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Whirl was created specifically to help you fight enemies that surround you. One-on-one fights, that's when it starts the die down and that's where the Strong attacks come in handy because they're way stronger than Fast attacks. Not to mention that "Whirl" equivalent of strong attacks is a powerful strike that you can wind up using stamina and adrenaline to increase the damage of a single strong attack, making it deadly against golems and other big enemies. Potions do help you heal over time but if you struggle with healing, you can opt in to a perk that makes it so food lasts 20 minutes instead of 1 minute. That way, if you stand back, you can pretty much guarantee a full heal just by backing up for a few seconds. Or you could hunt down ingredients and manuscripts to create a Superior version of Swallow.
That's because you treat as if the magic at your disposal is meant to be the bigger boy in the band. It's not. It was meant as a counter measure against certain enemies, just like how you create oil to coat your weapons with or bombs designed to counter certain enemies. For example, there's a spell that makes it so they get pushed or stumble called Aard. BUT, the strongest use of this spell is the ability to disarm enemies or, more specifically, ground flying enemies like Dragonides (Wyverns and such) or Harpies. Or another sign, Yrden, allows you to slow down and make Wraiths stop their invisibility bullhonkey. That's why some wraith bosses like the White Lady goes grey, it means you can't hit them. Use the Yrden and they become physical and you can kill them.
Quen is great in general but I've yet to find a reason to use it over just knowing when to strike and when to dodge. It's not as overpowered as you've mentioned here. Sure, it can tank a LOT of hits but you could pick another sign while dodging and manage to do the same and then some. Use the signs like the oils and you'll make great use of them. They're way different than the spells in Two Worlds.
To be fair, I think everyone would pull out their hair if they had to kill an Ekimmara to create one potion, and even then they don't have a 100% chance to drop their hides so even more hair would go on the floor. Hunting for alchemy ingredients is more of a completion thing. You find all the ingredients for a simple potion, most of which you can find in shops, and you get 10%. Each tier of potions have a higher difficulty of acquiring the ingredients. For example, the Ekimmara I've mentioned before is a strong vampire that is fast and very dangerous. Killing one and getting its hide and getting a strong oil out of it is amazing. Only requiring Alcohest to get more uses out of your potion is fine by me. Makes it way less of a chore to deal with, given how many hours you're already able to put into the game. I'm 20 hours in my current save and I'm level 17 whereas my current main mission is Level 6.
And yes, Two Worlds 2 does allow you to create unique potions with special names and an ingredient lists attached to them. But that's about the only thing crazy about them. You can find that in Oblivion, Skyrim and many other RPGs that allow Alchemy. The only difference between it and Witcher 3 is that W3 is less of a chore.
Not 100% true. Yes, forged weapons and armour are the better choice, given they're mastercrafted. I would take a Relic-graded sword that has, say 200 damage, instead of a crafted sword that has 250 damage. Why? Because the relic sword has WAY more bonus stats attached to it. One of them has 100 armour penetration, the other has a lot of fire damage, the other allows you to cast signs more effectively. Those are way stronger than pure damage increase. However, it also makes sense that mastercrafted weapons are stronger because they are newly created masterpieces, compared to the century-old relic weapons.
You've also forgot something. You can dismantle weapons in Witcher 3 as well for materials to craft stronger weapons, instead of buying the materials to do so. It's not the same as improving a weapon but you can use the materials to craft a stronger weapon, and I deem that to be better or on the same line as Two Worlds 2. And yes, Two Worlds 2 doesn't have you repair your weapons but I like the fact that you HAVE to repair your equipment in Witcher 3 because it forces you to pay attention to your equipment and prepare you for your next battle; which is a big theme in this game due to the oil and the Bestiary. It's perfectly fine, not to mention that the price to repair is not that big to begin with and you can make that money back just by going on adventures.
Skyrim coop? Witcher 3 Coop? dragons dogma?
so why sould i play!!! there is too many chose if you play singleplayer..
Im playing TW2 since 2012 and im not bored. but singleplayer logic is = PLAY-DONE
for me TW2 wins