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It didn't really bother me (since it seems like only a 5% blur boost) and I only found out after your comment^^
But no, you didn't mess up. Keep in mind that this is only an unofficial Hotfix since there is no official Fix/Patch for it yet.
Yes, it is. What 3D engine do you know that does not allow for different resolutions?
Sorry, but that's BS. The FOV is such a basic concept for every engine. It is extremely easy to do. It's just a parameter you set. You don't need to "fix" anything. Have you not ever thought about all those countless games you played that supported 1920*1080, but also 1920*1200 and 1280*1024 and 1024*768? Like most games on the planet? Do you really think that in all those cases there is something complicated going on that the developers had to do in order to support different aspect ratios? No, it's really easy. Pure UW support is just a matter of minutes. It can get a little more complicated with cutscenes and menus, sure. But even that is usually no big deal. And if they are not comfortable with releasing a UW version that is not fully tested, they can just do a beta branch. I am sure every UW user would gladly prefer this over no support whatsoever.
Also, it's "standard" and "meshes". And I don't see why you would have to change any meshes. Maybe you mean pop in of certain objects in cutscenes? You definitely don't need to change any geometry for UW support.
Thank you, I will add it!
Loaded with ransomware and viruses.
I spent 1 hour to disinfect my system.
I will look into it and upload it somewhere else. Maybe the Webpage was the problem.