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Raportează o problemă de traducere
Would lean towards government-ending. It is certainly not a good system, corrupt to the core but it kind of works most of the time. With the party overthrown everything will plunge into chaos and the more or less stable living-conditions will be gone. That is exactly where criminals will thrive and most of the civilians will suffer greatly.
Exactly.
I went down the rebel path, thinking "the end justifies the means" - and if it had JUST been letting terrorist ♥♥♥♥♥♥♥♥ get away with nasty crimes to replace the regime, I probably would have kept that thought.
The problem is, they don't actually even contact you until just before the final mission - despite the fact that you're literally the authority with respect to border crossings. One would think that they would at the very least get someone to sneak some messages to you (like in Paper's Please), or give you opportunities during the missions to side with them earlier - as opposed to literally just shooting at you, forcing you to kill every single combatant until you reach your target, and only THEN you get the opportunity to help them (screwing someone else in the process) - and more importantly, they don't even reward you for helping them, or acknowledge this in any way until just before the final mission.
So IMO it's not JUST about the rebels being very clearly ♥♥♥♥♥♥♥ criminals and terrorists, they actively try to kill you time and again despite you helping them in the past, and don't even pay you for it.
Meanwhile, the "communist" Government job you have has a pretty good bonus payment system, where you get paid based on successful seizures and correct paperwork. They actually seem less "communist" and more just authoritarians who are just not that great at keeping their economy going (hence the black market dealing). And they don't even seem THAT authoritarian, all things considered (could definitely be worse).
I'll tell you this without spoilers: the pro-government ending is far more tedious and grindy than the Rebel ending, which kind of just goes out on a bang. Pro-government involves a shootout at the bear tavern purely to shoehorn one more shootout in. The rebel ending skips that.
As far as the plot ending is concerned, again without spoilers, they took the cheap and easy way out of having the endings be slideshows that change depending on your choices.
The rebel ending is kind of fun because you get the impression the country will be a better place once the rebels install their government, but the slides are written from the perspective you're a holdout pro-old-government sympathizer so there's still animosity and some half-assed attempts at making them seem like bad people for overthrowing a fascist government and executing those who enabled them.
From a gameplay perspective the Rebel route is more fun and requires you to suck it up and make hard decisions instead of just being A Cop About It every single decision.
About time someone had the courage to speak about it
Late to the party, but my takeaway is that this is kind of the point? The devs put you in a situation where you're benefiting from an oppressive structure, so you're more likely to be loyal to it.
As Shiver says:
The government is actively terrible and unjust to both its citizens and neighboring refugees. But as long as you're in the power structure and follow the rules, it's decent to you .
IMO, the devs have successfully made a "Just following orders" / "wearing privilege blinders" simulation, and most players fall for it without realizing!
It's good stuff!
That's my take anyway since this is a small picture that keeps information regarding what's going on in the background obscured unless the player goes looking for it.
It would be a bit better (and also more believable) if the rebels who want to overthrow the Government would ALSO be nice to you, if you've supported them in the past - or at least offer something to you to help them.
I get that they're supposed to be ♥♥♥♥♥♥♥♥, but surely having a border guard on their side would be to their benefit - so if you've previously sided with them, it's a bit crap that they still actively fight against you - and it's only AFTER you've killed a whole bunch of them and reached the "decision point" that you get to choose the side you go with.
Papers, Please handled this much better - they even had the rebels be ♥♥♥♥♥♥♥♥ there too, even going so far as to effectively blackmail you once you've taken up their offer, yet it made much more sense, and they warned you when they were attacking and didn't actively go for you (well some of the time anyway).
To be fair, if you let the rebels win, most of your collegues will be left to rot in prison.
no it wouldn't be suspicious considering they lose 100+ people each attack against 4 people at best it makes sense after losing 1000+ men they find a new target before every single rebel is killed by 4 border officers barely equipped
it actually make no sense why they keep attacking our checkpoint when its clear they can't do anything there
No again after loseing 1000+ men to four guys not even getting a single kill even a commie would understand "ya they clearly stopped cause they were doing nothing and just lost all their man power"
commie or not even a moron can understand a loseing battle and cutting costs and moving on to something they might have a chance at doing.
after 500 battles and losing a good size of man power that equals the size of some small country against 4 poorly equip border patrol guys i would be questioning why they are still attacking that one spot more so then why they decided to switch targets. switching target makes fa rmore sense then attacking the same spot over and over agian and expecting a different result
that is literally the definition of insanity, "doing the same thing over and over and expecting different results"