Two Worlds II HD

Two Worlds II HD

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emperorehryn Apr 19, 2015 @ 10:36am
Spell Card questions
So I get them but can't use them.. And I get things like Spell Amulet or Damage Modifier. And I just wanna know what to do with these guys if there's any purpose too them.
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ebola chan Apr 25, 2015 @ 11:41pm 
The base item you need to make a spell is a spell amulet. Inside of that you have 2 main cards (effect- fire, ice, force, healing, ect. and carrier- missle, area, trap, self, ect.). then there are the other 6 slots depending on what you selected before depends on what they do( attack makes the spell do dammage, time is duration of effect, sheild is self or allie buff. the other 3 only apply for missle. if your missles will home, bunce off of the ground and mobs (to damage more), or more missles branched off when casted.) You can link up to 3 effects depending on what combo you used. ie if you do a fire missle with max extra missles and link it with a summon skeleton knight then if you have your skill high enough you can summon 10 I believe with just 1 spell. or if you did ice missle with max missles with fire/area/time/dps then you have 10ish fire storms overlaping. the best part is the cast time is dependent only on the first spell that is linked so if you have a week missle spell with a huge effect spell the cast time is for only the missle spell. I believe you can link missle with area with self so you could have a fire/missle with leach/area/time and healing/self all at the same time. One of the easiest spells to get early on for me was a fire/missle with leach/area/time and you just have to cast it with things around and the hp they lose will go to you which is better than trying to grind the same couple of mobs for an hour. You can make anything from a walk on water spell to a meteor shower spell.
Last edited by ebola chan; Apr 25, 2015 @ 11:43pm
EolSunder Apr 26, 2015 @ 6:40pm 
all spell cards are amazing in the game once you figure out what to do with them, never sell any of them you will use them later. Once you get a lot of cards what ever spells you feel like using you'll be able to make up, literally hundreds of combinations depending on what you like. This unique magic card ability is what really makes the game stand out from similar games, to virtually be able to make any spell you can think of (within reason, unreasonable spells were patched long ago).

Want a spell that casts a fire bolt? great, want one that bounces from foe to foe, great! want it to instead shoot 5 missiles in a spread? yep! oh! make it shoot 5 missles AND bounce foe to foe! YES! oh, and do lightning damage also! Presto, HOMING MISSILES? MY GOD throw that in also!

You get the idea.. Sadly magic gets very overpowering at higher levels when you have all the cards and power you want, you really can cast spells that cover the entire area near you with long lasting AOE damage and just yawn as everything within range dies painful deaths while you watch some video in a picture window.
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Date Posted: Apr 19, 2015 @ 10:36am
Posts: 2