Two Worlds II HD

Two Worlds II HD

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terry309 Nov 10, 2018 @ 5:56am
5 reasons why Two Worlds 2 is better than Witcher 3
1. Melee Combat
In Witcher 3 you have light and heavy attacks, later on you get a few skills like Whirl but only if you fully specced in the light attack tree. Potions heal over time so you have to dodge attacks, issue is that enemies will be surrounding you a lot so you end up dodging into them.

Two Worlds 2 only has 1 attack string but it has two differrent stances, defencive and offencive. Since potions can heal instantly, it's less about dodging and more about minimizing damage, defencive stance does this and it works really well. Plus you have several special moves with differrent properties. Want to break guard, there's a move for that, want to hit all the enemies surrounding you? There's two moves for that. You can also stab enemies for more damage and kick them over for a finisher. You can't just spam these moves either, you have to wait for them to recharge after using them but using them gives invincibility frames which makes it important to use them for defencive purposes in order to counter enemy attacks which is far more technical than just dodging if you ask me.

2. Magic
Now you're probably thinking that I'm complaining about Witcher 3's melee combat because it's too hard. This is not the case, rather it's just poorly designed. The thing is that melee combat alone is not how the game is meant to be played, once you realize that you have the Quen spell, you've pretty much won the game because Quen is broken. All you need to do is press the magic button and you're invincible, since stamina regenerates quickly, you can just mash X in most fights then use Quen, so the combat in general is pathetically easy, even against tougher enemies... it just takes forever to kill them and isn't very rewarding to do so. As fot the other spells, you have a basic fire spell that shoots a cone of fire... how exciting. Seriously is this the best they could come up with? Also you have the spell that can stun enemies called Axii which is the only other spell worth using besides Quen, mostly for quests and when you're up against enemies with regenerating health like werewolves. Ultimately the magic of witcher 3 feels very underwhelming as it feels kinda like an afterthought

In Two Worlds 2 on the other hand, Magic is probably one of the biggest parts of the game. Not only is magic so much cooler in this game but you also get to create your own spells. The game gives players the agency to be creative without making themselves too powerful which is fantastic. Other games have tried it such as Zenith and Lichdom Battlemage but none of those games have ever come close to being as satisfying as Two Worlds 2's spell creation system. I could talk about the magic in this game forever but instead I'll talk about my favourite spells. First of all there's a spell that shoots several earth missiles that bounce from walls and explode into flames, I also have a Mana Shield spell which is basically a less broken version of Quen which actually comes at a cost of using it so that the game doesn't feel too easy. My favourite spell is the ability to summon an army of hellhounds to surround and mutiliate my enemies, does Witcher 3 let you do that? Hell no.

3. Alchemy

Considering how big of a deal Alchemy is in Witcher games, Witcher 3's Alchemy system is an embarrassment, all you need to do is gather the required items, make the potion, then you can meditate and make every potion you've made previously with alcohol, diminishing the entire purpose of finding herbs.

Two Worlds 2 makes a mockery out of this by allowing you to create and name your own potions with their own unique effects. You can use any combination of items to make them so the game lets you be creative with it. It also makes finding herbs more exciting because you never know what they will produce.

4. Visuals

I'm not going to say "graphics" here because clearly Witcher 3 is better in this regard but my god does Witcher 3's world look ugly, I don't want to explore such an ugly looking world.

Sure Two Worlds 2's world has some darker tones but they are a lot more vibrant in comparison. The world of Two Worlds 2 is a world that I want to explore despite it being so small. The thing I love most about Two Worlds 2's visuals however is the water effects, seeing all the fish in the water and the detail of the ripples makes sailing/swimming through it a treat.

In Witcher 3, the water effects are bland in comparison, plus all the environments look dull and drab, I get that they're going for a gritty atmosphere but at the same time the world itself feels bland as a result, who wants to explore a muddy, dirty world when you can explore a vibrant, colorful world? You can still keep the darker tone of the environments with a more vibrant art style, you just need to be more creative.

5. Crafting
Ok so Witcher 3 lets you create equipment, something Two Worlds 2 doesn't do... however this contradicts with the whole point of doing Witcher missions which reward you with unique weapons as those weapons tend to be inferior to the forged ones which is stupid.

Two Worlds 2 circumvents this issue by letting players dismantle weapons for raw materials and use them to improve their current weapon so that there's no balancing issues and that everything you loot is valuable.

Both games have socketing but Two Worlds 2 allows you to merge gems which can save inventory space, Witcher 3 just has them lying around your inventory all the time, some more useful than others.

As such, the lack of a conventional weapon crafting system in Two Worlds 2 actually makes the game better as it feels rewarding to open up a chest and find a new weapon, in Witcher 3, you just sell it for money, money you will only end up spending on repairing your current weapons... oh and btw Two Worlds 2 doesn't have weapon repairing which is a plus if you ask me.
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Showing 1-10 of 10 comments
Two worlds 2 is awesome, but better than TW3? That's hilarious, but we're all entitled to our own opinion.
Erika Nov 12, 2018 @ 8:34pm 
I also think two worlds 2 is more fun, and I dislike the witcher franchise in general, but even I will admit it's a much better game. just not as fun for me.
Redguard Nov 13, 2018 @ 10:30pm 
Well, I liked first Two Worlds more than first Witcher. Now I play Two Worlds 2, later in life I play Witcher 2, then I can compare them. But overall its matter of taste. You want Alchemy and magic, other guys wants a story and protagionist
Last edited by Redguard; Nov 13, 2018 @ 10:32pm
Sédrio Nov 15, 2018 @ 10:58am 
I definitely love Witcher 3 far more than Two Worlds 2. The only thing I prefer in TW2 over W3 is the fact that you can play instruments, and I'm a pretty great minstrel if I do say so myself. But, I'm going to, hopefully, get you to change your mind by discussing things you've mentioned about Witcher 3.

Originally posted by terry309:
1. Melee Combat
In Witcher 3 you have light and heavy attacks, later on you get a few skills like Whirl but only if you fully specced in the light attack tree. Potions heal over time so you have to dodge attacks, issue is that enemies will be surrounding you a lot so you end up dodging into them.

Whirl was created specifically to help you fight enemies that surround you. One-on-one fights, that's when it starts the die down and that's where the Strong attacks come in handy because they're way stronger than Fast attacks. Not to mention that "Whirl" equivalent of strong attacks is a powerful strike that you can wind up using stamina and adrenaline to increase the damage of a single strong attack, making it deadly against golems and other big enemies. Potions do help you heal over time but if you struggle with healing, you can opt in to a perk that makes it so food lasts 20 minutes instead of 1 minute. That way, if you stand back, you can pretty much guarantee a full heal just by backing up for a few seconds. Or you could hunt down ingredients and manuscripts to create a Superior version of Swallow.

Originally posted by terry309:
As fot the other spells, you have a basic fire spell that shoots a cone of fire... how exciting. Seriously is this the best they could come up with? Also you have the spell that can stun enemies called Axii which is the only other spell worth using besides Quen, mostly for quests and when you're up against enemies with regenerating health like werewolves. Ultimately the magic of witcher 3 feels very underwhelming as it feels kinda like an afterthought.

That's because you treat as if the magic at your disposal is meant to be the bigger boy in the band. It's not. It was meant as a counter measure against certain enemies, just like how you create oil to coat your weapons with or bombs designed to counter certain enemies. For example, there's a spell that makes it so they get pushed or stumble called Aard. BUT, the strongest use of this spell is the ability to disarm enemies or, more specifically, ground flying enemies like Dragonides (Wyverns and such) or Harpies. Or another sign, Yrden, allows you to slow down and make Wraiths stop their invisibility bullhonkey. That's why some wraith bosses like the White Lady goes grey, it means you can't hit them. Use the Yrden and they become physical and you can kill them.

Quen is great in general but I've yet to find a reason to use it over just knowing when to strike and when to dodge. It's not as overpowered as you've mentioned here. Sure, it can tank a LOT of hits but you could pick another sign while dodging and manage to do the same and then some. Use the signs like the oils and you'll make great use of them. They're way different than the spells in Two Worlds.

Originally posted by terry309:
Considering how big of a deal Alchemy is in Witcher games, Witcher 3's Alchemy system is an embarrassment, all you need to do is gather the required items, make the potion, then you can meditate and make every potion you've made previously with alcohol, diminishing the entire purpose of finding herbs.

Two Worlds 2 makes a mockery out of this by allowing you to create and name your own potions with their own unique effects.

To be fair, I think everyone would pull out their hair if they had to kill an Ekimmara to create one potion, and even then they don't have a 100% chance to drop their hides so even more hair would go on the floor. Hunting for alchemy ingredients is more of a completion thing. You find all the ingredients for a simple potion, most of which you can find in shops, and you get 10%. Each tier of potions have a higher difficulty of acquiring the ingredients. For example, the Ekimmara I've mentioned before is a strong vampire that is fast and very dangerous. Killing one and getting its hide and getting a strong oil out of it is amazing. Only requiring Alcohest to get more uses out of your potion is fine by me. Makes it way less of a chore to deal with, given how many hours you're already able to put into the game. I'm 20 hours in my current save and I'm level 17 whereas my current main mission is Level 6.

And yes, Two Worlds 2 does allow you to create unique potions with special names and an ingredient lists attached to them. But that's about the only thing crazy about them. You can find that in Oblivion, Skyrim and many other RPGs that allow Alchemy. The only difference between it and Witcher 3 is that W3 is less of a chore.

Originally posted by terry309:
Ok so Witcher 3 lets you create equipment, something Two Worlds 2 doesn't do... however this contradicts with the whole point of doing Witcher missions which reward you with unique weapons as those weapons tend to be inferior to the forged ones which is stupid.

Two Worlds 2 circumvents this issue by letting players dismantle weapons for raw materials and use them to improve their current weapon so that there's no balancing issues and that everything you loot is valuable. As such, the lack of a conventional weapon crafting system in Two Worlds 2 actually makes the game better as it feels rewarding to open up a chest and find a new weapon, in Witcher 3, you just sell it for money, money you will only end up spending on repairing your current weapons... oh and btw Two Worlds 2 doesn't have weapon repairing which is a plus if you ask me.

Not 100% true. Yes, forged weapons and armour are the better choice, given they're mastercrafted. I would take a Relic-graded sword that has, say 200 damage, instead of a crafted sword that has 250 damage. Why? Because the relic sword has WAY more bonus stats attached to it. One of them has 100 armour penetration, the other has a lot of fire damage, the other allows you to cast signs more effectively. Those are way stronger than pure damage increase. However, it also makes sense that mastercrafted weapons are stronger because they are newly created masterpieces, compared to the century-old relic weapons.

You've also forgot something. You can dismantle weapons in Witcher 3 as well for materials to craft stronger weapons, instead of buying the materials to do so. It's not the same as improving a weapon but you can use the materials to craft a stronger weapon, and I deem that to be better or on the same line as Two Worlds 2. And yes, Two Worlds 2 doesn't have you repair your weapons but I like the fact that you HAVE to repair your equipment in Witcher 3 because it forces you to pay attention to your equipment and prepare you for your next battle; which is a big theme in this game due to the oil and the Bestiary. It's perfectly fine, not to mention that the price to repair is not that big to begin with and you can make that money back just by going on adventures.
sedatistan Nov 20, 2018 @ 3:18am 
If Witcher 3 give me a coop game play, propably i can like.But now no! there is no RPG like TW2 which you can play like half-MMO,plus all singleplayer items and mechanics in MP.

Skyrim coop? Witcher 3 Coop? dragons dogma?
so why sould i play!!! there is too many chose if you play singleplayer..

Im playing TW2 since 2012 and im not bored. but singleplayer logic is = PLAY-DONE

for me TW2 wins

GhosT Nov 20, 2018 @ 4:33am 
The Witcher 3 is definitely more accessible for new players when Two Worlds 2 remains to be focused on its unique mechanics. Lets appreciate both games. :insfist:
Rex Bellator Nov 26, 2018 @ 11:38am 
Praise Geraldo de Riviero :steammocking:
Praesi Apr 25, 2024 @ 2:22am 
Two Worlds 2 was an overpromised, unfinished Joke on Release. It doesnt even exist in the same Universe as Witcher 3.
RPG only Apr 25, 2024 @ 4:10am 
Originally posted by GhosT:
The Witcher 3 is definitely more accessible for new players when Two Worlds 2 remains to be focused on its unique mechanics. Lets appreciate both games. :insfist:

:steamthumbsup:
Rizilliant May 1, 2024 @ 1:24pm 
Originally posted by Praesi:
Two Worlds 2 was an overpromised, unfinished Joke on Release. It doesnt even exist in the same Universe as Witcher 3.
Post is six years old dude....
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