Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Side note: Sometimes Hugo's rats don't reach the boss, since they get intercepted by white rats. I don't know if there is a good trick to get rid of those. I briefly tried throwing fire at them, but in the end, there was too much going on and I just kept trying until the rats got through on their own.
The white rats go back after Vitalis uses up his attacks, when you can tell Hugo to attack. I think Hugo's rats go the shortest(central) path, so as long as you are quick enough the white rats won't be able to intercept in time, also all fires need to be put out before Hugo can attack. If all goes right, it's pretty much a guaranteed hit.
The subterranean attack spot won't change anymore once ground breaks, so just dodge after that.
All you need is fire extinguisher(Exstinguis) during the attack phases, when his defenses are gone you have enough time to switch to rock, shoot him and switch back.
I get wanting a challenging boss at the end, but I do hope they consider an option to tone-down this one as I'm kinda disappointed that I will probably never get to finish the game because my reactions just aren't fast enough.
You basically need to leave enough space for them. Vitalis has 4 times of attacks before Hugo can attack like I said, so it's 2 on the left and 2 on the right, starting with the further end so you don't get cornered, thus you should end up being somewhere near the center, or between the latter 2. Remember to put out fires in the time intervals, so Hugo can attack as soon as it's ready.
You don't need super fast reflexes for this fight, you probably need a break from the game and to relax. If Amicia can do this, so can you. I still tend to make various mistakes in my later playthroughs, I probably lack gaming practices recently but it's also heavily dependent on my status at the time.
I disagree, the Nicholas battle i won on my first try, it took like 8 for Vitalis.
When you say stuff like "you gotta calculate", the designers have clearly failed. Not blaming you of course. But this isn't a math test, it's a story-based video game with very flexible and forgiving stealth and simple combat, that ONLY for the last boss decides to say screw everyone, and after 12-13 hours pulls a difficulty spike out of its butt. That's not good design, but it's their choice.
I think you might think differently if you do it for a second time. It does take a few more tries to figure out the mechanics of the Vitalis fight, but I think the room for mistakes there is actually bigger.
Nicholas has zero response time like any regular human enemy, you may easily waste your Extinguis if you get spotted / if you are too slow switching to Imperium / if he's too far from the rats, and thus will have to repeat your previous steps again.
Vitalis' attacks are actually easier to predict once you get the hang of it, and there's enough time for you to put out the fires, though if you somehow forget the latter you may miss the chance for Hugo's attack and thus have to do everything again. I made one mistake by dodging to the wrong side and got cornered in my second playthrough, but the rest was pretty fluent and was done in a few minutes.
I honestly admire the 20+ tries you guys made without giving up. I think if that happens you should try to slow down, observe better and figure out the mechanics, instead of making reckless tries. The game doesn't took the controls from you in any way, besides mechanics is pretty much necessary for a challenging fight, instead of brainless imba that needs nerfing.
Also the game does have difficulty spikes elsewhere. Such as the last sequence while escaping the English camp, the 3 consecutive fast-moving guards when you first meet Rodric, the whole Chapter 16, especially the Rodric carriage sequence. I'm not sure about KB&M but handling multiple enemies with a controller is always challenging enough, in that way the whole difficulty curve might be less steep than KB&M.
I wholeheartedly agree.