A Plague Tale: Innocence

A Plague Tale: Innocence

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Tyrax May 16, 2019 @ 9:18pm
[Some Spoilers] End fight is a bit annoying
I absolutely loved this game and I finished it today, but the last fight really got on my nerves - not because it's hard in itself, the first two phases were easy enough, but the last one you have to really calculate the space you have left as to not trap yourself between white rats before he runs out of attacks. Took me like 10 tries lol. Once you figure it out it's obvious, but it's still annoying with this game's control style.
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Showing 1-15 of 18 comments
AC Denton May 16, 2019 @ 9:39pm 
Definitely. It was the only part of the game I got mad at. The concept is super easy but it never indicates what you should do and it seemed his attacks were random, never following the pattern.
sling_shot May 17, 2019 @ 12:28am 
except you can eliminate some of the white rats yourself.
that's what luminosa is for.
MortalMercury May 18, 2019 @ 10:56pm 
Originally posted by kill-chan:
except you can eliminate some of the white rats yourself.
that's what luminosa is for.
Aren't white rats immune to light?
Orbital Jeffo May 19, 2019 @ 5:19pm 
I got frustrated too, but it felt like an earned sort of frustration. The game wasn't overly challenging up to this point as long as you used the right tools and were clever. I tried to use the farthest points on each side.
Smig May 19, 2019 @ 6:09pm 
Originally posted by jeffo83:
I got frustrated too, but it felt like an earned sort of frustration. The game wasn't overly challenging up to this point as long as you used the right tools and were clever. I tried to use the farthest points on each side.
I agree. I felt this part was quite challenging, but it sort of balances an otherwise fairly easy game.
Lithurge May 20, 2019 @ 12:41am 
Originally posted by ac_denton:
Definitely. It was the only part of the game I got mad at. The concept is super easy but it never indicates what you should do and it seemed his attacks were random, never following the pattern.

I did find it annoying, but it did follow a pattern and it did warn you. Every time he was about to use the tower of rats on you Hugo shouts a warning to move. When it was the underground rats she mentioned the ground was shaking. These events always happened in the same order. As Tyrax says the difficult part was working out where to stand in the final phase to avoid getting trapped.
sling_shot May 20, 2019 @ 1:32am 
Originally posted by MortalMercury:
Originally posted by kill-chan:
except you can eliminate some of the white rats yourself.
that's what luminosa is for.
Aren't white rats immune to light?
oh don't ask me! I used it and it worked
mornir Dec 12, 2019 @ 10:57am 
Yes, the last phase is REALLY annoying compared to the rest of the game.
Blackknight Dec 14, 2019 @ 5:42pm 
The last battle made me give up on this game. It's frustratingly difficult.
Xan84 Dec 15, 2019 @ 1:54am 
The last fight was easy as all hell once you knew what to do. I did die a bunch of times but I think I finished it under 30 mins. I just had to understand the attack patters and then it provided no challenge.
My advice is to first watch the fight on youtube, see someone that finished it and then, once you know what's what its damn easy.
Remedy Dec 15, 2019 @ 2:48pm 
Just did this fight. Died twice just trying to get to the guy in the first part, but after that final battle scenario started it was pretty simple. Took a couple of tries to figure out where to stand, but I didn't die. Basically going as far as you can to one side, dropping a couple of attacks there, and then running to the other side gives you ample room and Hugo tells you that you need to keep the light out and the white rats out of the way. Then it is just reacting to his attacks, of which he only has two. I'm pretty sure he does them in the same order each phase too.
sling_shot Dec 15, 2019 @ 5:41pm 
yeah the order is the same, the target depends on your position (obviously) and the player is supposed to use this aspect and have him drop his white rats on the floor in a way that leave you enough space to evade the next attacks.

it's the kind of boss fight that requires you to die at least twice to fully understand what's going on, mostly because of how unique this fight is compared to the rest of the game, and yeah maybe the controls don't really suit the situation. But while I can see why most people might have a problem with this from a design perspective, this fight is absolutely doable.
This might not be the best thought-out game ever made, but from there to call it hard to beat ... that's a stretch.
Major Stiffy Dec 17, 2019 @ 2:17pm 
Originally posted by Blackknight:
The last battle made me give up on this game. It's frustratingly difficult.


Ditto
Xan84 Dec 18, 2019 @ 11:27am 
Originally posted by Major Stiffy:
Originally posted by Blackknight:
The last battle made me give up on this game. It's frustratingly difficult.


Ditto

I said it before but just watch a video on youtube on how someone else does it and reproduce what he does. There is no randomness to the fight. He has fixed attack patters that you can avoid and its easy. The only issue is with finding out said attack patters but if you watch a video of it and just keep the video on a second monitor and just replicate what he does its damn easy.
Buntkreuz Dec 19, 2019 @ 6:40pm 
actually its easier than the fight against Nicholas.
Its relatively easy:
Keep the middle clean for Hugo (no white rats).
If Monky gathers rats for tower go to one of the side positions, he will ever start with a tower in each phase. So after hitting him once triggering the next phase, you just run straight to one side close to the white rats.
He will use his rat tower, you just evade a few steps and it doesnt even take a lot of your ground because at least one half falls into the already existing rats. You stay there for his AoE Rattrap Attack and get out of the circle each time.
You will kind of reach the middle now, if you need to evade other attacks, just pass through the middle and get to the other side.
Evade his attacks the same way until you can Q him.
Actually you probably dont even need to get over the middle before his attacks end.
When he was finished spamming me with ratties, i arrived at the middle and did the final attack.

Yes, you need to know what to actually do (i thought i somehow need to burn him down or something at first), but its a really easy fight.
After finishing the first phase craft a few anti-fire stones to get rid of the pits so Hugo can pass through.


For all those who dont want to finish the fight (for whatever reason), Spoilers ahead:
- Monky dies to the third stone at his head (tough for an old man) and Hugo gives him the evil look.

- Credits roll

- Credits End

- Next chapter is you being in a village, all is mighty fine, people are there having a fair (probably RatCon)

- you can do some stone shooting at targets to get some dialogue

- then try to get into the fair to learn that some "mighty people are watching for a Girl and her brother", so they wont let you in having fun at RatCon. The dialogue implies that theres still room for Sequel®.

- You continue to then do a race with Hugo to the cart where Lucas is waiting with the mother (who is ill and needs some dope).

- Amicia and Hugo sit behind making fun and Lucas drives them to the next village showing the ocean and a few ships, either implying that its all super peaceful and unratty now OR to again give a possible hint at Sequel® (maybe with a New World Rat Plague and Spanish Inquisition Plotline featuring the extinction of a few Meso American people).

- Next Credits start rolling and sad music keeps going.

- Main Menu
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Date Posted: May 16, 2019 @ 9:18pm
Posts: 18