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The game Isn't hard and there Isn't a difficulty setting for It.
The comparison to "Limbo" isn't bad, though I'd go further and compare it to the much darker and more narrative "Inside" by the same developer.
It takes a little thought to get through some areas, but mostly what the game requires is patience and timing. Despite that, I've died a few times in my first 4 hours from making a bad decision or getting caught because my timing was poor, but you rarely lose much time by reloading to the last checkpoint.
It's a game with very human characters, so don't expect superheroes with magical destruction powers - you're a girl with a sling, escorting her little brother across plague ravaged France, combat is not the point of the game.
checkpoints are also very frequent.
so yes, supercasuals can play this game no problem.
maybe the final boss will take a few tries, but even then, autoaim is almost a lock-on and characters will talk to you if you take too long to solve a puzzle.
Thanks for the feedback, sounds like one for my list!
Ah dont worry. My women really likes the game and we never got hung up on anything. In fact it is too easy in parts due to constant hints from the other characters. There are 5-6 "button mash" scenarioes but they never get "telltale anyoing" in any sense.
A Plague Tale: Innocence might be ridiculously 'easy' to those who have poured hours into 'Soulsborne' games - to the rest of us, it will bring its own challenges (especially if we don't have great timing or much enjoy boss encounters). There will be moments where you'll panic, where you'll get it wrong, but for the most part this game is a more gentle experience than most. Personally, I don't know why they bothered with 'boss battles' (such as they are) at all - it's just not necessary (in the same way that combat has ruined the Tomb Raider games).
I think this nails it. Well put.
This isn't subjective. The initial learning curve might be, but once past that point everything is easy because that's how the game is designed to be.
To provide narrative climaxes.
and NO, combat was a big part of the classic TR games.
The lack of maze-like levels and the removal of the acrobatic combat was what ruined Tomb Raider.
https://www.youtube.com/watch?v=DYARiVzaM1c&feature=youtu.be