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As for my favourite planet, I would say Giant's deep, seems scary, but actually safe, well safer than most.
Also, I didn't realize until much later exactly how much fun stuff Timber Hearth had. The game makes such a big deal about "get in the spaceship and explore other worlds!", but your own planet has a few cute easter eggs to find, as well as some really important early meta lore and clues.
I went in to Dark Bramble fearing the worst, but aside from the obvious difficult elements, I found that I was able to mentally solve the challenges there more easily than in most planets. There's no real logic behind it - I think I just randomly thought of something the way the designers arbitrarily planned it out.
Outside the DLC, it probably actually was Dark Bramble, 'cause I took the advice to "find something that interests you and pursue it," and in my case, that was finding Feldspar after picking up his harmonica from the Attlerock. Which means I spent a lot of time getting eaten because I hadn't found the mural that tells you how to get past the anglerfish yet but I was too stubborn to stop trying (I figured it out eventually). Fond (?) memories.
There's one bit in that challenge which just feels unfair. The game expects you to go to the end of the path, then look up, and jump from the "floor" surface to the "roof" surface. The problem is, the entire lead-up to this point also looks like you should be able to do that. But you can't, and if you try, then you will arbitrarily fail.
This factor got me hard-stuck at that point in the game until I looked up the solution and learned "oh okay, this was the one pedantic, exacting, arbitrary solution that the designers magically wanted me to figure out on my own".
I did not.
Brittle Hollow is probably my favorite too
So it's a lot easier to do from the end because that's the highest point, so you'll fall into the other wall's pathway instead of the abyss.
It's entirely a result of the physics system of the game.