your suggestion for possible future Patch, DLC or Sequel. We highly appreciate your creativity and would love to hear your ideas here!
Τελευταία επεξεργασία από Matt; 19 Απρ 2023, 4:10
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Okay, hear me out: border guards but on trains
Let me introduce you to the core of my idea:
On another outpost, but on the same map you're checking trains arriving in the country. Most characteristics stay the same. In the time where this game plays, compartments were the normal mode of transportation. So you'd check on 6 seat compartments for example. You have to check the information on the passports, obviously, and search for contraband hidden within the compartment and the luggage. Variation can be added with different models of trains (or even night trains for example). On top of that, it was not uncommon to have freight carriages on the train as well. So you can make use of all the assets. I think the most can be recycled from the rest of the game, except obviously the train models.
Please let me know what you think of it
Small edit: especially on night trains it was thing to allow cars on designated waggons. So you can even recycle these.
Τελευταία επεξεργασία από Die Bahn™; 3 Απρ 2024, 16:10
Can you try adding a multiplayer gamemode or something like that? It would be fun to play this game with friends. Also, it would be awesome for you to add more upgrades to the outpost. It feels good to make upgrades once you have the money.
I was wondering if character customisation can be added to the game in the near future. The same model can then be used for inspector and challenge mode after completing the story mode (for first time players) or act as a new prompt for older players.

Also, it kinda doesn't make sense to me that the submachine gun and AK have the same damage but AK's more expensive even though it has a smaller clip than the submachine gun so it would be great if submachine gets nerfed or AK get's buffed respectively.
Just hopping in to say thanks. We appreciate your suggestions. But once again I must repeat - no plans for multiplayer ;)
Is there a bug in the current achievement? How did walking to escape turn into driving?
Shame I missed out on the discount on the game. Played the demo, the gameplay is very good. I noticed that a lot of different, interesting and unusual types of cars of the past are present in the game. I would like to see in your game one more in my opinion, an unusual car. The Izh 2715, popularly known as the "pirozhkovoz" https://upload.wikimedia.org/wikipedia/commons/thumb/9/94/Izh_2715_in_Seversk.jpg/1280px-Izh_2715_in_Seversk.jpg. And its pickup version Izh 2715-01
https://oldcarfoto.ru/photo/00/54/54/54547.jpg. You can of course add the Izh-Moskvich 412, but it's just a regular coupe type car, but also from this family of these cars https://avatars.mds.yandex.net/get-verba/787013/2a000001609d68a9d96a97e96b9b579a5178/832x624
It would be interesting to see these cars in some sort of update. Thanks for your game.
Τελευταία επεξεργασία από ☢ Нейтрал ☣; 15 Απρ 2024, 2:30
Sergeant Gavrilov will always have the lantern in his hand when he enters the cabin, including during the plot.
Let's expand the area of Karikatka. It is truly odd that there is no single village or a small town around. Karikatka should have it's village/small town in which we can find quests,do business,legal or otherwise,the latter being under the risk of ending just like our predecessor, a few new locations, new quests that will allow to meet our new neighbourhood people closer. Let's also increase the rewards for Oberankov cash and KGP acts depending on the rank. Also, we should also add new story-related quests to make the story more challenging and interesting. Regarding the White Dove,the reason why they supporters the Rebells was because Keilana II put her dirty fingers into the organisation,and because she had a leverage over It's leader that he Has to comply. We were alerted that this "Leverage" was on route to Karikatka,but before the whistleblower could tell what it was, she was killed by assassin. It is our job to find this Leverage,using the tips of the whistleblower and find out the truth
More diverse responses from smugglers and civilians. Like, it's an unfortunate reality but, there's a lot of cases when irl if someone gets pulled over, they'll pull out a gun and shoot the officer when they walk up to the window, I think that would be a realistic addition to the game, to add occasionally armed smugglers, or people who will run/try to fight you when you arrest them. As well as maybe more personalized threats/insults. Again it's unfortunate but police get insults and threats left and right and simply hearing "You're making a big mistake"/"This isn't over yet" every time someone is angry they're denied gets repetitive and annoying.
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Ημ/νία ανάρτησης: 19 Απρ 2023, 4:08
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