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I think the lighthouse increases the dropcount of harvested resources in its radius.
Still would like some tool-tips for pretty much anything like gear and what buildings do. For example i didn't know that the Amulets increase the amount of resources that you mine.
And the Book gives you an XP increase.
Would have been nice to know those from the beginning, instead when i was at the end of the game. Wouldn't have made it so much of a grind.
I didn't even know the book was an accessory until I scoured the wiki to figure out which accessory I was missing; with a name like "moldy book" I assumed it was part of a late scroll recipe.
its a trial and error game, its on purpose that there are no tooltips on anything, so you have to figure it out on your own how to do things and what the things do.
its part of the fun to figure out the stuff, if you are not that kind of person who wants to figure the stuff out, well there is google and wiki's for everything.
But at a bare minimum having an indication of what buildings do, for example that power plants speed building production wouldn't be a bad thing. Because there's no obvious reason to build them given in game, and the effect of placing one isn't terribly obvious (at least it wasn't to me). Spamming three of them makes it more obvious, but placing more of a building that seemingly did nothing wasn't high on my to-do list until I found out what they were supposed to do.