Outer Wilds

Outer Wilds

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disk Jun 16, 2021 @ 11:22pm
I'm 5 hours in and just NOT enjoying it... help me understand why you like this game.
So, I'm 5 hours in and I just...I cannot bring myself to enjoy this game. I admire it, it's a unique concept, it's got some neat ideas and I like the freedom you get as a player. But wow, it frustrates me to no end. I normally like a lot of slower-paced games like this, especially ones with a nontraditional story or interesting core gameplay loop but I can't bring myself to keep playing this. Can someone please help me understand why it's so good? I feel like if it's got such a high review score it has to be better than I'm giving it credit for, maybe I'm just not playing it right.



My experience so far has been this (potential spoilers?):

  1. I keep dying in stupid parts of the Ember Twin. Made it to the Underground City, found what I think all of the logs there after like 8 attempts dying repeatedly cause I got crushed by sand.
  2. I go to the Ash Twin, and then immediately get yeeted into space cause of the rotating sand.
  3. I go to Brittle Hollow, which while visually gorgeous, is incredibly confusing. I miss a jump or shoot off too far, get sucked into the black hole over and over just I miss a jump, only to get again, yeeted into space. Only after around 3 or 4 times falling in did I finally stumble across that Sun Station you're supposed to find after this happens.
  4. I go to Dark Bramble, and again, just die because of something I slightly messed up and apparently explored the wrong area?


I find the game's controls frustratingly clunky, which lead to annoying missteps, and then setbacks and annoying deaths. Just as I think I want to explore something I run into either a really frustrating death loop caused by a lack of oxygen, running out of fuel, or I stumble across something dumb and end up without a ship in empty space where I have to manually wait for a restart or just quit the game. Fuel canisters seem to be only in a few spots, and trees are helpful but seem to be randomly placed...I just feel like every time I get a good idea the game pulls back on it through its mechanics and design. There are so many instances of negative/null feedback as a player I feel less inclined to be adventurous because of this.


The story...maybe I just don't get it, but from what I've seen it's just an ancient race of people crash landed/existed and are trying to harness the power of some white hole/black holes they discovered, and just a LOT of random characters/filler dialogue from scientists. The puzzle tracker computer is a good idea but it doesn't tell you WHAT you're missing in exploring, just that something is. The lack of any voice acting, confusing layouts, obtuse puzzles that you don't really solve but kinda stumble upon...I just... ugh. I want to like this game but I can't.


Please, help me understand why it's such a good game aside from just "the thrill of exploring". Am I doing something wrong or is this game just not for me?
Last edited by disk; Jun 16, 2021 @ 11:39pm
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Showing 1-15 of 55 comments
Bobywan Jun 17, 2021 @ 1:08am 
I liked the mysteries, it's incredibly satisfying to solve them.
Usually, you can find shortcuts once you have used the long way. For ember twin you can reach the main room in under 1 min after waking up.

One usefull skill you should unlock is the meditation by talking to the treveler on giant's deep which will give you the ability to skip the end of the loop if you think you have wasted too much time to reach your goal in the current loop.
You should change planets regularly, the way to some area in often explained on other planets.
Nert Jun 17, 2021 @ 4:00am 
There is a lot you're reading backwards, maybe that means it isn't for you but I'd say it's just a difference in mindset/approach

I think the biggest disconnect is that it *is* a slow paced game, the lesson isn't that you have a time limit, it's that you have *infinite* time. Taking cues from the music, marshmallows over the campfire, the fact that every NPC is extremely laid back.. You've got a very urgent and dangerous situation, and all the time in the world to figure it out.
Rushing through it or seeing it as a pressure test is absolutely the wrong approach!

Events you would normally only see once, or die from, you can see any number of times, mistakes are to be made but learned from, almost no loop should go by without learning something, even if the something is "put suit on before exiting ship", "jumping blindly was not the solution there" or "don't let autopilot go unsupervised"

The next biggest issue is absolutely nothing is filler. Everything you read is important. Either for understanding the story, or as clues to reach somewhere else, or both! It's meant to be overwhelming at first but in the end it's pretty straightforward, it wouldn't be a mystery game if everything was spelled out from the start!

This solar system is entirely handcrafted, every rock is placed where it is for a reason, they went to great lengths to check what's visible from where, to make everything you're meant to look at big, glowy, or big *and* glowy, and to put hints (both written or environmental) in places where you should see them. It's all lore-friendly too! Things are where they are because that's where the Nomai would have put them for their own reasons, not just because a player character will come along one day

All that out of the way:

There's a hint that it's bad to give early on but perfect for helping when players are frustrated like this, see if you can have a couple of chats with Gabbro on Giant's Deep, ask them how they stay so calm through all this.

If you just focus on one location per loop you will find you have a surprisingly long amount of time! Most areas only have a few things to do in them each anyway. The cities have multiple areas but once you've gotten there the long way, there are shortcuts you can easily find to pretty much immediately get there from the surface in future, giving you a ton of extra no-sand or intact-walkways time!

Ash Twin: the sand is slow moving and telegraphed a mile away, you can hide from it under any ceiling or just not be on the equator when it comes - you can also use the map button at any time to see where it is

Brittle Hollow - there's not nearly as much danger-yeeting required as it appears! A lot of important areas are 100% stable as your scout will confirm, and won't collapse. It can be fun to explore that way! but if it's getting frustrating then take a more careful approach, and/or do the most dangerous stuff early in the loop before some of your routes fall away

If falling anyway, aim for the horizon of the black hole, you can nearly always slingshot around it to safety - there's always a convenient gravity tunnel to aim for! If you do fall through, the white hole station is always directly in front of you as you warp

Bramble is an infinite maze that's incredibly dangerous to explore without an idea of how to find what you're looking for first, it won't kill you for "exploring the wrong area" though, just if you disturb the residents..

Each planet (if you consider the twins as one) has an explorer with fuel for you, plus one handily next to the BH ruins you may often find yourself near, and your ship has infinite fuel for you wherever you leave it. Trees aren't random at all, and are nearly always present in places you'll want to spend time in, or where the Nomai would have, they needed to breathe too!

You can solve some puzzles by stumbling around but.. why would that stop you trying to solve them properly?

If there are areas you're stuck, or want help explaining what the information you've gathered means, lots of us are more than happy to help you understand what you know, and where it's pointing you to, without spoiling anything!
Miraine Jun 17, 2021 @ 4:22am 
Originally posted by Nert:
There is a lot you're reading backwards, maybe that means it isn't for you but I'd say it's just a difference in mindset/approach

I think the biggest disconnect is that it *is* a slow paced game, the lesson isn't that you have a time limit, it's that you have *infinite* time. Taking cues from the music, marshmallows over the campfire, the fact that every NPC is extremely laid back.. You've got a very urgent and dangerous situation, and all the time in the world to figure it out.
Rushing through it or seeing it as a pressure test is absolutely the wrong approach!

Events you would normally only see once, or die from, you can see any number of times, mistakes are to be made but learned from, almost no loop should go by without learning something, even if the something is "put suit on before exiting ship", "jumping blindly was not the solution there" or "don't let autopilot go unsupervised"

The next biggest issue is absolutely nothing is filler. Everything you read is important. Either for understanding the story, or as clues to reach somewhere else, or both! It's meant to be overwhelming at first but in the end it's pretty straightforward, it wouldn't be a mystery game if everything was spelled out from the start!

This solar system is entirely handcrafted, every rock is placed where it is for a reason, they went to great lengths to check what's visible from where, to make everything you're meant to look at big, glowy, or big *and* glowy, and to put hints (both written or environmental) in places where you should see them. It's all lore-friendly too! Things are where they are because that's where the Nomai would have put them for their own reasons, not just because a player character will come along one day

All that out of the way:

There's a hint that it's bad to give early on but perfect for helping when players are frustrated like this, see if you can have a couple of chats with Gabbro on Giant's Deep, ask them how they stay so calm through all this.

If you just focus on one location per loop you will find you have a surprisingly long amount of time! Most areas only have a few things to do in them each anyway. The cities have multiple areas but once you've gotten there the long way, there are shortcuts you can easily find to pretty much immediately get there from the surface in future, giving you a ton of extra no-sand or intact-walkways time!

Ash Twin: the sand is slow moving and telegraphed a mile away, you can hide from it under any ceiling or just not be on the equator when it comes - you can also use the map button at any time to see where it is

Brittle Hollow - there's not nearly as much danger-yeeting required as it appears! A lot of important areas are 100% stable as your scout will confirm, and won't collapse. It can be fun to explore that way! but if it's getting frustrating then take a more careful approach, and/or do the most dangerous stuff early in the loop before some of your routes fall away

If falling anyway, aim for the horizon of the black hole, you can nearly always slingshot around it to safety - there's always a convenient gravity tunnel to aim for! If you do fall through, the white hole station is always directly in front of you as you warp

Bramble is an infinite maze that's incredibly dangerous to explore without an idea of how to find what you're looking for first, it won't kill you for "exploring the wrong area" though, just if you disturb the residents..

Each planet (if you consider the twins as one) has an explorer with fuel for you, plus one handily next to the BH ruins you may often find yourself near, and your ship has infinite fuel for you wherever you leave it. Trees aren't random at all, and are nearly always present in places you'll want to spend time in, or where the Nomai would have, they needed to breathe too!

You can solve some puzzles by stumbling around but.. why would that stop you trying to solve them properly?

If there are areas you're stuck, or want help explaining what the information you've gathered means, lots of us are more than happy to help you understand what you know, and where it's pointing you to, without spoiling anything!

First off, I just finished the game myself, and I only had one complaint, and that was the notorious part of Ash Twin. Trust me, you'll know it when you get there. The game is one hundred percent worth the review

Going to add onto the part of dark bramble, try many different approaches on getting past its residents. Consider what you've been told about their ocular biology (or heck, from what you've seen of them since you have met them several times) and try to come up with a way past them. It's not quite intuitive but it is required to get to some of the further areas of the game. Also, luckily for us the geometry of Dark Bramble doesn't change, it's just confusing, so you can make a "map" of it.

Since you have infinite time in this game, why not go ahead and try new plans out? You've got nothing to loose and I've ended up smashing my ship into my friends at mach 10 just because I was curious, or leaving the solar system (also at mach 10) simply because, again, curiosity. I found new innovative ways to do things, such as flying my ship under the crust of the black hole planet, doing wacky tricks and stunts around the black hole, and landing nicely (and I mean by smacking the ship very badly, damaging it) at where I want to go. Try new things, it's fun and it's worth it.

The end of the game had my heart racing, and was very satisfying. Trust me, it's worth both the journey and the ending.
Let me help you out. Use the ships computer. It basically tells you where to go to figure out information. And that's what this game is. It is exploration to find information. If you use the computer, it will naturally lead you to a path that starts to make sense. You'll see the webs connecting. You'll get curious. THEN you'll understand the game.
Lruce_Bee Aug 17, 2021 @ 12:04pm 
Originally posted by disk:
So, I'm 5 hours in and I just...I cannot bring myself to enjoy this game. I admire it, it's a unique concept, it's got some neat ideas and I like the freedom you get as a player. But wow, it frustrates me to no end. I normally like a lot of slower-paced games like this, especially ones with a nontraditional story or interesting core gameplay loop but I can't bring myself to keep playing this. Can someone please help me understand why it's so good? I feel like if it's got such a high review score it has to be better than I'm giving it credit for, maybe I'm just not playing it right.



My experience so far has been this (potential spoilers?):

  1. I keep dying in stupid parts of the Ember Twin. Made it to the Underground City, found what I think all of the logs there after like 8 attempts dying repeatedly cause I got crushed by sand.
  2. I go to the Ash Twin, and then immediately get yeeted into space cause of the rotating sand.
  3. I go to Brittle Hollow, which while visually gorgeous, is incredibly confusing. I miss a jump or shoot off too far, get sucked into the black hole over and over just I miss a jump, only to get again, yeeted into space. Only after around 3 or 4 times falling in did I finally stumble across that Sun Station you're supposed to find after this happens.
  4. I go to Dark Bramble, and again, just die because of something I slightly messed up and apparently explored the wrong area?


I find the game's controls frustratingly clunky, which lead to annoying missteps, and then setbacks and annoying deaths. Just as I think I want to explore something I run into either a really frustrating death loop caused by a lack of oxygen, running out of fuel, or I stumble across something dumb and end up without a ship in empty space where I have to manually wait for a restart or just quit the game. Fuel canisters seem to be only in a few spots, and trees are helpful but seem to be randomly placed...I just feel like every time I get a good idea the game pulls back on it through its mechanics and design. There are so many instances of negative/null feedback as a player I feel less inclined to be adventurous because of this.

The games concept is actually really good but like you, I found it unbelievably frustrating to play. As you correctly pointed out, the good stuff is outweighed by the bad stuff. Difficult controls & the pressurised time mechanic, that a fair number of people were OK with but not me. I found that rather annoying. Difficult controls + constantly running out of time due to pressured time mechanic = give up for me personally. Depends on how your wired or how adept you are at handling all of those game mechanics. For a lot of people, the journey through the game outweighed all the issues that might have presented themselves. Quite a few people didn't have any problems at all.
My advice is to stick with it because it sounds like an intriguing story that you will probably be really interested in. The whole experience is actually well executed from what I gather but if you're fighting the controls after more than 12 hours like me. I'd give up with it and move onto something else. You can always come back to the game at a later time :) Good Luck.
Elegnaim Aug 17, 2021 @ 8:05pm 
Ostensibly Outer Wilds feels like it's supposed to be about exploration and solving mysteries but the bulk of what you do in the game is... very awkward first-person platforming under a time limit in claustrophobic, poorly lit mazes.

I'd be enjoying this a lot more if it was some point-and-click Myst-ish thing.
Last edited by Elegnaim; Aug 18, 2021 @ 6:44pm
William Shakesman Aug 18, 2021 @ 9:54pm 
The answer to entering Dark Bramble is literally hidden about 4 puzzles deep on a couple of other planets. It is meant to be a daunting "wtf" moment that you have to put in a lot of elbow grease chasing down the answer for, but like everything else in the game it is just something you learn once and you the player will know forever.

That said, you are not wrong about a few things. The sand planet exploration and Brittle Hollow are ABSOLUTELY OBNOXIOUS for the time-intensive platforming BS you have to do. If you whiff those, the runback time is just absurdly long to get another shot at it.

I will give a considerable hint about Brittle Hollow that a friend told me later: As the loop advances more and more parts of Brittle Hollow will be sucked into the black hole. Since you are no doubt WELL ACQUAINTED with that piece of crap black hole, you know where it ends up. According to one of my friends but I have not verified it myself, eventually parts of Brittle Hollow you would like to go to will end up there and you can explore them there rather than hopping around that awful planet.
Last edited by William Shakesman; Aug 18, 2021 @ 10:00pm
Dustin Dalby Aug 19, 2021 @ 5:33am 
Originally posted by William Shakesman:
[...]
Not adding any details, I'll nonetheless confirm this hint is indeed correct.
PRQ Aug 20, 2021 @ 9:07pm 
We don't care
stop playing it
WarToad Aug 31, 2021 @ 9:57pm 
Originally posted by PRQ:
We don't care
stop playing it
I care, OP makes plenty of valid points and others have given helpful responses to encourage them and others like them, to keep going. It's been a constructive thread, no clue why someone would take time to be an ass and try to derail it. Not that anyone has...
daveh47 Sep 23, 2021 @ 1:39pm 
Originally posted by disk:
Please, help me understand why it's such a good game aside from just "the thrill of exploring". Am I doing something wrong or is this game just not for me?

Kelsey Beecham, one of the game's authors, has herself said that this game is not for everyone, simply because "curiosity" is the only main motivation for playing... If one is not drawn into wanting to learn about the Nomai and/or solve the mystery of why this solar system is stuck in a time loop, then they're probably going to lose interest, especially given how frustrating these, shall we say, "eccentric" planets can be to explore at times.

Originally posted by disk:
... a LOT of random characters/filler dialogue from scientists.

As you go on, you find that there are recurring Nomai characters that are clearly more important than others, and one very important one who is NOT a scientist. But I would agree that it can be confusing at the beginning when they're throwing all these seemingly random names at you. And I guess not everyone is going to care about a race that perished many millennia ago, though I personally feel Kelsey (as the main writer) did a very good job of making the characters feel real, in spite of their being all long gone.
Dustin Dalby Sep 23, 2021 @ 6:41pm 
Originally posted by daveh47:
[...]

Also, one thing Outer Wilds does better than any game I've played :

When you start off it seems like it's throwing a lot of random sci-fi randomness at you, and as you go on reading and learning, every piece of said randomness ends up making actual sense, and you end up reading entire dialogs that look just like random sci-fi ♥♥♥♥ but you actually get every concept that's being used like a sci-fi character would.
Quillithe Sep 23, 2021 @ 7:46pm 
Yeah, for the plot being added relatively late, it fits so well. My understanding is that it went:
some planets -> main mechanic -> plot but it absolutely doesn't feel like the plot was added later as an excuse for the main mechanic - many games you can tell they had gameplay and then just shoved a plot onto it later.

Also for how little each character really gets in lines, and how much is technical exposition, they have a surprising amount of personality.
Stahlfrau Sep 24, 2021 @ 3:15am 
I'd say that your attitude towards in-game death is wrong. As long as you're okay with a slow, relaxing game, you don't lose anything by dying. If you're tired of the caves of Ember Twin (I reckon we all are), look for another area to explore. Think back to what you've learned and set a goal from there.

I'm kinda confused by all the people saying that the game's time limit is harsh. In my experience there hasn't been a single time I've felt constrained by it. And I've played with all time stop options turned off. The few times I wasn't able to finish reading a set of messages before evaporating from the nova like a certain tower nothing really stopped me from coming back to it the next cycle and doing other things while waiting for that certain tower. Being stuck in a time loop is the point of the game, so enjoy the possibilities that opens.
Nert Sep 24, 2021 @ 3:51am 
Originally posted by Mohguy:
Quilithe
I found the writings not very interesting, too superficial, I expected the writings to address deeper thoughts philosophically or scientifically. But that's not really the case

It really is the case, it sounds like you might not have taken anything in but it was there. It's very clearly designed to give a very generic view at first, playing off of player assumptions, but even the most casual attention paid should correct that.

They frequently discussed philosophy, science, ethics, consciousness, the meaning of the universe and emotions around all of the above. We saw how they resolve conflict, how they process loss, and grief, but also how they don't possess human characteristics like malice, anger, begrudgement or greed. We saw the same characters be jovial in some situations and formal or even deadly serious in others, each has a lot of depth but you do have to pay attention across different areas to see it
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