A Plague Tale: Innocence

A Plague Tale: Innocence

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Dolan Tromp May 29, 2019 @ 10:21pm
End fight
Any tips on the ending fight? I played it like 20 times and the farthest ive gotten was hitting him twice and after that his attacks swarm the ground too much and leave no room to dodge.
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Showing 16-30 of 56 comments
FOX Jul 2, 2019 @ 7:51am 
Originally posted by Dolan von Goobybitte:
I just wish it gave us a save halfway through at least. To have to redo the whole fight every time is insane.

You are absolutely right. The developers created such a beautiful game but the boss fight sucks beyond believe. Why is there no second stage where you start from, and not start the whole fight over when you die. What where the devs thinking????
neoadorable Jul 2, 2019 @ 5:47pm 
Originally posted by FOX:
Originally posted by Dolan von Goobybitte:
I just wish it gave us a save halfway through at least. To have to redo the whole fight every time is insane.

You are absolutely right. The developers created such a beautiful game but the boss fight sucks beyond believe. Why is there no second stage where you start from, and not start the whole fight over when you die. What where the devs thinking????

Thinking they were so edgy and "like Miyazaki" or some nonsense like that. Instead they ruined the experience. You have to remember most people are decent at heart but also entirely selfish. So if that design appealed to whoever called the shots, that's what they went for. If people complain enough they'll patch a save point in. Probably. Not going to bother reinstalling that crappy game, with its CPU overload and BS final boss.
Sailor Gloom Jul 2, 2019 @ 10:23pm 
It was annoying only because they set you up with a false idea of how to do the mechanics. Using both sides of the room is harder than maxing out one side due to the attack frequency. But the existence of both sides suggests youll be running across the room to setup the next attack fall which just doesnt work well , especially with how stiff the movement controls/dodging are (which isnt a problem so much in the rest of the game) I personally would have just preferred a cutscene, which seems to be a taboo these days. Not every game needs every encounter to be a gameplay thing, especially if it just doesnt fit into the framework the game is supported on.

At any rate I really liked the visual of our heros approaching rat pope as the rates erupted and followed them. Very cool set piece at least.
neoadorable Jul 3, 2019 @ 12:30am 
Originally posted by Sailor Gloom:
It was annoying only because they set you up with a false idea of how to do the mechanics. Using both sides of the room is harder than maxing out one side due to the attack frequency. But the existence of both sides suggests youll be running across the room to setup the next attack fall which just doesnt work well , especially with how stiff the movement controls/dodging are (which isnt a problem so much in the rest of the game) I personally would have just preferred a cutscene, which seems to be a taboo these days. Not every game needs every encounter to be a gameplay thing, especially if it just doesnt fit into the framework the game is supported on.

At any rate I really liked the visual of our heros approaching rat pope as the rates erupted and followed them. Very cool set piece at least.

Yes, it looked good but as you say was totally out of place and ruined what could have been an OK game. Coupled with everything else that's wrong with it, IMO it speaks of spoiled, over-entitled developers who think they're film makers. They're not. Games are a lot more involved than movies, if a film has a crap ending you shrug it off and accept having lost two hours and maybe ten bucks. Games cost more in time and money, and their makers are far more bratty than those of films. As much as I love them and owe them, they're also increasingly getting on my nerves as you can tell from this rant.
BlueStinger Jul 4, 2019 @ 7:26am 
I just finished the game, and thought the last boss fight was tense and fun, but not overly difficult because his attacks have huge wind ups and are easy to avoid. The worst part was the beginning walking towards him as swopping back and forth between extinguish and rat control was a bit of a pain.

Great game, I will be replaying to get all the collectables I missed.
76561198885153698 Jul 25, 2019 @ 2:28am 
Originally posted by neoadorable:
Originally posted by FOX:

Not going to bother reinstalling that crappy game, with its CPU overload and BS final boss.

Hello,
We're deeply sorry if you felt let down by the ending. Concerning the CPU overload, Nvidia updated their drivers. This new update should fix the CPU going wild if you ever want to give the game another try :)
Calypso Aug 11, 2019 @ 9:16am 
Originally posted by Sailor Gloom:
It was annoying only because they set you up with a false idea of how to do the mechanics. Using both sides of the room is harder than maxing out one side due to the attack frequency. But the existence of both sides suggests youll be running across the room to setup the next attack fall which just doesnt work well , especially with how stiff the movement controls/dodging are (which isnt a problem so much in the rest of the game)

I've been trying for days and I can't seem to get enough space on just one side of the room. If I use both sides, I do trap myself and have to start all over. But by stage 3 there are too many attacks and not enough floor space. I end up in a loop where the white rats counter Hugo's attack.

I was really enjoying this game because I love stealth games, but this end battle isn't taking advantage of of all the tools, tricks, or skills Amicia has learned. Other battles, like Nichloas, allowed me to at least kite the enemy. Nothing really prepared me to take on 20-foot tall rat towers.

I played with controller and now I wish I hadn't because it's too many menu steps to go through to switch between the only 2 tools you actually use. Someone suggested they had to switch to keyboard for this fight, but I feel like I would have to relearn how to play in order to do that.
Bankai9212 Aug 11, 2019 @ 11:49am 
Honestly does no one have an issue with having to stone him 3 times? He's an old man with no head protection meanwhile trained soldiers are downed with one hit, 2 if they have a helmet.
Shinllers Aug 11, 2019 @ 11:54am 
Originally posted by Bankai9212:
Honestly does no one have an issue with having to stone him 3 times? He's an old man with no head protection meanwhile trained soldiers are downed with one hit, 2 if they have a helmet.

My MMO experience shows a pretty common use of this three times trick in signature events, boss fights etc. So I think it's just a common practice, the fight gets more intense and more unforgiving mechanics every next time. It is a bit annoying and cliche, but does the job to make it "challenging".
Bankai9212 Aug 11, 2019 @ 1:00pm 
Originally posted by Shinllers:
Originally posted by Bankai9212:
Honestly does no one have an issue with having to stone him 3 times? He's an old man with no head protection meanwhile trained soldiers are downed with one hit, 2 if they have a helmet.

My MMO experience shows a pretty common use of this three times trick in signature events, boss fights etc. So I think it's just a common practice, the fight gets more intense and more unforgiving mechanics every next time. It is a bit annoying and cliche, but does the job to make it "challenging".
They could have followed the first 2 bosses though make it more of a puzzle.
Shinllers Aug 11, 2019 @ 2:09pm 
Originally posted by Bankai9212:
They could have followed the first 2 bosses though make it more of a puzzle.

Maybe they want it to be different to be defined as the "final boss", besides this is the final stage we're talking about, the first two stages(when the group initially confronts him and when Amicia and Hugo push back his white rat swarms after freeing Beatrice) are relatively easy and can be easily overlooked while talking about the whole fight.

It is still a puzzle, just not so forgiving before you can figure out what to do. If it's too easy, there'll probably be rants from the opposite aspect. The first 2 bosses aren't really easy, just friendlier for the first approach. The Nicholas fight still uses the 3-times trick, in case you forget.

Besides, the Game director Kevin's profile does show him to be an all-genre gamer, from casual to competitive e-sports, from strategy to typical AAA. So this is probably a design choice. What is unfriendly is really very subjective depending on different gaming experiences, though it is very different from "bad design choices", which causes unavoidable frustrations and uncontrollable bad consequences.
Bankai9212 Aug 11, 2019 @ 2:46pm 
Originally posted by Shinllers:
Originally posted by Bankai9212:
They could have followed the first 2 bosses though make it more of a puzzle.

Maybe they want it to be different to be defined as the "final boss", besides this is the final stage we're talking about, the first two stages(when the group initially confronts him and when Amicia and Hugo push back his white rat swarms after freeing Beatrice) are relatively easy and can be easily overlooked while talking about the whole fight.

It is still a puzzle, just not so forgiving before you can figure out what to do. If it's too easy, there'll probably be rants from the opposite aspect. The first 2 bosses aren't really easy, just friendlier for the first approach. The Nicholas fight still uses the 3-times trick, in case you forget.

Besides, the Game director Kevin's profile does show him to be an all-genre gamer, from casual to competitive e-sports, from strategy to typical AAA. So this is probably a design choice. What is unfriendly is really very subjective depending on different gaming experiences, though it is very different from "bad design choices", which causes unavoidable frustrations and uncontrollable bad consequences.
Out of the 3 bosses the first one just required you to chip away the armor then hit him in the head once to kill him. The second one did use the 3 hit then dead but that required rats to defeat not a stone to the face and was more involved to take him down. The final boss is easy, you only need to dodge and leave room for Hugos rats. instead of a stone to the face they could have given him some sort of rat shield or some helmet to chip away at him then stone him in the face.
Shinllers Aug 11, 2019 @ 3:03pm 
Originally posted by Bankai9212:
Out of the 3 bosses the first one just required you to chip away the armor then hit him in the head once to kill him. The second one did use the 3 hit then dead but that required rats to defeat not a stone to the face and was more involved to take him down. The final boss is easy, you only need to dodge and leave room for Hugos rats. instead of a stone to the face they could have given him some sort of rat shield or some helmet to chip away at him then stone him in the face.

There is indeed the rat shield that we lure away before hitting him. I think there is indeed some issues if you want to find a lore-wise explanation for the 3 consecutive hits in the face before finally taking him down, maybe his altered Macula blood just make him extremely durable? I'd be happy to hear if there're better explanations.
Bankai9212 Aug 11, 2019 @ 3:35pm 
Originally posted by Shinllers:
Originally posted by Bankai9212:
Out of the 3 bosses the first one just required you to chip away the armor then hit him in the head once to kill him. The second one did use the 3 hit then dead but that required rats to defeat not a stone to the face and was more involved to take him down. The final boss is easy, you only need to dodge and leave room for Hugos rats. instead of a stone to the face they could have given him some sort of rat shield or some helmet to chip away at him then stone him in the face.

There is indeed the rat shield that we lure away before hitting him. I think there is indeed some issues if you want to find a lore-wise explanation for the 3 consecutive hits in the face before finally taking him down, maybe his altered Macula blood just make him extremely durable? I'd be happy to hear if there're better explanations.
So would I, but the game doesn't provide one like most of the plot. Like I said some sort of helmet would make more sense, inconsistencies really bug me sometimes.
Shinllers Aug 12, 2019 @ 3:21am 
Originally posted by Bankai9212:
So would I, but the game doesn't provide one like most of the plot. Like I said some sort of helmet would make more sense, inconsistencies really bug me sometimes.

I have noted that so it can be added to the Wiki sometime as one of the inconsistencies. Thanks!
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Date Posted: May 29, 2019 @ 10:21pm
Posts: 56