Ring of Elysium

Ring of Elysium

Lion 2 ABR 2019 a las 9:09 p. m.
Server lag and players from other countries are ruining game
The server side lag is already bad enough with lag being almost a full second off, yet alone having players from {BR} playing on the servers.

This is a serious issue and you can see people all over the forums complaining about it nonstop in the message of cheating.
Servers currently run around a 500-700 ms on top of whatever ping you have as the player. I sit at a 40 ms. When players from BR are playing, they gain HUGE advantages over others because they're pushing that ping over 1000 ms. This is creating a huge imbalance between players.

When you have extreme lag like this, people who peak or rush corners with extreme ping like this are getting what people call "Instant" kills. Where the server doesn't refresh fast enough resulting in players to instantly die or down without being able to fight back while only getting hit once. This is the number 1 reason why people from other countries play on US servers. Lag gives advantages and people will abuse ANYTHING AT ALL to gain even the slightest advantage.

There's literally a reason why for the past 20 YEARS in EVERY FPS and TPS games have ALWAYS capped ping at around 200-250 before auto-kicking. Not only does this reduce stress on server, but it INSURES that no one is getting a lag advantage and everyone runs the game decently.

I just had a game where I versed someone in the 1000+ range, We got into a gun fight, they insta down me and 2 FULL SECONDS later they then get downed by me. And of course its a out of country player who can you easily identify with insane ping. The game simply can't handle players with this amount of lag on top of what the current server is running at.

So please either fix the Server lag or start region locking the game like you do in China. And another question is, why does China always get region locked, but WE don't? We see this in tons of games. Brazil Region locks all its servers, China region locks, Russia region locks. But they're all allowed on the US server but not vice-versa?

This is a post from a player who ranks top 30 on you leaderboard.
Última edición por Lion; 2 ABR 2019 a las 9:24 p. m.
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Mostrando 31-39 de 39 comentarios
TofuFingers 6 ABR 2019 a las 5:47 p. m. 
Publicado originalmente por DabKing69:
Race shouldn't have ever come into the discussion of region lock.
Agreed, but people are making it to be about race for some reason. And i don't like it.

PS Wasn't the first time japanese were upset when north americans showed up. People in general tend to get upset when you guys suddenly show up. :)
Archangel 6 ABR 2019 a las 6:53 p. m. 
I've had so much lag, and connection losses in the last few weeks for some reason...My internet is great, but only in this game does my speed bounce from 50-400...Is anyone else having these problems...I'm in North America btw
Lion 7 ABR 2019 a las 6:15 p. m. 
People are always upset when people from outside the connection zone connect to the server. There's a reason why the US is split into multiple server types on almost every game. West Coast and East coast, and sometime they'll be nice to make a US central server for those who have friends on both coasts.
This tactic creates minimal lag by reducing the ping players have and create.

I'm down for whatever tactic they want to try to reduce ping for everyone. Forced server connection would be the exact same thing as region locking, people would still use VPN's to connect to other servers, but it would help solve tons of issues.

Majority of people all agree that they need to find a way to lock servers or force server select people. And I'm fine with both options.
Calitaro 7 ABR 2019 a las 9:34 p. m. 
Publicado originalmente por Raccoon:
People are always upset when people from outside the connection zone connect to the server. There's a reason why the US is split into multiple server types on almost every game. West Coast and East coast, and sometime they'll be nice to make a US central server for those who have friends on both coasts.
This tactic creates minimal lag by reducing the ping players have and create.

I'm down for whatever tactic they want to try to reduce ping for everyone. Forced server connection would be the exact same thing as region locking, people would still use VPN's to connect to other servers, but it would help solve tons of issues.

Majority of people all agree that they need to find a way to lock servers or force server select people. And I'm fine with both options.

Well I'm sorry to hear that us North American players are ruining your experience, but as someone who doesn't have friends who play RoE, and doesn't want to trust the open squad system to give me intelligent teammates, I will continue to play solos on the European server until they are unblocked (completely - primetime windows are hot garbage) on NA.

You aren't addressing the problem at its source.
Sol 8 ABR 2019 a las 12:56 a. m. 
Ultimately they need to open more servers if anyone is locking anything... even then it's still broken because this day in age people have friends all over the world - isolating them is never a good idea.

Let's go with a hypothetical situation here for a solution (which won't happen because it's not going to be cost effective with the tiny player base RoE has, but anyway we can dream):
- Open servers for other regions (such as Oceania, Russia, South America, etc)
- Open a "central" server or 3, similar to the existing regional setup for "multi-purpose world use"
- Restrict access to individual regions based on PING not actual geological location (if someone has lightning fast gigabit fibreoptic internet from outer-space, and can connect to NA from AU with a 30ms ping - let them do it!)
- Keep 3 regions (call them something like World Server A, B, and C) completely unlocked for anyone to join, so us non-locals can play with our foreign friends still.

But yeah, let's face it... we don't have enough players for this to even hit the drawing boards in terms of economical feasibility.
Lion 8 ABR 2019 a las 6:11 p. m. 
Publicado originalmente por Sol:
Ultimately they need to open more servers if anyone is locking anything... even then it's still broken because this day in age people have friends all over the world - isolating them is never a good idea.

Let's go with a hypothetical situation here for a solution (which won't happen because it's not going to be cost effective with the tiny player base RoE has, but anyway we can dream):
- Open servers for other regions (such as Oceania, Russia, South America, etc)
- Open a "central" server or 3, similar to the existing regional setup for "multi-purpose world use"
- Restrict access to individual regions based on PING not actual geological location (if someone has lightning fast gigabit fibreoptic internet from outer-space, and can connect to NA from AU with a 30ms ping - let them do it!)
- Keep 3 regions (call them something like World Server A, B, and C) completely unlocked for anyone to join, so us non-locals can play with our foreign friends still.

But yeah, let's face it... we don't have enough players for this to even hit the drawing boards in terms of economical feasibility.

Lol? Ring of Elysium sits at 20,000 players on Steam and its not a steam exclusive game. They have another launcher that has more players than steam does for Asian countries. This game is not hurting the players.

And its about Connecting to the best server for your connection speed. Even with fiber optic connection, you should still play on the server with the best connection to you.


So you also say something that use to be extremely common back in the day. A global server and region servers.

Once again, this all comes down to laziness of current game developers. Look at Older games like GunZ Online the Duel. They had a US west/east/central. Global Server 1,2,3. Asian servers, european servers. Then they sold the US servers to ijji so ijji players were all US only players, and Korean players actually server locked the game so that they could play without interferance from other countries, requiring you to enter a Korean SS number to verify you.

And that's all because People HATE lag. In any competitive game, servers should be LOCKED. Look at R6 Siege, in order to connect to other servers you have to do File bypasses now.

Even Escape from tarkov that has EXTREMELY low player numbers, they Force you to have 100MS or Lower to choose a server you want to play on if not, you get auto chosen to best.

Ring needs this like Every competitive game out there. Why else would they do Tournaments in person? Its to remove lag advantages.
enhjester 8 ABR 2019 a las 6:50 p. m. 
A big problem is the lack of NA servers. A lot of us are forced to use other servers, which cause the lag. If you want the lag reduced, pressure the devs to bring back the NA servers.

A lot of people I know that played this game jumped ship the second that the devs took the NA servers down. I'm even debating leaving.
Sol 8 ABR 2019 a las 7:04 p. m. 
Publicado originalmente por Raccoon:
Publicado originalmente por Sol:
Ultimately they need to open more servers if anyone is locking anything... even then it's still broken because this day in age people have friends all over the world - isolating them is never a good idea.

Let's go with a hypothetical situation here for a solution (which won't happen because it's not going to be cost effective with the tiny player base RoE has, but anyway we can dream):
- Open servers for other regions (such as Oceania, Russia, South America, etc)
- Open a "central" server or 3, similar to the existing regional setup for "multi-purpose world use"
- Restrict access to individual regions based on PING not actual geological location (if someone has lightning fast gigabit fibreoptic internet from outer-space, and can connect to NA from AU with a 30ms ping - let them do it!)
- Keep 3 regions (call them something like World Server A, B, and C) completely unlocked for anyone to join, so us non-locals can play with our foreign friends still.

But yeah, let's face it... we don't have enough players for this to even hit the drawing boards in terms of economical feasibility.

Lol? Ring of Elysium sits at 20,000 players on Steam and its not a steam exclusive game. They have another launcher that has more players than steam does for Asian countries. This game is not hurting the players.

And its about Connecting to the best server for your connection speed. Even with fiber optic connection, you should still play on the server with the best connection to you.


So you also say something that use to be extremely common back in the day. A global server and region servers.

Once again, this all comes down to laziness of current game developers. Look at Older games like GunZ Online the Duel. They had a US west/east/central. Global Server 1,2,3. Asian servers, european servers. Then they sold the US servers to ijji so ijji players were all US only players, and Korean players actually server locked the game so that they could play without interferance from other countries, requiring you to enter a Korean SS number to verify you.

And that's all because People HATE lag. In any competitive game, servers should be LOCKED. Look at R6 Siege, in order to connect to other servers you have to do File bypasses now.

Even Escape from tarkov that has EXTREMELY low player numbers, they Force you to have 100MS or Lower to choose a server you want to play on if not, you get auto chosen to best.

Ring needs this like Every competitive game out there. Why else would they do Tournaments in person? Its to remove lag advantages.

I'm fully aware of how it "used to be back in the day" - I turn 40 next month. I've been around for a while.

20k players is also not THAT many, not enough to cover server costs for an additional (hypothetical) 6-8 more regional servers, on top of the 3 that already exist. I don't do the financials for Tencent so perhaps my internal estimates are wrong, but I would think that out of 20k players less than 5% of them would be paying for items on a "whale scale" - even then that's not really a lot of cashflow.
Última edición por Sol; 8 ABR 2019 a las 7:04 p. m.
☥ 𝔄𝔫𝔡𝔯𝔢𝔦 ☥ (Bloqueado) 8 ABR 2019 a las 11:20 p. m. 
1. More servers
2. introduce Dione Again
3. More GPU options


You bring back players .... it's simple ... so simple you can do it in 1 day
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Publicado el: 2 ABR 2019 a las 9:09 p. m.
Mensajes: 39