Contraband Police

Contraband Police

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MartFassage Apr 15, 2023 @ 2:32pm
Do random cars have contraband?
I would love to be able to frisk civilians and find contraband in random cars around the world, is this not a thing in the game? if so, dear god pls add
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Showing 1-15 of 15 comments
theskipper Apr 19, 2023 @ 8:27am 
+1
nemanja57 Apr 19, 2023 @ 9:23am 
nah only cars passing through the border and that fit the description can have contraband
MartFassage Apr 19, 2023 @ 9:26am 
Originally posted by nemanjagaric57:
nah only cars passing through the border and that fit the description can have contraband
i hope that with endless mode you can find contraband in random cars
nemanja57 Apr 20, 2023 @ 8:55am 
Originally posted by FriendhausTTV Offline:
Originally posted by nemanjagaric57:
nah only cars passing through the border and that fit the description can have contraband
i hope that with endless mode you can find contraband in random cars
I actually asked the devs about this
They said it woulnt be happening since that would mean u would have to search every single car
Cryten Apr 20, 2023 @ 7:29pm 
I could swear I have found contraband on cars not on the warning lists. In week 2 I had 2 days where none of the listed people turned up and I swear I still found a few contraband smugglers from cursory purple light searches.
MoreEvilSquid Apr 23, 2023 @ 12:51am 
Originally posted by nemanjagaric57:
Originally posted by FriendhausTTV Offline:
i hope that with endless mode you can find contraband in random cars
I actually asked the devs about this
They said it woulnt be happening since that would mean u would have to search every single car

I can understand that to a point - however, they could solve this by having some "other" signs, apart from the "smuggler signs" you find (which surely one would expect the smugglers to have figured out is giving them away by now).

What I mean is that, based on a person's documentation (or lack thereof), and how it matches up, as well as their responses to questions etc. should potentially allow one to be tipped off that a particular car may contains something (and would be worth searching).

I'm thinking similar mechanisms to Paper's Please, where someone's weight not matching the documentation is a tip-off.

In a similar vein, documentation for transports should contain not just a list of goods, but also total weight. If the weight is more than it says, then that's grounds for a search.

Likewise, extra goods that aren't listed would be grounds for a search.

Finally, random cars could easily have stuff hidden in the goods - we have to look at everything to count the goods anyway, so it wouldn't exactly be a big burden to quickly examine things - and some things are pretty obvious (such as the hilarious fake animals).
Jayps Played Apr 24, 2023 @ 10:24am 
If random car's have contraband it defeats the purpose of being a border officer as the whole point off the game is not to let the contraband into the country...🤦🏻‍♂️
MartFassage Apr 24, 2023 @ 10:48am 
Originally posted by Mr Nuke:
If random car's have contraband it defeats the purpose of being a border officer as the whole point off the game is not to let the contraband into the country...🤦🏻‍♂️
border guards still hold duty and jurisdiction in the border towns.
Jayps Played Apr 24, 2023 @ 1:45pm 
Originally posted by FriendhausTTV Offline:
Originally posted by Mr Nuke:
If random car's have contraband it defeats the purpose of being a border officer as the whole point off the game is not to let the contraband into the country...🤦🏻‍♂️
border guards still hold duty and jurisdiction in the border towns.
Ok well in that case the game has to have a 7 day week which I only want to work a 5 day week and have a monthly paycheck I want public holidays where I get time off and I want property that I can buy so I can go home after work, also the ability to buy furniture and a car yeah and why not some survival elements like thirst and hunger maybe some weather hot and cold rain and ice yeah...
MartFassage Apr 24, 2023 @ 4:00pm 
Originally posted by Mr Nuke:
Originally posted by FriendhausTTV Offline:
border guards still hold duty and jurisdiction in the border towns.
Ok well in that case the game has to have a 7 day week which I only want to work a 5 day week and have a monthly paycheck I want public holidays where I get time off and I want property that I can buy so I can go home after work, also the ability to buy furniture and a car yeah and why not some survival elements like thirst and hunger maybe some weather hot and cold rain and ice yeah...
one is a completely doable suggestion the other is your response
MoreEvilSquid Apr 25, 2023 @ 3:57am 
Originally posted by Mr Nuke:
Originally posted by FriendhausTTV Offline:
border guards still hold duty and jurisdiction in the border towns.
Ok well in that case the game has to have a 7 day week which I only want to work a 5 day week and have a monthly paycheck I want public holidays where I get time off and I want property that I can buy so I can go home after work, also the ability to buy furniture and a car yeah and why not some survival elements like thirst and hunger maybe some weather hot and cold rain and ice yeah...

You do realise you DO have property you can buy, a "house" you can live in. It's tiny and technically not yours, but that's communism for you.

You can also buy a car - again for the post. Of course you're not getting a private car as a mere border guard (even a sort-of supervisor/boss of border guards). All those people with cars are much higher on the social ladder than you are in the game.
Jayps Played Apr 26, 2023 @ 5:10am 
The point being the developer's have a lot more bug fixing to get to at this stage and with the endless mode coming up rather then focus on adding useless stuff that don't add to gameplay as making random car's have contraband that you need to spend time finding rather then actually doing it at the border! Makes no sense and serves no purpose....
MoreEvilSquid Apr 28, 2023 @ 7:38am 
Originally posted by Mr Nuke:
The point being the developer's have a lot more bug fixing to get to at this stage and with the endless mode coming up rather then focus on adding useless stuff that don't add to gameplay as making random car's have contraband that you need to spend time finding rather then actually doing it at the border! Makes no sense and serves no purpose....

I think when people say "random cars have contraband", they're talking about the cars that are actually at the border (i.e. those you're already inspecting) - not random cars in the countryside outside of the border post. I agree that would be stupid if you were now also responsible for checking people that have already come in.

The point being that currently, "random" cars don't ever have contraband - only those that are specifically mentioned in bulletins do. And in all those cases, there will be at least one spot on the car (or cargo) marked with that symbol under UV light (at least from what I've seen so far).

It would make more sense if you didn't need to get a tipoff about the car/driver, and instead could determine it some other way, e.g. due to discrepancy of cargo manifest/mass, dodgy papers, or possibly how they act.
MartFassage Apr 28, 2023 @ 8:56am 
Originally posted by FriendhausTTV:
Originally posted by MoreEvilSquid:

I think when people say "random cars have contraband", they're talking about the cars that are actually at the border (i.e. those you're already inspecting) - not random cars in the countryside outside of the border post. I agree that would be stupid if you were now also responsible for checking people that have already come in.

The point being that currently, "random" cars don't ever have contraband - only those that are specifically mentioned in bulletins do. And in all those cases, there will be at least one spot on the car (or cargo) marked with that symbol under UV light (at least from what I've seen so far).

It would make more sense if you didn't need to get a tipoff about the car/driver, and instead could determine it some other way, e.g. due to discrepancy of cargo manifest/mass, dodgy papers, or possibly how they act.
No I do think some should also be inside cars already in Acaristan, for example people who are about to leave might have Acaristan-only items, or maybe you could find hidden stash cars, also it wouldn't be mandatory it would be a side activity, and imo this game really needs a side activity of some sort
MoreEvilSquid May 22, 2023 @ 4:12am 
Originally posted by FriendhausTTV:
Originally posted by FriendhausTTV:
No I do think some should also be inside cars already in Acaristan, for example people who are about to leave might have Acaristan-only items, or maybe you could find hidden stash cars, also it wouldn't be mandatory it would be a side activity, and imo this game really needs a side activity of some sort

OK then I'm afraid I can't really agree, as that sounds like a job for a policeman and not a border guard.

Also we already have a bunch of missions (both side and main) that seem to lie somewhat outside of the responsibilities of the border guard. OK technically there would be border guard officers who would undertake these kinds of missions, but typically those officers wouldn't be manning a border post as their primary job - but it's a game so can deal with that as it adds interesting variety as it currently stands.

I CAN somewhat agree with the "people who are about to leave", IF the game enabled the ability/requirement to inspect people leaving as well as those arriving. That would have been a more logical way to uncover those secret KGB/GRU (whatever they're called in this game) files...
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Date Posted: Apr 15, 2023 @ 2:32pm
Posts: 15