Outer Wilds

Outer Wilds

Statistiche:
Your favourite planet?
I need peoples opinions, whats your favourite planet and (if you feel like it,) why?

Personally i like Dark Bramble, its fun to hang out on feldspar's platform and i like flying my ship around in zero G while still having interesting obstacles to avoid.
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Brittle Hollow all the way.
Is The Eye a planet??
It's tough to say. The hourglass twins are really cool, and they get bonus points for being one of only two planets you have to go to to finish the game. The Sunless City is also really neat. The Ash Twin also gets bonus bonus points for being connected to all the other planets, including places you can't reach via normal means (at least easily) like the sun station (I'm never getting hotshot again in my life, that achievement sucks so much). Dark bramble would be up there, but I ♥♥♥♥♥♥♥ hate the anglerfish. They're a pain in the ass and I wish I could mount a turret on my ship and shoot them down. Giant's Deep would also be pretty high, but I had a really horrible and weirdly vivid nightmare that took place inside of it which kinda ruined it for me. I also love the interloper, but it's terrible to explore (and the reason my mom quit the game). It's really tough to control your speed, but if you don't, you'll run into ghost matter and ♥♥♥♥♥♥♥ die, which is really annoying. Brittle Hollow has some of my favorite locations and Riebeck, but the hanging city is the WORST. If you jump once, you fall to the black hole and from there, that's basically it. I think I'd have to give it to the hourglass twins.
Messaggio originale di Sophisti-snake:
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You should really spoil guard some of your text.

As for my favourite planet, I would say Giant's deep, seems scary, but actually safe, well safer than most.
IDK, can't decide. Most are pretty stressful with their unique mechanic. Trying to explore Ember Twin while the sand is rising is eeek. Trying to explore Brittle Hollow while the ground is collapsing around you is eeek. Trying to explore Giants Deep while tornadoes suck you out into orbit is eeek. Trying to explore the Interloper without sliding into Ghost Matter is eeek. And Hollow Bramble is the epitome of eeeek. Haven't started the DLC yet but from the sounds of it it's even more eeek :chuchelwow:
Giants Deep. Its a very pretty planet. At the end of the loop when the sun goes supernova, Giants deep goes dark and its just so peaceful.
To my surprise, the DLC planet is actually the most lovely place (for the most part), so that's my favourite now :)
I should have started with Giant's Deep - it is a much more newbie-friendly planet than the inner-system planets.

Also, I didn't realize until much later exactly how much fun stuff Timber Hearth had. The game makes such a big deal about "get in the spaceship and explore other worlds!", but your own planet has a few cute easter eggs to find, as well as some really important early meta lore and clues.

I went in to Dark Bramble fearing the worst, but aside from the obvious difficult elements, I found that I was able to mentally solve the challenges there more easily than in most planets. There's no real logic behind it - I think I just randomly thought of something the way the designers arbitrarily planned it out.
Now that I've finished-finished the game, it's The Stranger by quite a lot. I had so much fun rafting, I loved exploring the simulations, the puzzles were my favorites, and in spite of the owls being played up as scary, I had more of a "why friend-shaped if not friend" reaction to them (did they have to throw me out of their concert? I just wanted to listen to the cool music too...:Hearthian_Cry:).

Outside the DLC, it probably actually was Dark Bramble, 'cause I took the advice to "find something that interests you and pursue it," and in my case, that was finding Feldspar after picking up his harmonica from the Attlerock. Which means I spent a lot of time getting eaten because I hadn't found the mural that tells you how to get past the anglerfish yet but I was too stubborn to stop trying (I figured it out eventually). Fond (?) memories.
Ultima modifica da asa0199; 29 apr, ore 19:40
All these masochists saying Brittle Hollow. I don't think I ever found my way anywhere except the white hole station using those damn wall walking crystals.
Messaggio originale di Brma:
All these masochists saying Brittle Hollow. I don't think I ever found my way anywhere except the white hole station using those damn wall walking crystals.

There's one bit in that challenge which just feels unfair. The game expects you to go to the end of the path, then look up, and jump from the "floor" surface to the "roof" surface. The problem is, the entire lead-up to this point also looks like you should be able to do that. But you can't, and if you try, then you will arbitrarily fail.

This factor got me hard-stuck at that point in the game until I looked up the solution and learned "oh okay, this was the one pedantic, exacting, arbitrary solution that the designers magically wanted me to figure out on my own".

I did not.
Messaggio originale di YhofChaerkh:
Messaggio originale di Brma:
All these masochists saying Brittle Hollow. I don't think I ever found my way anywhere except the white hole station using those damn wall walking crystals.

There's one bit in that challenge which just feels unfair. The game expects you to go to the end of the path, then look up, and jump from the "floor" surface to the "roof" surface. The problem is, the entire lead-up to this point also looks like you should be able to do that. But you can't, and if you try, then you will arbitrarily fail.

This factor got me hard-stuck at that point in the game until I looked up the solution and learned "oh okay, this was the one pedantic, exacting, arbitrary solution that the designers magically wanted me to figure out on my own".

I did not.
I got incredibly lucky and found the hole in the ground to enter by accident. If I didn't, I think I'd still be looking lol
Messaggio originale di Brma:
All these masochists saying Brittle Hollow. I don't think I ever found my way anywhere except the white hole station using those damn wall walking crystals.
There's a map for how locations connect near Riebeck that helped me out a lot

Brittle Hollow is probably my favorite too
Messaggio originale di YhofChaerkh:
Messaggio originale di Brma:
All these masochists saying Brittle Hollow. I don't think I ever found my way anywhere except the white hole station using those damn wall walking crystals.

There's one bit in that challenge which just feels unfair. The game expects you to go to the end of the path, then look up, and jump from the "floor" surface to the "roof" surface. The problem is, the entire lead-up to this point also looks like you should be able to do that. But you can't, and if you try, then you will arbitrarily fail.

This factor got me hard-stuck at that point in the game until I looked up the solution and learned "oh okay, this was the one pedantic, exacting, arbitrary solution that the designers magically wanted me to figure out on my own".

I did not.
You can definitely make it across from earlier points with some jetpacking, it's just really hard because you're on a wall so if you do it earlier you're falling downward.

So it's a lot easier to do from the end because that's the highest point, so you'll fall into the other wall's pathway instead of the abyss.

It's entirely a result of the physics system of the game.
Ultima modifica da Quillithe; 5 mag, ore 11:08
Messaggio originale di Quillithe:
Messaggio originale di Brma:
All these masochists saying Brittle Hollow. I don't think I ever found my way anywhere except the white hole station using those damn wall walking crystals.
There's a map for how locations connect near Riebeck that helped me out a lot

Brittle Hollow is probably my favorite too
Yeah I still have the issue of looking around and seeing nowhere to go. Not sure why I struggled so much with those.
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