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Also, if you're having trouble with the sections, maybe look for different ways around your problems? Save for one, every other area can be skipped in some way with enough prior knowledge about the area, similar to the anglerfish. Think about your destination, and try and find every possible way to get there, there may be some you've overlooked!
I really enjoyed the stealth sections and was wide-eyed and spooked while going through them. It was a great experience, especially getting around them.
I also wanted to quote these replies because while I enjoyed those sections, I never thought about them in this light before (with the aliens actively hiding their lanterns and guarding their info). I thought that was some neat insight!
EDIT: Also, the stealth sections remind me very much of the Silent Realm from Skyward Sword. It's that same type of tension.
My problem is the game gives you all these cool tools (ship, jetpack, scout, flashlight, signalscope), but then takes them all away and makes it pitch black. There were pitch black areas in the base game (like Ember Twin), but that felt better because:
My thoughts on each of the areas:
Shrouded Woodlands
The start of this area is tedious, trying to walk around a pitch black forest with water you can fall in, but the owl area is the best of the three. Sneaking behind them as they go down the cave and to their house was tense and cool. Once you get there, it's obvious you can't sneak past them to the fireplace, so you know you have to look for a different solution.
Starlit Cove
I did this area after already figuring out the matrix mode, so it was really easy. I'd just put down my lamp, scout ahead, then come back with the lamp and continue. Once you watch the owls in matrix mode for a while you realize how easy they are to dodge.
Endless Canyon
Walking around the maze-like house with no light was again tedious. Also when you blow out the lights doors open so the layout changes, so you can't really scout ahead.
My first encounter with the owls here was a legitimate jump-scare too. I had blown out the lights and was just wandering around the house trying to find my way around, then one must have come up behind me because I didn't see any of them until BAM, it grabbed me from behind.
Unlike Shrouded Woodlands though, sneaking past them is actually possible (plus the layout changes, making it more enticing to explore the newly unlocked rooms), so I wasted a while trying to do that before giving up and going for the other solution.
TL,DR
Dark bad, put gamma to max, matrix mode good.
To repeat: the vision radius is so small and it's literally impossible for me to see outside of it. Maybe you guys had slightly different graphics options or brighter monitors or something similar, but for myself and many others we just CANNOT SEE.
Same experience here, actually! On the one hand, I don't recommend trying to do the Canyon's stealth section first, as it's definitely the most complex of the three. On the other, managing to do that one first gives you the best scouting tool in the entire area, trivializing the other two. Overall, I'd still recommend doing it first overall, because...
Actually, you don't even need to sneak past them to activate the bridge. You can actually go around them without ever activating the bridge, or even going to that side of the Valley after turning on the lights. It's not obvious, as it seems to be meant as a reward for exploration, but it's worth hinting people towards if they DO have trouble with the stealth sections of the game. Unfortunately, for me, this was discovered in hindsight, as I didn't realize the second way even existed due to me not exploring the area enough myself. But that's my fault, not the game's.
We must have very different approaches to horror games, because every horror game I ever play, the FIRST thing I do is walk straight into the monster/jumpscare to experience it on my own terms. That was how I immediately got familiar with how Focus works to draw them, as well as the radius at which they start chasing, (which, again, is disabled in reduced frights) and over the next couple attempts, when they'd start using their own lanterns to search after spotting you. From there, I was able to learn more and more about drawing them to an area, then sneaking past them using their lights to see my own surroundings. (since their lanterns also cast light, you can even turn around if they're focusing on you and see the immediate area even while concealed)
But then again, all of this is practically moot, since there are ways to avoid and circumvent most areas with them in the game using knowledge of the environments that you CAN gather before the stealth sections start, the real issue is not having any way for the game to step in and help get you out of a brute-force mindset many seemed to fall into, myself included.
It would have been way better if they had the owls guarding chokepoints in a way that is clearly and blatantly obvious it's impossible to stealth by them and then force a non-stealth puzzle solution. Endless Canyon/Shrouded Forest already have those non-stealth solutions baked in so the game doesn't even need to change anything.
First of all, they are not horror. The first time I spotted one of the strangers, I instantly ran up to them so we could communicate. I was excited. Then it pushed me out of the dream and I went "Awwww. Why?"
Then I learned the rules and it just became a really boring, annoying stumbling in the dark simulator.
One of the reasons I adored Outer Wilds was the navigating 3D spaces - in space! Planets and vacuum and weather and cool new worlds. I was absolutely giddy for the first 1/3d of the DLC. Then I got to stumbling slowly in the dark on the mystical forest videogame leve and I almost quit the game. l want my sci-fi adventure and this is not it.
Yeah, I know, technically it's VR so it's still sci-fi even though it very obviously isn't. I don't care.
It was a HUGE disappointment.
None of the areas require any real stealth at all, actually. I treated all owls guarding sections you have to pass through as impassible (because it felt way too hard to get past them) and found alternate routes for all, without using any knowledge from outside the game or finding any hidden techniques without first reading about the in-game. Non-stealth solutions below:
Shrouded Forest just requires watching/walking behind the owls or exploring on your own once they are gone, and all stealth is removed once the dam breaks. If you simply play the game a bit you are bound to see the owls fade out with you in either the forest or cove area when you get flooded.
Twilight Cove's owls disappear at about 20 minutes into the loop when the tower is destroyed in the real world, just as the end of loop music starts to play, allowing you to visit the archive if you entered the world from the canyon (the only place not flooded at this point) without dealing with any guards (though you'll have to disable the alarm in advance). The window to actually view anything in the archives is extremely tight, but you can start from the last room just before the last three guards without encountering any guards if you fall into the courtyard from above, which should give you around 80-90 seconds in the archives. (Literally walk exactly straight from the opening in the tower, then when you reach the railing, break your fall on the rocks to the right.) I quickly found the slide reel with the glitched world symbol since I knew it was the most important after the other archives, and it trivialized getting back there without stealth and with tons of time to spare.
Endless Canyon can be done easily by lowering the lift before turning out the lights, then coming up the lift after taking the raft from elsewhere. This skips the entire hotel interior where you have to make the bridge inside and only leaves the very last guard who won't catch up to you if you just walk away from him.
That's the whole point though. Instead of randomly dropping the owls IQ to single digits just so "stealth" solutions exist, they should have focused on those non-stealth solutions. Narratively, the stealth sections don't make any sense at all.
The Shrouded Woodlands is actually a perfect example of a solution that fits perfectly in the narrative. The owls DO guard the chokepoint entrance and the only reason you ever manage to enter is an exterior event the owls have no reason to expect will ever happen (the dam breaking). This type of solution should have been created for all three.
It makes no sense story-wise that the owls would go through all that effort to create the forbidden archives with multiple layers of security and 1 chokepoint entrance only for them to then just wander around aimlessly searching for you instead of actually guarding that 1 entrance. It's so dumb and immersion breaking that I actually expected a reveal at the end that their minds broke when they died in real life and they were now just mindless husks wandering around for eternity.