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You are absolutely right. The developers created such a beautiful game but the boss fight sucks beyond believe. Why is there no second stage where you start from, and not start the whole fight over when you die. What where the devs thinking????
Thinking they were so edgy and "like Miyazaki" or some nonsense like that. Instead they ruined the experience. You have to remember most people are decent at heart but also entirely selfish. So if that design appealed to whoever called the shots, that's what they went for. If people complain enough they'll patch a save point in. Probably. Not going to bother reinstalling that crappy game, with its CPU overload and BS final boss.
At any rate I really liked the visual of our heros approaching rat pope as the rates erupted and followed them. Very cool set piece at least.
Yes, it looked good but as you say was totally out of place and ruined what could have been an OK game. Coupled with everything else that's wrong with it, IMO it speaks of spoiled, over-entitled developers who think they're film makers. They're not. Games are a lot more involved than movies, if a film has a crap ending you shrug it off and accept having lost two hours and maybe ten bucks. Games cost more in time and money, and their makers are far more bratty than those of films. As much as I love them and owe them, they're also increasingly getting on my nerves as you can tell from this rant.
Great game, I will be replaying to get all the collectables I missed.
I've been trying for days and I can't seem to get enough space on just one side of the room. If I use both sides, I do trap myself and have to start all over. But by stage 3 there are too many attacks and not enough floor space. I end up in a loop where the white rats counter Hugo's attack.
I was really enjoying this game because I love stealth games, but this end battle isn't taking advantage of of all the tools, tricks, or skills Amicia has learned. Other battles, like Nichloas, allowed me to at least kite the enemy. Nothing really prepared me to take on 20-foot tall rat towers.
I played with controller and now I wish I hadn't because it's too many menu steps to go through to switch between the only 2 tools you actually use. Someone suggested they had to switch to keyboard for this fight, but I feel like I would have to relearn how to play in order to do that.
My MMO experience shows a pretty common use of this three times trick in signature events, boss fights etc. So I think it's just a common practice, the fight gets more intense and more unforgiving mechanics every next time. It is a bit annoying and cliche, but does the job to make it "challenging".
Maybe they want it to be different to be defined as the "final boss", besides this is the final stage we're talking about, the first two stages(when the group initially confronts him and when Amicia and Hugo push back his white rat swarms after freeing Beatrice) are relatively easy and can be easily overlooked while talking about the whole fight.
It is still a puzzle, just not so forgiving before you can figure out what to do. If it's too easy, there'll probably be rants from the opposite aspect. The first 2 bosses aren't really easy, just friendlier for the first approach. The Nicholas fight still uses the 3-times trick, in case you forget.
Besides, the Game director Kevin's profile does show him to be an all-genre gamer, from casual to competitive e-sports, from strategy to typical AAA. So this is probably a design choice. What is unfriendly is really very subjective depending on different gaming experiences, though it is very different from "bad design choices", which causes unavoidable frustrations and uncontrollable bad consequences.
There is indeed the rat shield that we lure away before hitting him. I think there is indeed some issues if you want to find a lore-wise explanation for the 3 consecutive hits in the face before finally taking him down, maybe his altered Macula blood just make him extremely durable? I'd be happy to hear if there're better explanations.
I have noted that so it can be added to the Wiki sometime as one of the inconsistencies. Thanks!