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1. "I don't like the way menus for VR games are generally designed. Instead of lockecd down around the edges of the screen the menus are part of the VR world and move around depending on where you look. I wrote a long comment about this issue in the Discussions for some other game." The games menu's are all locked down in game, not to the screen, but do not move with the player as you complained. so you complaining about this is useless as thats not even a problem in game NON-VR.
2. "Thanks. But I still don't like the hands in the game. That shows me that this game was mainly designed for VR and non-VR is a long distant second priority."
The VR hands in this game you see, arent even in the ♥♥♥♥♥♥♥ non VR mode??!? where did you get this assumption.... and yes, this game was ORIGINALLY designed for VR, but the game is literally no different from a NON-VR game, vr is really only for moving trains around in VR, most people do not build IN vr due to its clunkiness, even the developer builds in NON-VR mode. thats what it was intended for.
Not to mention the game was not specifically designed as ONLY vr, gaugepunk always had VR and NON vr in mind.
Both of your reasons have no structure, they are baseless claims that are not accurate, and you have proven to us you did 0 research into the game before making comments on similar games too this, and when shown that your reasons are complete BS, you whine and complain and insult us for not using the examples that we watched, and already explained in reasoning 1. If you dont want to listen to us, thats your call.
https://youtu.be/IB-JXDtPOEU