Rolling Line

Rolling Line

TokyoDan Apr 27, 2021 @ 10:19pm
What is the closest game to this that is NOT designed to support VR?
What is the closest game to this that is NOT designed to support VR?
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Showing 1-15 of 19 comments
Cat Grill Friend Apr 28, 2021 @ 6:39am 
Train Simulator Or Tracks
Waldo Lahr Apr 28, 2021 @ 1:37pm 
why? the building in this game is better on PC, VR is like a bonus
TokyoDan Apr 28, 2021 @ 4:31pm 
Originally posted by Waldo Lahr:
why? the building in this game is better on PC, VR is like a bonus
I don't like the way menus for VR games are generally designed. Instead of lockecd down around the edges of the screen the menus are part of the VR world and move around depending on where you look. I wrote a long comment about this issue in the Discussions for some other game.
TokyoDan Apr 28, 2021 @ 4:35pm 
Originally posted by Waldo Lahr:
why? the building in this game is better on PC, VR is like a bonus
Here it is:
Originally posted by tokyodan:
OK. Here goes...

This is a video of BattleGroup VR. Yes it is VR only but what I point out goes for most games that have VR support and can be played non-VR.

https://youtu.be/oDtJ5dZJuPY

5 minutes and 4 seconds in you can see some UI Dialogs: "Assault Frigate" and then "Captains for Hire". Those work if they are part of the ships control panel, heads-up display, or hologram display. But a lot of times, in games with out a control panel (nature survival games, etc.) there are simple dialogues with selections (team members, inventory, etc.) Those same dialogues move in your view because your head is moving. You have to turn your head to look at the dialogues. This is all fine in a virtual world but when playing in non-VR the view is controlled via mouse or gamepad and those dialogues, instead of being fixed, may be visible or not visible depending on where you are 'looking'.

That is the part that I don't like about games with VR support being played non-VR. Those dialogues not being fixed in the middle or along the edges of the screen. The dialog I want may not be in immediate view and I have to look for it. (That is what I meant by 'floaty'. Sorry for causing confusion)

Now in my hunt for good examples I came across a game that has VR support (with the 'floaty' dialogues) but still handles dialogues the way I like in non-VR. This game has a UI dialogue that is hexagon in shape, with each selectable item in the dialogue also hexagon in shape. Here is Siegecraft Commander in VR:
38 seconds in you can see that hexagon dialog 'floating' around:
https://youtu.be/lxuRZU2SLls

This is fine in VR but would bother the heck out of me if that UI was acting like that (instead of being fixed) in non-VR. BUT BUT BUT....these devs did the right thing. They made a traditional UI/Dialog system for playing in non-VR. This can be see 5 minutes and 5 seconds in:
https://youtu.be/qQHeHBh7Qm0

Now THAT is what I like but in my limited experience the games I've tried with VR support don't do it like Siegecraft Commander. And if all games with VR support did the UI like Siegecraft Commander I would have no complaints at all.

I hope this makes my point clear.
Garstmarst May 1, 2021 @ 7:28pm 
The UI does not really "behave" like that, really only the main menu, and the loading menu's all other menus are fixed menus, on walls or in tables. i really do not understand the major problem as the only menu's that are "not fixed" are in the main menu.
Garstmarst May 1, 2021 @ 7:28pm 
Originally posted by Unga bunga:
The UI does not really "behave" like that, really only the main menu, and the loading menu's all other menus are fixed menus, on walls or in tables. i really do not understand the major problem as the only menu's that are "not fixed" are in the main menu.
And to follow up, i forget this game is VR possible like almost always. VR is possible with the game, but does not feel like its original purpose at all, the only problem i see with it is they are not locked to the screen, but a thing in the physical map, but they never "follow" where you look. its just more similar to real life with having to go "pick up" the item you want to place down, and even then, you dont need to walk all the way over for EVERY time you place something, just when you need a new prop
Last edited by Garstmarst; May 1, 2021 @ 7:31pm
TokyoDan May 1, 2021 @ 9:04pm 
Originally posted by Unga bunga:
Originally posted by Unga bunga:
The UI does not really "behave" like that, really only the main menu, and the loading menu's all other menus are fixed menus, on walls or in tables. i really do not understand the major problem as the only menu's that are "not fixed" are in the main menu.
And to follow up, i forget this game is VR possible like almost always. VR is possible with the game, but does not feel like its original purpose at all, the only problem i see with it is they are not locked to the screen, but a thing in the physical map, but they never "follow" where you look. its just more similar to real life with having to go "pick up" the item you want to place down, and even then, you dont need to walk all the way over for EVERY time you place something, just when you need a new prop
Thanks. But I still don't like the hands in the game. That shows me that this game was mainly designed for VR and non-VR is a long distant second priority.
Last edited by TokyoDan; May 1, 2021 @ 9:06pm
Garstmarst May 2, 2021 @ 12:26pm 
Originally posted by tokyodan:
Originally posted by Unga bunga:
And to follow up, i forget this game is VR possible like almost always. VR is possible with the game, but does not feel like its original purpose at all, the only problem i see with it is they are not locked to the screen, but a thing in the physical map, but they never "follow" where you look. its just more similar to real life with having to go "pick up" the item you want to place down, and even then, you dont need to walk all the way over for EVERY time you place something, just when you need a new prop
Thanks. But I still don't like the hands in the game. That shows me that this game was mainly designed for VR and non-VR is a long distant second priority.
Have you played the game? I hate to argue but what "hands" are you talking about. almost every player on the game uses NON vr to build, and i have VR but never us it for this game. its not a "long distant" second priority, even the developer builds in game using non VR. its far from distant and is a very complete game at this point, you talk about the game in a way as if you have not played it evidently.
Garstmarst May 2, 2021 @ 12:28pm 
Originally posted by Unga bunga:
Originally posted by tokyodan:
Thanks. But I still don't like the hands in the game. That shows me that this game was mainly designed for VR and non-VR is a long distant second priority.
Have you played the game? I hate to argue but what "hands" are you talking about. almost every player on the game uses NON vr to build, and i have VR but never us it for this game. its not a "long distant" second priority, even the developer builds in game using non VR. its far from distant and is a very complete game at this point, you talk about the game in a way as if you have not played it evidently.
If your talking about the hands you have in VR, again. none of that appears in NON vr. the game does not play like a VR game in non VR. not saying you have to get the game, thats your choice, but you evidently have no idea what your talking about
Cinnamon May 2, 2021 @ 12:30pm 
This is someone who's never seen the game, trying to describe how the game works and it's actively hurting my eyes to read. Like almost every single point he's made so far as to why this game is "VR Focused" has been completely false with no logical explanation as how he came to such an outrageous conclusion
Last edited by Cinnamon; May 2, 2021 @ 12:31pm
eschnak1472 May 2, 2021 @ 3:06pm 
Regardless of whether you think you'll like it or not, you should at least try it out, and if you find you don't like it, refund it.
TokyoDan May 2, 2021 @ 4:22pm 
Originally posted by Stationmaster:
This is someone who's never seen the game, trying to describe how the game works and it's actively hurting my eyes to read. Like almost every single point he's made so far as to why this game is "VR Focused" has been completely false with no logical explanation as how he came to such an outrageous conclusion
What! Even with my detailed explanation complete with video examples you couldn't understand what I meant?
Last edited by TokyoDan; May 2, 2021 @ 5:05pm
Garstmarst May 2, 2021 @ 5:07pm 
Originally posted by tokyodan:
Originally posted by Stationmaster:
This is someone who's never seen the game, trying to describe how the game works and it's actively hurting my eyes to read. Like almost every single point he's made so far as to why this game is "VR Focused" has been completely false with no logical explanation as how he came to such an outrageous conclusion
Then you didn't read or were too stupid to understand my explanation complete with video examples.
Those video "examples" literally did nothing to help, our points still stand, every reason for disliking the game you had got shot down because we have played this game for well over 3 years, and you dont even own the game. all your reasons don't exist and your complaints make no since as its not a problem in game so let me list them for you because you "didn't read or were too stupid too understand" our explanation...

1. "I don't like the way menus for VR games are generally designed. Instead of lockecd down around the edges of the screen the menus are part of the VR world and move around depending on where you look. I wrote a long comment about this issue in the Discussions for some other game." The games menu's are all locked down in game, not to the screen, but do not move with the player as you complained. so you complaining about this is useless as thats not even a problem in game NON-VR.

2. "Thanks. But I still don't like the hands in the game. That shows me that this game was mainly designed for VR and non-VR is a long distant second priority."

The VR hands in this game you see, arent even in the ♥♥♥♥♥♥♥ non VR mode??!? where did you get this assumption.... and yes, this game was ORIGINALLY designed for VR, but the game is literally no different from a NON-VR game, vr is really only for moving trains around in VR, most people do not build IN vr due to its clunkiness, even the developer builds in NON-VR mode. thats what it was intended for.

Not to mention the game was not specifically designed as ONLY vr, gaugepunk always had VR and NON vr in mind.

Both of your reasons have no structure, they are baseless claims that are not accurate, and you have proven to us you did 0 research into the game before making comments on similar games too this, and when shown that your reasons are complete BS, you whine and complain and insult us for not using the examples that we watched, and already explained in reasoning 1. If you dont want to listen to us, thats your call.



Last edited by Garstmarst; May 2, 2021 @ 5:08pm
TokyoDan May 2, 2021 @ 5:14pm 
Originally posted by Unga bunga:
Originally posted by tokyodan:
Then you didn't read or were too stupid to understand my explanation complete with video examples.
Those video "examples" literally did nothing to help, our points still stand, every reason for disliking the game you had got shot down because we have played this game for well over 3 years, and you dont even own the game. all your reasons don't exist and your complaints make no since as its not a problem in game so let me list them for you because you "didn't read or were too stupid too understand" our explanation...

1. "I don't like the way menus for VR games are generally designed. Instead of lockecd down around the edges of the screen the menus are part of the VR world and move around depending on where you look. I wrote a long comment about this issue in the Discussions for some other game." The games menu's are all locked down in game, not to the screen, but do not move with the player as you complained. so you complaining about this is useless as thats not even a problem in game NON-VR.

2. "Thanks. But I still don't like the hands in the game. That shows me that this game was mainly designed for VR and non-VR is a long distant second priority."

The VR hands in this game you see, arent even in the ♥♥♥♥♥♥♥ non VR mode??!? where did you get this assumption.... and yes, this game was ORIGINALLY designed for VR, but the game is literally no different from a NON-VR game, vr is really only for moving trains around in VR, most people do not build IN vr due to its clunkiness, even the ♥♥♥♥♥♥♥ developer builds in NON-VR mode. thats what it was intended for.

Not to mention the game was not specifically designed as ONLY vr, gaugepunk always had VR and NON vr in mind.

Both of your reasons have no structure, they are baseless claims that are not accurate, and you have proven to us you did 0 research into the game before making comments on similar games too this, and when shown that your reasons are complete BS, you whine and complain and insult us for not using the examples that we watched, and already explained in reasoning 1. If you dont want to listen to us, thats your call.
Ok Ok. I might give this game a try when it goes on sale. But if I play non-VR and see those stupid hands in the game I'll never forgive you.
TokyoDan May 2, 2021 @ 5:17pm 
I was searching for a review of this game in non-VR mode but came across this. I wonder how the fan boys will deal with this:
https://youtu.be/IB-JXDtPOEU
Last edited by TokyoDan; May 2, 2021 @ 5:18pm
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Date Posted: Apr 27, 2021 @ 10:19pm
Posts: 19